ESLint stuff...

This commit is contained in:
Amish Shah
2016-08-13 14:44:49 +01:00
parent 53d767ec04
commit b8db4c4f4b
74 changed files with 2574 additions and 2956 deletions

View File

@@ -1,42 +1,38 @@
'use strict';
const Action = require('./Action');
const Constants = require('../../util/Constants');
const CloneObject = require('../../util/CloneObject');
const Message = require('../../structures/Message');
const cloneObject = require('../../util/CloneObject');
class GuildUpdateAction extends Action {
constructor(client) {
super(client);
this.deleted = {};
this.timeouts = [];
}
constructor(client) {
super(client);
this.deleted = {};
this.timeouts = [];
}
handle(data) {
handle(data) {
const client = this.client;
const guild = client.store.get('guilds', data.id);
let client = this.client;
let guild = client.store.get('guilds', data.id);
if (guild) {
const oldGuild = cloneObject(guild);
guild.setup(data);
if (guild) {
let oldGuild = CloneObject(guild);
guild.setup(data);
if (!oldGuild.equals(data)) {
client.emit(Constants.Events.GUILD_UPDATE, oldGuild, guild);
}
if (!oldGuild.equals(data)) {
client.emit(Constants.Events.GUILD_UPDATE, oldGuild, guild);
}
return {
old: oldGuild,
updated: guild,
};
}
return {
old: oldGuild,
updated: guild,
};
}
return {
old: null,
updated: null,
};
}
};
return {
old: null,
updated: null,
};
}
}
module.exports = GuildUpdateAction;