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Remove unnecessary array conversions
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@@ -251,13 +251,13 @@ class Client extends EventEmitter {
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/**
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* This shouldn't really be necessary to most developers as it is automatically invoked every 30 seconds, however
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* if you wish to force a sync of Guild data, you can use this. Only applicable to user accounts.
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* @param {Guild[]} [guilds=this.guilds.array()] An array of guilds to sync
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* @param {Guild[]|Collection<string, Guild>} [guilds=this.guilds] An array or collection of guilds to sync
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*/
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syncGuilds(guilds = this.guilds.array()) {
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syncGuilds(guilds = this.guilds) {
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if (!this.user.bot) {
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this.ws.send({
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op: 12,
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d: guilds.map(g => g.id),
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d: guilds instanceof Collection ? guilds.keyArray() : guilds.map(g => g.id),
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});
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}
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}
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@@ -263,7 +263,7 @@ class WebSocketManager extends EventEmitter {
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if (unavailableCount === 0) {
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this.status = Constants.Status.NEARLY;
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if (this.client.options.fetchAllMembers) {
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const promises = this.client.guilds.array().map(g => g.fetchMembers());
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const promises = this.client.guilds.map(g => g.fetchMembers());
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Promise.all(promises).then(() => this._emitReady()).catch(e => {
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this.client.emit(Constants.Events.WARN, 'Error in pre-ready guild member fetching');
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this.client.emit(Constants.Events.ERROR, e);
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