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Datastore cleanup (#1892)
* Start Store cleanup * wip store cleanup * fix iterables initiating datastores * handle the possibility of a datastore with no holds and no its own 'create' method * more cleanup (instances that need more than just client/data) * missed RoleStore extras * not sure how eslint didn't catch that tab... * avoid re-getting the channel we already have... * cleanup resolvers and refactor them into DataStores * ^ * and remove * fix some bugs * fix lint * fix documentation maybe? * formatting * fix presences * really fix presences this time * bad fix was bad... let;s see how bad this one is.. * forgot to save a file * make presence resolving take userresolveables too * fix tabs in jsdocs * fix bad fix from last night that caused issues, with better fix... * oops
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@@ -1,20 +1,38 @@
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const DataStore = require('./DataStore');
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const Guild = require('../structures/Guild');
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/**
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* Stores guilds.
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* @private
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* @extends {DataStore}
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*/
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class GuildStore extends DataStore {
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create(data, cache = true) {
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const existing = this.get(data.id);
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if (existing) return existing;
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const guild = new Guild(this.client, data);
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if (cache) this.set(guild.id, guild);
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return guild;
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constructor(client, iterable) {
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super(client, iterable, Guild);
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}
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/**
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* Data that resolves to give a Guild object. This can be:
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* * A Guild object
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* * A Snowflake
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* @typedef {Guild|Snowflake} GuildResolvable
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*/
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/**
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* Resolves a GuildResolvable to a Guild object.
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* @method resolve
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* @memberof GuildStore
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* @param {GuildResolvable} guild The guild resolvable to identify
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* @returns {?Guild}
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*/
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/**
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* Resolves a GuildResolvable to a Guild ID string.
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* @method resolveID
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* @memberof GuildStore
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* @param {GuildResolvable} guild The guild resolvable to identify
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* @returns {?string}
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*/
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}
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module.exports = GuildStore;
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