Use import/export since we are using babel, removed unused imports

This commit is contained in:
Simon Schick
2015-11-28 17:57:22 +01:00
parent 47b6f6cadd
commit faa744b1e3
25 changed files with 151 additions and 185 deletions

View File

@@ -1,37 +1,37 @@
"use strict";
/* global Buffer */
var fs = require("fs");
import fs from "fs";
var User = require("../../Structures/User.js"),
Channel = require("../../Structures/Channel.js"),
TextChannel = require("../../Structures/TextChannel.js"),
VoiceChannel = require("../../Structures/VoiceChannel.js"),
ServerChannel = require("../../Structures/ServerChannel.js"),
PMChannel = require("../../Structures/PMChannel.js"),
Server = require("../../Structures/Server.js"),
Message = require("../../Structures/Message.js"),
Invite = require("../../Structures/Invite.js"),
Games = require("../../../ref/gameMap.js");
import User from "../../Structures/User";
import Channel from "../../Structures/Channel";
import TextChannel from "../../Structures/TextChannel";
import VoiceChannel from "../../Structures/VoiceChannel";
import ServerChannel from "../../Structures/ServerChannel";
import PMChannel from "../../Structures/PMChannel";
import Server from "../../Structures/Server";
import Message from "../../Structures/Message";
import Invite from "../../Structures/Invite";
import Games from "../../../ref/gameMap";
class Resolver {
export default class Resolver {
constructor(internal) {
this.internal = internal;
}
resolveGameID(resource) {
if (!isNaN(resource) && parseInt(resource) % 1 === 0) {
return resource;
} else if (typeof resource == "string" || resource instanceof String) {
for (var game of Games) {
if (game.name.toUpperCase() === resource.toUpperCase()) {
return game.id;
}
}
}
return null;
}
@@ -194,4 +194,3 @@ class Resolver {
}
}
module.exports = Resolver;