Suppor string game updates and better setStatus logic

This commit is contained in:
abalabahaha
2015-12-24 02:07:05 -08:00
committed by Amish Shah
parent 830ba058d9
commit beb91913bb
4 changed files with 20 additions and 5721 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -824,31 +824,33 @@ export default class InternalClient {
}
//def setStatus
setStatus(idleStatus, gameID) {
setStatus(idleStatus, game) {
this.idleStatus = idleStatus || this.idleStatus || null;
if(idleStatus){
if(idleStatus === "online" || idleStatus === "here" || idleStatus === "available"){
this.idleStatus = null;
}
else if (this.idleStatus === "idle" || this.idleStatus === "away") {
packet.d.idle_since = Date.now();
}
this.gameID = this.resolver.resolveGameID(gameID) || this.gameID || null;
else {
this.idleStatus = this.idleStatus || null; //undefineds
}
this.game = game === null ? null : game || this.game;
var packet = {
op: 3,
d: {
idle_since: this.idleStatus,
game_id: this.gameID
game: {
name: this.game
}
}
};
if (this.idleStatus === "idle" || this.idleStatus === "away") {
packet.d.idle_since = Date.now();
}
this.sendWS(packet);
return Promise.resolve();//why?
return Promise.resolve();
}

View File

@@ -12,28 +12,12 @@ import PMChannel from "../../Structures/PMChannel";
import Server from "../../Structures/Server";
import Message from "../../Structures/Message";
import Invite from "../../Structures/Invite";
import Games from "../../../ref/gameMap";
export default class Resolver {
constructor(internal) {
this.internal = internal;
}
resolveGameID(resource) {
if (!isNaN(resource) && parseInt(resource) % 1 === 0) {
return resource;
}
if (typeof resource === "string" || resource instanceof String) {
var gameName = resource.toLowerCase();
var found = Games.find(game => game.name.toLowerCase() === gameName);
if(found) {
return found.id;
}
}
return null;
}
resolveToBase64(resource) {
if (resource instanceof Buffer) {
resource = resource.toString("base64");