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refactor(WebSocketShard): payload sending (#10098)
* refactor(WebSocketShard): payload sending * fix: adjust ratelimit state onopen * fix: use >= * chore: spelling Co-authored-by: space <spaceeec@yahoo.com> --------- Co-authored-by: space <spaceeec@yahoo.com> Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
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@@ -71,7 +71,7 @@ export const ImportantGatewayOpcodes = new Set([
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export function getInitialSendRateLimitState(): SendRateLimitState {
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export function getInitialSendRateLimitState(): SendRateLimitState {
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return {
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return {
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remaining: 120,
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sent: 0,
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resetAt: Date.now() + 60_000,
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resetAt: Date.now() + 60_000,
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};
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};
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}
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}
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@@ -75,8 +75,8 @@ export enum CloseCodes {
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}
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}
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export interface SendRateLimitState {
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export interface SendRateLimitState {
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remaining: number;
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resetAt: number;
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resetAt: number;
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sent: number;
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}
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}
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const WebSocketConstructor: typeof WebSocket = shouldUseGlobalFetchAndWebSocket()
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const WebSocketConstructor: typeof WebSocket = shouldUseGlobalFetchAndWebSocket()
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@@ -203,12 +203,14 @@ export class WebSocketShard extends AsyncEventEmitter<WebSocketShardEventsMap> {
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void this.onClose(event.code);
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void this.onClose(event.code);
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};
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};
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connection.onopen = () => {
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this.sendRateLimitState = getInitialSendRateLimitState();
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};
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this.connection = connection;
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this.connection = connection;
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this.#status = WebSocketShardStatus.Connecting;
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this.#status = WebSocketShardStatus.Connecting;
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this.sendRateLimitState = getInitialSendRateLimitState();
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const { ok } = await this.waitForEvent(WebSocketShardEvents.Hello, this.strategy.options.helloTimeout);
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const { ok } = await this.waitForEvent(WebSocketShardEvents.Hello, this.strategy.options.helloTimeout);
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if (!ok) {
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if (!ok) {
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return;
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return;
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@@ -357,6 +359,15 @@ export class WebSocketShard extends AsyncEventEmitter<WebSocketShardEventsMap> {
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throw new Error("WebSocketShard wasn't connected");
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throw new Error("WebSocketShard wasn't connected");
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}
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}
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// Generally, the way we treat payloads is 115/60 seconds. The actual limit is 120/60, so we have a bit of leeway.
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// We use that leeway for those special payloads that we just fire with no checking, since there's no shot we ever
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// send more than 5 of those in a 60 second interval. This way we can avoid more complex queueing logic.
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if (ImportantGatewayOpcodes.has(payload.op)) {
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this.connection.send(JSON.stringify(payload));
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return;
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}
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if (this.#status !== WebSocketShardStatus.Ready && !ImportantGatewayOpcodes.has(payload.op)) {
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if (this.#status !== WebSocketShardStatus.Ready && !ImportantGatewayOpcodes.has(payload.op)) {
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this.debug(['Tried to send a non-crucial payload before the shard was ready, waiting']);
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this.debug(['Tried to send a non-crucial payload before the shard was ready, waiting']);
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// This will throw if the shard throws an error event in the meantime, just requeue the payload
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// This will throw if the shard throws an error event in the meantime, just requeue the payload
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@@ -369,34 +380,36 @@ export class WebSocketShard extends AsyncEventEmitter<WebSocketShardEventsMap> {
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await this.sendQueue.wait();
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await this.sendQueue.wait();
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if (--this.sendRateLimitState.remaining <= 0) {
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const now = Date.now();
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const now = Date.now();
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if (now >= this.sendRateLimitState.resetAt) {
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if (this.sendRateLimitState.resetAt > now) {
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const sleepFor = this.sendRateLimitState.resetAt - now;
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this.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);
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const controller = new AbortController();
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// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn
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const interrupted = await Promise.race([
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sleep(sleepFor).then(() => false),
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once(this, WebSocketShardEvents.Closed, { signal: controller.signal }).then(() => true),
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]);
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if (interrupted) {
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this.debug(['Connection closed while waiting for the send rate limit to reset, re-queueing payload']);
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this.sendQueue.shift();
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return this.send(payload);
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}
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// This is so the listener from the `once` call is removed
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controller.abort();
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}
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this.sendRateLimitState = getInitialSendRateLimitState();
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this.sendRateLimitState = getInitialSendRateLimitState();
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}
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}
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if (this.sendRateLimitState.sent + 1 >= 115) {
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// Sprinkle in a little randomness just in case.
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const sleepFor = this.sendRateLimitState.resetAt - now + Math.random() * 1_500;
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this.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);
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const controller = new AbortController();
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// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn
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const interrupted = await Promise.race([
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sleep(sleepFor).then(() => false),
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once(this, WebSocketShardEvents.Closed, { signal: controller.signal }).then(() => true),
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]);
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if (interrupted) {
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this.debug(['Connection closed while waiting for the send rate limit to reset, re-queueing payload']);
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this.sendQueue.shift();
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return this.send(payload);
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}
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// This is so the listener from the `once` call is removed
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controller.abort();
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}
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this.sendRateLimitState.sent++;
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this.sendQueue.shift();
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this.sendQueue.shift();
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this.connection.send(JSON.stringify(payload));
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this.connection.send(JSON.stringify(payload));
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}
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}
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