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Fixed Guild Role Delete Handling
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@@ -16,7 +16,7 @@ class GuildRoleDeleteAction extends Action {
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if (guild) {
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if (guild) {
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let exists = guild.roles.get(data.role_id);
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let exists = guild.roles.get(data.role_id);
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if (exists) {
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if (exists) {
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guild.roles.remove(data.role_id);
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guild.roles.delete(data.role_id);
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this.deleted[guild.id + data.role_id] = exists;
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this.deleted[guild.id + data.role_id] = exists;
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this.scheduleForDeletion(guild.id, data.role_id);
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this.scheduleForDeletion(guild.id, data.role_id);
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client.emit(Constants.Events.GUILD_ROLE_DELETE, guild, exists);
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client.emit(Constants.Events.GUILD_ROLE_DELETE, guild, exists);
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@@ -88,6 +88,12 @@ class Message {
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* @type {String}
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* @type {String}
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*/
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*/
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this.id = data.id;
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this.id = data.id;
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/**
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* A map of roles mentioned in the message, the key is the role ID.
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* @type {Map<String, Role>}
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*/
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this.roleMentions = new Map();
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for (const mention of data.mentions) {
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for (const mention of data.mentions) {
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let user = this.client.users.get(mention.id);
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let user = this.client.users.get(mention.id);
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if (user) {
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if (user) {
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