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feat: remove datastores and implement Managers (#3696)
* Initial commit: add 5 initial managers - Base manager - GuildChannelManager - MessageManager - PresenceManager - Reaction Manager - Added LimitedCollection * Add GuildEmojiManager, various fixes * Modify some managers and add guildmembermanager * Initial integration * Delete old stores * Integration part two, removed LRUCollection - Most of the integration has been finished - TODO typings - Removed LRUCollection, needless sweeping * Typings + stuff i somehow missed in ChannelManager * LimitedCollection typings/ final changes * Various jsdoc and syntactical fixes, Removed Util.mixin() * tslint fix * Grammatical and logical changes * Delete temporary file placed by mistake * Grammatical changes * Add missing type * Update jsdoc examples * fix: ChannelManager#remove should call cache#delete not cache#remove * fix recursive require * Fix missed cache in util * fix: more missed cache * Remove accidental _fetchMany change from #3645 * fix: use .cache.delete() over .remove() * fix: missing cache in ReactionCollector * fix: missed cache in client * fix: members is a collection not a manager Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com> * fix: various docs and cache fixes * fix: missed cache * fix: missing _roles * Final testing and debugging * LimitedCollection: return the Collection instead of undefined on .set * Add cache to BaseManager in typings * Commit fixes i forgot to stage yesterday * Update invite events * Account for new commit * fix: MessageReactionRemoveAll should call .cache.clear() * fix: add .cache at various places, correct return type * docs: remove mentions of 'store' * Add extra documented properties to typings Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com> Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
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@@ -7,17 +7,17 @@ const VoiceState = require('../../structures/VoiceState');
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class VoiceStateUpdate extends Action {
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handle(data) {
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const client = this.client;
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const guild = client.guilds.get(data.guild_id);
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const guild = client.guilds.cache.get(data.guild_id);
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if (guild) {
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// Update the state
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const oldState = guild.voiceStates.has(data.user_id) ?
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guild.voiceStates.get(data.user_id)._clone() :
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const oldState = guild.voiceStates.cache.has(data.user_id) ?
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guild.voiceStates.cache.get(data.user_id)._clone() :
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new VoiceState(guild, { user_id: data.user_id });
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const newState = guild.voiceStates.add(data);
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// Get the member
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let member = guild.members.get(data.user_id);
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let member = guild.members.cache.get(data.user_id);
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if (member && data.member) {
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member._patch(data.member);
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} else if (data.member && data.member.user && data.member.joined_at) {
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