Don't require a server for moveMember

This commit is contained in:
meew0
2016-01-29 23:03:12 +01:00
parent 9fab8ed381
commit fe9911acc2
5 changed files with 12 additions and 11 deletions

View File

@@ -316,10 +316,10 @@ var Client = (function (_EventEmitter) {
// def moveMember
Client.prototype.moveMember = function moveMember(user, server, channel) {
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, {}*/{} : arguments[3];
Client.prototype.moveMember = function moveMember(user, channel) {
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
return this.internal.moveMember(user, server, channel).then(dataCallback(callback), errorCallback(callback));
return this.internal.moveMember(user, channel).then(dataCallback(callback), errorCallback(callback));
};
// def createRole

View File

@@ -696,12 +696,13 @@ var InternalClient = (function () {
// def moveMember
InternalClient.prototype.moveMember = function moveMember(user, server, channel) {
InternalClient.prototype.moveMember = function moveMember(user, channel) {
var _this19 = this;
user = this.resolver.resolveUser(user);
server = this.resolver.resolveServer(server);
return this.resolver.resolveChannel(channel).then(function (channel) {
var server = channel.server;
// Make sure `channel` is a voice channel
if (channel.type !== "voice") {
throw new Error("Can't moveMember into a non-voice channel");