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fix: don't set ready status twice (#10807)
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
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@@ -279,7 +279,6 @@ class Client extends BaseClient {
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(await this.ws.fetchStatus()).every(status => status === WebSocketShardStatus.Ready)
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(await this.ws.fetchStatus()).every(status => status === WebSocketShardStatus.Ready)
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) {
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) {
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this.emit(Events.Debug, 'Client received all its guilds. Marking as fully ready.');
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this.emit(Events.Debug, 'Client received all its guilds. Marking as fully ready.');
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this.status = Status.Ready;
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this._triggerClientReady();
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this._triggerClientReady();
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return;
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return;
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@@ -302,7 +301,6 @@ class Client extends BaseClient {
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);
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);
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this.readyTimeout = null;
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this.readyTimeout = null;
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this.status = Status.Ready;
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this._triggerClientReady();
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this._triggerClientReady();
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},
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},
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