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fix(ShardingManager): respawnAll shard iteration
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@@ -194,7 +194,7 @@ class ShardingManager extends EventEmitter {
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*/
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*/
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async respawnAll(shardDelay = 5000, respawnDelay = 500, waitForReady = true) {
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async respawnAll(shardDelay = 5000, respawnDelay = 500, waitForReady = true) {
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let s = 0;
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let s = 0;
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for (const shard of this.shards) {
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for (const shard of this.shards.values()) {
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const promises = [shard.respawn(respawnDelay, waitForReady)];
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const promises = [shard.respawn(respawnDelay, waitForReady)];
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if (++s < this.shards.size && shardDelay > 0) promises.push(Util.delayFor(shardDelay));
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if (++s < this.shards.size && shardDelay > 0) promises.push(Util.delayFor(shardDelay));
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await Promise.all(promises); // eslint-disable-line no-await-in-loop
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await Promise.all(promises); // eslint-disable-line no-await-in-loop
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