* feat(Presence): add support for multiple activites
* typings(Presence): fix spelling of 'activities'
Co-Authored-By: Amish Shah <amishshah.2k@gmail.com>
Co-authored-by: Amish Shah <amishshah.2k@gmail.com>
* src: Cleanup event listeners on WebSocket connections
Should prevent #3641 from happening, as well as double connections on a shard
* typings: Forgot to add the method
* types(VoiceBroadcast): add subscribers property
* types(VoiceBroadcast): change player property to private
Co-Authored-By: Amish Shah <amishshah.2k@gmail.com>
Co-authored-by: Amish Shah <amishshah.2k@gmail.com>
* feat: Widen GuildResolvable to include GuildChannel and GuildMember
* docs: Documented the new overloads
Co-Authored-By: Gryffon Bellish <owenbellish@gmail.com>
Co-authored-by: Gryffon Bellish <owenbellish@gmail.com>
* src: Step 1 of who knows how many
* src: Remove accidentally committed test file
* src: Remove useless added property in package.json
* docs: Trailing spaces, come back >.>
* src: Buhbye uws, we will miss you..not!
* src: Move 'auto' shard selection from totalShardCount to shards
* src: tweak
* src: Filter out floats from shard IDs
You want half of a shard or what?
* src: Misc cleanup and bugfix for GUILD_BAN_ADD
* src: Rewrite checkReady
* src: Misse this while merging master into my branch
* typings: Bring these up to date
* typings: Forgot allReady event
* src: Don't checkReady if the shard isn't waiting for guilds
* src: Fix a possible bug for when the ws dies and the session becomes -1
* src: Hopefully fix last edge case that could case a shard to infinitely boot loop
* src: Rename totalShardCount to shardCount
* src: Small bugfix
* src: Correct error message for shardCount being imvalid
Co-Authored-By: bdistin <bdistin@gmail.com>
* src: Small tweaks
* src: If this doesn't fix the issues I'm gonna throw a brick at my PC
* src: I swear, STOP BREAKING
* src: *groans at a certain snake*
* src: Use undefined instead of null on destroy in close event
Setting it to null sets the close code to null, which causes a WebSocket error to be thrown. The error is thrown from WebSocket, although there is no connection alive. Fun times!
* src: @SpaceEEC's requested changes
* src: Remove zucc from discord.js
Discord is removing support for it, sooo... Bye bye
* src: Missed this
* src: Apply @kyranet's suggestions
Co-Authored-By: Antonio Román <kyradiscord@gmail.com>
* src: @kyranet's suggestions
* src: Remove pako, update debug messages
- Pako is officially gone from both enviroments
Install zlib-sync on node.js if you want it
- Improve a few debug messages some more
- Discover that internal sharding works in browsers but please don't do that
* adds more audit-log entries
this adds additional audit-log types from https://discordapp/discord-api-docs/pull/1191
* typings for new audit-log entries
* typings for new audit-log entries
* fix action numbers
* test
* test 2
* update
* update
* replaced double quotes
* Made message.guild and message.member nullable
* replaced double quotes again (oops)
* missing semicolons
* removed fetch from Omit
* Added Partialize generic type
* Created interfaces (prettier intellisense)
* joinedAt/joinedTimestamp are nullable and fixed conflict
* src: Update channel pattern
* src: Remove useless non-capture group
* src: it's as though we're starting fresh
* src: Bring this up to date for reals now
* src: typings and a bug fix
* src: Add crossposted channels to message mentions
* src: Requested changes and add typings
* src: Move Object.keys outside loop
* typings: Fix enum being exported when it shouldn't
* src: Consistency with roles and users
* docs: Correct docstring for MessageFlags#flags
* docs: Correct docstring for MessageMentions#crosspostedChannels
* docs: Suggestions
Co-authored-by: SpaceEEC
* src: Reset flags to 0 if no flags are received on MESSAGE_UPDATE
* Use external collection package
* Complete typings
* Document properly base collection class
* Add clone since sort is now in-place
* Update for latest changes to package
* Fix whitespace
* Update docs link
* Oops
* Update Collection.js
* Update index.d.ts
* Add new method Permissions#any
* Update src/util/BitField.js
This is much better
Co-Authored-By: bdistin <bdistin@gmail.com>
* Remove unreachable code
* Gotta keep the linter happy
* Apply bdistin suggested change to both methods