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refactor(BitField): base class for Permissions, ActivityFlags, Speaking (#2765)
* abstract BitField from Permissions * reduce useless code, improve docs * add a ReadOnly identifier to the return type of Bitfield#freeze() https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-1.html#partial-readonly-record-and-pick * fix the RangeError * update docs, convert Speaking and ActivityFlags to bitfields * fix some docs * Fix Speaking BitField oops * docs for oops * more incorrect docs * Fix incorrectly named property * add new classes to index * fix missing @extends docs * default bitfield resolve to 0, and cleanup defaulting everywhere Also removes GuildMember#missiongPermissions() alias that had incorrect behavior * Breaking: Rename Overwrite allowed and denied to allow and deny To be consistent with the api's naming * fix setSpeaking usage to bitfields instead of booleans * fix speaking bug in playChunk * docs: Updated typings * fix: BitFieldResolvable should use RecursiveArray * bugfix/requested change * typings: Cleanup (#2) * typings: Fix BitField#{toArray,@@iterator} output type * typings: correct PermissionOverwrites property names and nitpicks
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@@ -67,7 +67,7 @@ class StreamDispatcher extends Writable {
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this.on('finish', () => {
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// Still emitting end for backwards compatibility, probably remove it in the future!
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this.emit('end');
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this._setSpeaking(false);
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this._setSpeaking(0);
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});
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if (typeof volume !== 'undefined') this.setVolume(volume);
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@@ -131,7 +131,7 @@ class StreamDispatcher extends Writable {
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this.streams.silence.pipe(this);
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this._silence = true;
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} else {
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this._setSpeaking(false);
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this._setSpeaking(0);
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}
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this.pausedSince = Date.now();
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}
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@@ -243,7 +243,6 @@ class StreamDispatcher extends Writable {
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_playChunk(chunk) {
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if (this.player.dispatcher !== this || !this.player.voiceConnection.authentication.secret_key) return;
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this._setSpeaking(true);
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this._sendPacket(this._createPacket(this._sdata.sequence, this._sdata.timestamp, chunk));
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}
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@@ -285,7 +284,7 @@ class StreamDispatcher extends Writable {
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* @event StreamDispatcher#debug
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* @param {string} info The debug info
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*/
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this._setSpeaking(true);
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this._setSpeaking(1);
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while (repeats--) {
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if (!this.player.voiceConnection.sockets.udp) {
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this.emit('debug', 'Failed to send a packet - no UDP socket');
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@@ -293,7 +292,7 @@ class StreamDispatcher extends Writable {
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}
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this.player.voiceConnection.sockets.udp.send(packet)
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.catch(e => {
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this._setSpeaking(false);
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this._setSpeaking(0);
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this.emit('debug', `Failed to send a packet - ${e}`);
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});
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}
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