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"yeah we need voice broadcasts cause we make big big music bots" no stop
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@@ -47,6 +47,12 @@ class StreamDispatcher extends Writable {
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this.pausedSince = null;
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this._writeCallback = null;
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/**
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* The broadcast controlling this dispatcher, if any
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* @type {?VoiceBroadcast}
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*/
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this.broadcast = this.streams.broadcast;
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this._pausedTime = 0;
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this.count = 0;
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@@ -165,8 +171,10 @@ class StreamDispatcher extends Writable {
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this._writeCallback = done;
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return;
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}
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const next = FRAME_LENGTH + (this.count * FRAME_LENGTH) - (Date.now() - this.startTime - this.pausedTime);
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setTimeout(done.bind(this), next);
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if (!this.streams.broadcast) {
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const next = FRAME_LENGTH + (this.count * FRAME_LENGTH) - (Date.now() - this.startTime - this.pausedTime);
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setTimeout(done.bind(this), next);
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}
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if (this._sdata.sequence === (2 ** 16) - 1) this._sdata.sequence = -1;
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if (this._sdata.timestamp === (2 ** 32) - 1) this._sdata.timestamp = -TIMESTAMP_INC;
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this._sdata.sequence++;
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@@ -218,6 +226,7 @@ class StreamDispatcher extends Writable {
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if (this.speaking === value) return;
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if (this.player.voiceConnection.status !== VoiceStatus.CONNECTED) return;
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this.speaking = value;
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this.player.voiceConnection.setSpeaking(value);
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/**
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* Emitted when the dispatcher starts/stops speaking.
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* @event StreamDispatcher#speaking
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