Stop the EventEmitter debug warnings when fetching lots of guilds before ready

This commit is contained in:
Amish Shah
2017-04-29 17:46:36 +01:00
parent 584961b04b
commit dd8f77fcf0
2 changed files with 6 additions and 15 deletions

View File

@@ -17,22 +17,8 @@ client.on('ready', () => {
console.timeEnd('magic');
});
client.on('userUpdate', (o, n) => {
console.log(o.username, n.username);
});
client.on('debug', console.log);
client.on('emojiCreate', e => console.log('create!!', e.name));
client.on('emojiDelete', e => console.log('delete!!', e.name));
client.on('emojiUpdate', (o, n) => console.log('update!!', o.name, n.name));
client.on('guildMemberAdd', m => console.log(`${m.user.username} joined ${m.guild.name}`));
client.on('channelCreate', channel => {
console.log(`made ${channel.name}`);
});
client.on('error', m => console.log('debug', m));
client.on('reconnecting', m => console.log('debug', m));