mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-10 08:33:30 +01:00
Store and Model Refactor (#1618)
* UserStore refactor * Create ChannelStore, remove redundant methods in ClientDataManager * Create GuildStore * Emoji stuff * Use a Base class where possible to reduce code duplication * Remove unnecessary comments from ChannelStore * Add Base._clone(); * Remove unused ClientDataManager methods * Refactor some more stuff * ESLint * Move Client#fetchUser to client.users.fetch * Remove .has checks and just see if .get is truthy * Fix guild member chunk error * ESLint * Fix typo * Fix channel storing for user bots * Remove ClientDataManager * GuildChannelStore * Reduce use of Util.cloneObject * and this one too * update typings * Fix MessageUpdate handling (#1507) * Fix role updates (probably fixes #1525) * fix for eslint * Address some of appell's comments * Use debug constant * start message store crap if it's ugly tell me later k * fix that * message store but works™️ * clean up guild stuff * clean up channel store stuff * clean up channel event handling * does this message stuff work? find out soon in the next episode of dIsCoRd.Js * eslint * emojis * emojis and reactions * hi my name is eslint and im A LIL SHIT * so i forgot this huh * user stuff * Fix @class * Fix message stuff * Fix user store docs * Document all the bases * fix the super things * tidy up remove * fix textbasedchannel * fix that too * fix emoji store * make voice state stuff less ugly * make voice states even less ugly * make members less bad * fix bug * fix that too * fix reactions * how was this broken for so long * role store * remove super._patch from UserConnection * Rename UserProfile#setup to _patch * remove unnecessary super calls * update docgen dep (pls fix travis thx) * doc messagestore * fix docs * message store docs * things * DOCS PLS * more things * Document TextBasedChannel#messages as a MessageStore * Rebase * All the stores!
This commit is contained in:
@@ -1,5 +1,4 @@
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const Long = require('long');
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const User = require('./User');
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const Role = require('./Role');
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const Emoji = require('./Emoji');
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const Invite = require('./Invite');
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@@ -15,40 +14,40 @@ const Util = require('../util/Util');
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const Snowflake = require('../util/Snowflake');
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const Permissions = require('../util/Permissions');
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const Shared = require('./shared');
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const GuildMemberStore = require('../stores/GuildMemberStore');
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const RoleStore = require('../stores/RoleStore');
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const EmojiStore = require('../stores/EmojiStore');
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const GuildChannelStore = require('../stores/GuildChannelStore');
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const Base = require('./Base');
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const { Error, TypeError } = require('../errors');
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/**
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* Represents a guild (or a server) on Discord.
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* <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
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* check this with `guild.available`.</info>
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* @extends {Base}
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*/
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class Guild {
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class Guild extends Base {
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constructor(client, data) {
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/**
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* The client that created the instance of the guild
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* @name Guild#client
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* @type {Client}
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* @readonly
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*/
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Object.defineProperty(this, 'client', { value: client });
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super(client);
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/**
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* A collection of members that are in this guild. The key is the member's ID, the value is the member
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* @type {Collection<Snowflake, GuildMember>}
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*/
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this.members = new Collection();
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this.members = new GuildMemberStore(this);
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/**
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* A collection of channels that are in this guild. The key is the channel's ID, the value is the channel
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* @type {Collection<Snowflake, GuildChannel>}
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* @type {GuildChannelStore<Snowflake, GuildChannel>}
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*/
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this.channels = new Collection();
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this.channels = new GuildChannelStore(this);
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/**
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* A collection of roles that are in this guild. The key is the role's ID, the value is the role
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* @type {Collection<Snowflake, Role>}
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*/
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this.roles = new Collection();
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this.roles = new RoleStore(this);
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/**
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* A collection of presences in this guild
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@@ -70,7 +69,7 @@ class Guild {
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*/
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this.id = data.id;
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} else {
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this.setup(data);
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this._patch(data);
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if (!data.channels) this.available = false;
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}
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}
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@@ -80,7 +79,7 @@ class Guild {
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* @param {*} data The raw data of the guild
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* @private
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*/
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setup(data) { // eslint-disable-line complexity
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_patch(data) {
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/**
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* The name of the guild
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* @type {string}
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@@ -177,7 +176,7 @@ class Guild {
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if (data.members) {
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this.members.clear();
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for (const guildUser of data.members) this._addMember(guildUser, false);
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for (const guildUser of data.members) this.members.create(guildUser);
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}
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if (data.owner_id) {
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@@ -190,15 +189,14 @@ class Guild {
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if (data.channels) {
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this.channels.clear();
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for (const channel of data.channels) this.client.dataManager.newChannel(channel, this);
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for (const rawChannel of data.channels) {
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this.client.channels.create(rawChannel, this);
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}
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}
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if (data.roles) {
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this.roles.clear();
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for (const role of data.roles) {
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const newRole = new Role(this, role);
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this.roles.set(newRole.id, newRole);
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}
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for (const role of data.roles) this.roles.create(role);
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}
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if (data.presences) {
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@@ -207,31 +205,18 @@ class Guild {
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}
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}
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this._rawVoiceStates = new Collection();
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this.voiceStates = new VoiceStateCollection(this);
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if (data.voice_states) {
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for (const voiceState of data.voice_states) {
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this._rawVoiceStates.set(voiceState.user_id, voiceState);
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const member = this.members.get(voiceState.user_id);
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if (member) {
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member.serverMute = voiceState.mute;
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member.serverDeaf = voiceState.deaf;
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member.selfMute = voiceState.self_mute;
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member.selfDeaf = voiceState.self_deaf;
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member.voiceSessionID = voiceState.session_id;
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member.voiceChannelID = voiceState.channel_id;
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this.channels.get(voiceState.channel_id).members.set(member.user.id, member);
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}
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}
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for (const voiceState of data.voice_states) this.voiceStates.set(voiceState.user_id, voiceState);
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}
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if (!this.emojis) {
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/**
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* A collection of emojis that are in this guild
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* The key is the emoji's ID, the value is the emoji
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* @type {Collection<Snowflake, Emoji>}
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* A collection of emojis that are in this guild. The key is the emoji's ID, the value is the emoji.
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* @type {EmojiStore<Snowflake, Emoji>}
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*/
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this.emojis = new Collection();
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if (data.emojis) for (const emoji of data.emojis) this.emojis.set(emoji.id, new Emoji(this, emoji));
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this.emojis = new EmojiStore(this);
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for (const emoji of data.emojis) this.emojis.create(emoji);
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} else {
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this.client.actions.GuildEmojisUpdate.handle({
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guild_id: this.id,
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@@ -460,7 +445,7 @@ class Guild {
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bans.reduce((collection, ban) => {
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collection.set(ban.user.id, {
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reason: ban.reason,
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user: this.client.dataManager.newUser(ban.user),
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user: this.client.users.create(ban.user),
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});
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return collection;
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}, new Collection())
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@@ -1214,69 +1199,6 @@ class Guild {
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return this.name;
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}
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_addMember(guildUser, emitEvent = true) {
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const existing = this.members.has(guildUser.user.id);
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if (!(guildUser.user instanceof User)) guildUser.user = this.client.dataManager.newUser(guildUser.user);
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guildUser.joined_at = guildUser.joined_at || 0;
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const member = new GuildMember(this, guildUser);
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this.members.set(member.id, member);
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if (this._rawVoiceStates && this._rawVoiceStates.has(member.user.id)) {
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const voiceState = this._rawVoiceStates.get(member.user.id);
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member.serverMute = voiceState.mute;
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member.serverDeaf = voiceState.deaf;
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member.selfMute = voiceState.self_mute;
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member.selfDeaf = voiceState.self_deaf;
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member.voiceSessionID = voiceState.session_id;
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member.voiceChannelID = voiceState.channel_id;
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if (this.client.channels.has(voiceState.channel_id)) {
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this.client.channels.get(voiceState.channel_id).members.set(member.user.id, member);
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} else {
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this.client.emit('warn', `Member ${member.id} added in guild ${this.id} with an uncached voice channel`);
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}
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}
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/**
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* Emitted whenever a user joins a guild.
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* @event Client#guildMemberAdd
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* @param {GuildMember} member The member that has joined a guild
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*/
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if (this.client.ws.connection.status === Constants.Status.READY && emitEvent && !existing) {
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this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member);
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}
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return member;
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}
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_updateMember(member, data) {
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const oldMember = Util.cloneObject(member);
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if (data.roles) member._roles = data.roles;
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if (typeof data.nick !== 'undefined') member.nickname = data.nick;
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const notSame = member.nickname !== oldMember.nickname || !Util.arraysEqual(member._roles, oldMember._roles);
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if (this.client.ws.connection.status === Constants.Status.READY && notSame) {
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/**
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* Emitted whenever a guild member changes - i.e. new role, removed role, nickname.
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* @event Client#guildMemberUpdate
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* @param {GuildMember} oldMember The member before the update
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* @param {GuildMember} newMember The member after the update
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*/
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this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member);
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}
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return {
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old: oldMember,
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mem: member,
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};
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}
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_removeMember(guildMember) {
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this.members.delete(guildMember.id);
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}
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_memberSpeakUpdate(user, speaking) {
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const member = this.members.get(user);
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if (member && member.speaking !== speaking) {
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@@ -1391,4 +1313,23 @@ class Guild {
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}
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}
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class VoiceStateCollection extends Collection {
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constructor(guild) {
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super();
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this.guild = guild;
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}
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set(id, voiceState) {
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super.set(id, voiceState);
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const member = this.guild.members.get(id);
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if (member) {
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if (member.voiceChannel && member.voiceChannel.id !== voiceState.channel_id) {
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member.voiceChannel.members.delete(member.id);
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}
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if (!voiceState.channel_id) member.speaking = null;
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const newChannel = this.guild.channels.get(voiceState.channel_id);
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if (newChannel) newChannel.members.set(member.user.id, member);
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}
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}
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}
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module.exports = Guild;
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