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refactor: switch api and gateway to V8 (#4879)
Co-authored-by: Jan <66554238+Vaporox@users.noreply.github.com>
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@@ -46,16 +46,18 @@ class ClientUser extends Structures.get('User') {
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return this.client.presence;
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}
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edit(data) {
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return this.client.api
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.users('@me')
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.patch({ data })
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.then(newData => {
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this.client.token = newData.token;
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const { updated } = this.client.actions.UserUpdate.handle(newData);
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if (updated) return updated;
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return this;
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});
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/**
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* Edits the logged in client.
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* @param {Object} data The new data
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* @param {string} [data.username] The new username
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* @param {BufferResolvable|Base64Resolvable} [data.avatar] The new avatar
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*/
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async edit(data) {
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const newData = await this.client.api.users('@me').patch({ data });
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this.client.token = newData.token;
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const { updated } = this.client.actions.UserUpdate.handle(newData);
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if (updated) return updated;
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return this;
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}
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/**
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@@ -103,7 +105,7 @@ class ClientUser extends Structures.get('User') {
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/**
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* Sets the full presence of the client user.
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* @param {PresenceData} data Data for the presence
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* @returns {Promise<Presence>}
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* @returns {Presence}
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* @example
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* // Set the client user's presence
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* client.user.setPresence({ activity: { name: 'with discord.js' }, status: 'idle' })
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@@ -127,7 +129,7 @@ class ClientUser extends Structures.get('User') {
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* Sets the status of the client user.
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* @param {PresenceStatusData} status Status to change to
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* @param {?number|number[]} [shardID] Shard ID(s) to have the activity set on
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* @returns {Promise<Presence>}
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* @returns {Presence}
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* @example
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* // Set the client user's status
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* client.user.setStatus('idle')
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@@ -144,14 +146,14 @@ class ClientUser extends Structures.get('User') {
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* @type {Object}
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* @property {string} [url] Twitch / YouTube stream URL
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* @property {ActivityType|number} [type] Type of the activity
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* @property {?number|number[]} [shardID] Shard Id(s) to have the activity set on
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* @property {number|number[]} [shardID] Shard Id(s) to have the activity set on
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*/
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/**
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* Sets the activity the client user is playing.
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* @param {string|ActivityOptions} [name] Activity being played, or options for setting the activity
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* @param {ActivityOptions} [options] Options for setting the activity
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* @returns {Promise<Presence>}
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* @returns {Presence}
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* @example
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* // Set the client user's activity
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* client.user.setActivity('discord.js', { type: 'WATCHING' })
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@@ -159,19 +161,20 @@ class ClientUser extends Structures.get('User') {
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* .catch(console.error);
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*/
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setActivity(name, options = {}) {
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if (!name) return this.setPresence({ activity: null, shardID: options.shardID });
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if (!name) return this.setPresence({ activities: null, shardID: options.shardID });
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const activity = Object.assign({}, options, typeof name === 'object' ? name : { name });
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return this.setPresence({ activity, shardID: activity.shardID });
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return this.setPresence({ activities: [activity], shardID: activity.shardID });
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}
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/**
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* Sets/removes the AFK flag for the client user.
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* @param {boolean} afk Whether or not the user is AFK
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* @returns {Promise<Presence>}
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* @param {number|number[]} [shardID] Shard Id(s) to have the AFK flag set on
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* @returns {Presence}
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*/
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setAFK(afk) {
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return this.setPresence({ afk });
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setAFK(afk, shardID) {
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return this.setPresence({ afk, shardID });
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}
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}
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