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Store and Model Refactor (#1618)
* UserStore refactor * Create ChannelStore, remove redundant methods in ClientDataManager * Create GuildStore * Emoji stuff * Use a Base class where possible to reduce code duplication * Remove unnecessary comments from ChannelStore * Add Base._clone(); * Remove unused ClientDataManager methods * Refactor some more stuff * ESLint * Move Client#fetchUser to client.users.fetch * Remove .has checks and just see if .get is truthy * Fix guild member chunk error * ESLint * Fix typo * Fix channel storing for user bots * Remove ClientDataManager * GuildChannelStore * Reduce use of Util.cloneObject * and this one too * update typings * Fix MessageUpdate handling (#1507) * Fix role updates (probably fixes #1525) * fix for eslint * Address some of appell's comments * Use debug constant * start message store crap if it's ugly tell me later k * fix that * message store but works™️ * clean up guild stuff * clean up channel store stuff * clean up channel event handling * does this message stuff work? find out soon in the next episode of dIsCoRd.Js * eslint * emojis * emojis and reactions * hi my name is eslint and im A LIL SHIT * so i forgot this huh * user stuff * Fix @class * Fix message stuff * Fix user store docs * Document all the bases * fix the super things * tidy up remove * fix textbasedchannel * fix that too * fix emoji store * make voice state stuff less ugly * make voice states even less ugly * make members less bad * fix bug * fix that too * fix reactions * how was this broken for so long * role store * remove super._patch from UserConnection * Rename UserProfile#setup to _patch * remove unnecessary super calls * update docgen dep (pls fix travis thx) * doc messagestore * fix docs * message store docs * things * DOCS PLS * more things * Document TextBasedChannel#messages as a MessageStore * Rebase * All the stores!
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@@ -1,20 +1,31 @@
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const AbstractHandler = require('./AbstractHandler');
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const Constants = require('../../../../util/Constants');
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class GuildCreateHandler extends AbstractHandler {
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handle(packet) {
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async handle(packet) {
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const client = this.packetManager.client;
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const data = packet.d;
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const guild = client.guilds.get(data.id);
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let guild = client.guilds.get(data.id);
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if (guild) {
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if (!guild.available && !data.unavailable) {
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// A newly available guild
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guild.setup(data);
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guild._patch(data);
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this.packetManager.ws.checkIfReady();
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}
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} else {
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// A new guild
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client.dataManager.newGuild(data);
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guild = client.guilds.create(data);
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const emitEvent = client.ws.connection.status === Constants.Status.READY;
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if (emitEvent) {
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/**
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* Emitted whenever the client joins a guild.
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* @event Client#guildCreate
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* @param {Guild} guild The created guild
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*/
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if (client.options.fetchAllMembers) await guild.fetchMembers();
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client.emit(Constants.Events.GUILD_CREATE, guild);
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}
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}
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}
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}
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