Commit Graph

467 Commits

Author SHA1 Message Date
Vlad Frangu
a4f06bdffd src: support new message fields (#3388)
* src: Update channel pattern

* src: Remove useless non-capture group

* src: it's as though we're starting fresh

* src: Bring this up to date for reals now

* src: typings and a bug fix

* src: Add crossposted channels to message mentions

* src: Requested changes and add typings

* src: Move Object.keys outside loop

* typings: Fix enum being exported when it shouldn't

* src: Consistency with roles and users

* docs: Correct docstring for MessageFlags#flags

* docs: Correct docstring for MessageMentions#crosspostedChannels

* docs: Suggestions
Co-authored-by: SpaceEEC

* src: Reset flags to 0 if no flags are received on MESSAGE_UPDATE
2019-10-01 11:01:55 +02:00
Jiralite
41c0dd44eb fix(BitField): throw when resolving invalid string constant
Checked to see if the permission actually exists.
2019-10-01 10:46:49 +02:00
Crawl
321beb73bd revert: "feat(Partials): add DMChannel/MessageReaction#fetch()… (#3468)
This reverts commit b0047c424b.
2019-09-10 19:49:56 +02:00
1Computer1
dad0cd8e81 feat: external collection package (#2934)
* Use external collection package

* Complete typings

* Document properly base collection class

* Add clone since sort is now in-place

* Update for latest changes to package

* Fix whitespace

* Update docs link

* Oops

* Update Collection.js

* Update index.d.ts
2019-09-10 17:44:47 +02:00
newt
37ecf7b826 feat(constants): add verificationLevels (#3369)
* add Util.parseVerification()

* Made the code much cleaner.

* Removed method and created constant.

* Lint!

* refactor(constants): capitalize VerficiationLevels and add a typedef

* Changed VerificationLevels typedef to singular.

Co-Authored-By: Will Nelson <will@wnelson.xyz>
2019-09-10 16:12:27 +02:00
izexi
b0047c424b feat(Partials): add DMChannel/MessageReaction#fetch() and Parti… (#3261)
* add DMChannel#fetch() & Action#getChannel({recipients})

* ref for MessageReaction partial

* typings

* add PartialTypes.REACTION

* accommodate for fully removed reactions

* fix incorrect wording and typo

* typings: MessageReaction#count is nullable

* typings: mark MessageReaction#partial as readonly

Co-Authored-By: Vlad Frangu <kingdgrizzle@gmail.com>

* fix(User): fetch dm channel if cached one is partial

* docs: add missing comma

Co-Authored-By: Antonio Román <kyradiscord@gmail.com>
2019-09-10 16:09:06 +02:00
Ryan Munro
a6810e2eaa feat(Permissions): add new method Permissions#any (#3450)
* Add new method Permissions#any

* Update src/util/BitField.js

This is much better

Co-Authored-By: bdistin <bdistin@gmail.com>

* Remove unreachable code

* Gotta keep the linter happy

* Apply bdistin suggested change to both methods
2019-09-10 10:55:42 +02:00
BannerBomb
5d95a4b264 fix: Util#splitMessage when destructured (#3456) 2019-09-03 16:24:20 +02:00
Schuyler Cebulskie
4b34f1acbe Remove past-tense naming on shard events 2019-08-31 17:14:48 -04:00
Gryffon Bellish
4c08812302 docs(ClientOptions): document unit of restRequestTimeout (#3449) 2019-08-26 18:52:30 +02:00
Saya
e4309b23d5 feat: abort Requests that takes a lot of time to resolve (#3327)
* Add Request Timeout

* Add abort controller in packages

* Fix Lint Error.

* Fix Lint Errors

* Make Timeout Customizable & use finally

* Fixed a minor issue

* Fix eslint

* Update request timeout to use d.js client timeout methods.
2019-08-19 18:55:07 +02:00
BannerBomb
b662678f21 feat/fix(Util): fix animated part of parseEmoji regex and make id optional (#3407)
* Small changes to parseEmoji regex

I just made a small change to the parseEmoji regex, this change will make an invalid emoji, like `<aname:id>` return as null, before this change it would return as an animated emoji because the name started with an `a` which would result in false positives, then the `?` I added to the end of `(\d{17,19})?` is used if someone provided an emoji as `:name:` or `a:name:` it will return the correct values but have an invalid id.

* Update Util.js

2nd Update: I changed the regex to output the results if you provide `<aemoji:123456789012345678>` and <:aemoji:123456789012345678>` which will output `{ animated: false, name: "aemoji", id: "123456789012345678" }` or `<:emojiname:>` which outputs `{ animated: false, name: "emojiname", id: null }` or `<a:emoji:>` which would output `{ animated: true, name: "emoji", id: null }`. Before this PR the method would return that the emoji was animated if you provided something like `<anemojiname:emoji_id>` because the name started with an `a`.
2019-08-17 18:07:58 +02:00
TNThacker2015
e645dd6358 feat: Util.splitMessage always return an array (#3035)
* Making Util.splitMessage always return an array

Util.splitMessage sometimes returns an array, but other times it returns a string. This should make it so that it always returns an array.

* jsdoc

Co-Authored-By: TNThacker2015 <37024464+TNThacker2015@users.noreply.github.com>

* docs(Util): remove superfluous space in docstring
2019-07-30 00:25:35 +02:00
MoreThanTom
547bf83100 feat(typings): constants export (#2915)
* Added typings for Constants export

* Full typing of list Constants

* Fix mistake in Package typing

* Cleanup for requested changes

moved fs import to import cluster
WSEvents using WSEventType to build type

* Satisfy tslint rules

* Update Constants.js

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts
2019-07-12 17:02:45 +02:00
bdistin
00c4098bb3 refactor(Util.escapeMarkdown): allow separate escaping and add tests (#3241)
* wip refactor

* add escapeMarkdown tests

* italics can be done with a single underscore too

* more refined

* fix test name

* unnecessary eslint ignores

* use jest

* make eslint less annoying in this test file

* more testing

* fix lib usage

* more tests and a small fix
2019-07-11 22:08:40 +02:00
bdistin
a22aabf6a8 feature: teams support (#3350)
* basic teams support

* export Team & TeamMember

* use typedef

* typings and some fixes

* Update src/structures/TeamMember.js

Co-Authored-By: Vlad Frangu <kingdgrizzle@gmail.com>

* fix Team#iconURL()

* fix typings and a bug

* fix states start at 1

* team icon hash can be null

* fix owner typings
2019-06-25 20:31:48 +02:00
SpaceEEC
1bec28bd81 feat(Guild): default iconURL to gif if animated (#3338)
* feat(Guild): default iconURL to gif if animated

* Icon, not Banner

* fix url
2019-06-13 14:14:47 +02:00
Saya
ddcc6cfec9 docs(Constants): add missing GUILD_EMOJIS_UPDATE to WSEvents (#3325) 2019-06-05 21:37:10 +02:00
izexi
c87758086b feat: add support for premium guilds (#3316)
* add premiumTier and premiumSubscriptionCount

* add premiumSinceTimestamp and premiumSince

* add premium message types

* typings

* add GuildEmoji#available

* fix doc description
2019-06-05 21:34:33 +02:00
Deivu (Saya)
405bdb5b55 cleanup(Constants): remove duplicate VOICE_STATE_UPDATE (#3313) 2019-05-31 09:06:28 +02:00
bdistin
5154850a54 Add Stream permission (#3309)
* Add Stream permission

* update docs, and DEFAULT

Created a new guild to test DEFAULT

* update typings
2019-05-30 08:26:49 +01:00
Vlad Frangu
a59968f7de src: add news and store channels, and missing guild props (#3168)
* src: Implement store and news channels!

* src: Remove code dupe

* src: Add missing guild properties

* docs: Add a small notice that the channel type may also change

* src: Remove re-creation of the MessageStore

* lint: Unused Import

* src: Requested changes for StoreChannels

* typings: Fix typings

* src: Moar guild updates

* src: Set maximumPresence to the data prop, the already existent one, or default to 5000

* typings: afkChannel is a VC

I keep confusing them, ffs

Co-Authored-By: vladfrangu <kingdgrizzle@gmail.com>

* docs: Document that maximumMembers and maximumPresences may be inaccurate before fetching

* src Appels requested changes
2019-05-03 17:08:07 +02:00
Vlad Frangu
d7a9b74523 src: Replace instanceof Array checks with Array.isArray and instanceof Buffer with Buffer.isBuffer (#3227)
* src: Replace instanceof Array checks with Array.isArray

* src: Buffer.isBuffer instead of instanceof Buffer
2019-04-29 17:49:41 +01:00
Purpzie
abd9d36816 feat(Util): resolve text parameter of splitMessage to a string (#3212) 2019-04-21 09:38:09 +02:00
Dragoteryx
52b4f09e58 fix(Structures): allow multiple extensions by checking prototype chain (#3217) 2019-04-21 09:34:12 +02:00
izexi
520810d484 feat(Util): add YELLOW to ColorResolvable (#3182) 2019-04-14 14:58:33 +02:00
bdistin
bb92289e45 fix: remove GuildChannel fallback, and remove GuildChannel as extendable (#3165)
* remake pr

* typings
2019-04-03 23:02:19 +02:00
Vlad Frangu
3f5161eb76 fix: Internal Sharding, this time fixed™ (#3140)
* src: WIP Internal Sharding refactor

* src: Refactor unavailable guild check
Co-Authored-By: kyranet <kyradiscord@gmail.com>

* src: More WIP Code
F in the chat to the old manager

* src: It should work but Discord says no.
Seriously why is this not working!

* fix: Inflator causing issues

* src: Finishing touches and typings

* misc: Proper debug message

* fix: Making things hidden needs writable: true as well

* fix: Sharding allowing multiple of the same shard, negative shards or strings

* fix: Again... edge cases
I love you guys .w.

* misc: Touchups

* misc: Better error?

* docs: Typo

* typings: Requested changes

* src: Requested changes

* src: Fix issues, validate provided shard options and more

* src: Forgot to remove the listener

* lint: eslint complaining

* fix: Setting shardCount to auto crashing the process

* misc: Requested changes

* typings: Correct typings for shardCount client option

* typings: Add invalidSession event to the shard and correct typings

* src: Minor docs adjustements, and code consistency between setHelloTimeout and setHeartbeatTimeout

* src: Don't block reconnect while creating shards
Might fix silent disconnects *again*

* src: Prevent reconnect from running if the Manager isn't READY
That way, if a shard dies while we're still spawning, it won't cause issues

* fix: Retry to reconnect if there's a network error going on.
The manager *should* keep reconnecting unless the token is invalid

* src: Enhance onClose handler for shards in the manager
- If the close code is between 1000 and 2000 (inclusive), you cannot resume
I tested this locally
- If there's a session ID still present, immediately try to resume
Faster resumes :papaBless:
Otherwise, the invalid session event will trigger and it'll handle accordingly

I swear if I see a SINGULAR Silent DC I'm yeeting

* src: Fix error check

* src: Make sure message exists on the error

* src: Used the wrong property for the shardQueue

* src: Make the hello timeout be made by the client
god help

* docs: Correct docs for WSEvents

* misc: Remove old events from the Events constant

* src: Throw the HTTP error if we don't get a 401

* typings: Can't forget about them

* src: Implement some more fail safes just in case
Seriously, better safe than sorry! Gotta failproof it completely
2019-04-01 09:43:45 +02:00
Schuyler Cebulskie
04fa56d0c0 Improve structure extension errors 2019-03-24 16:45:34 -04:00
Antonio Román
132788937a src: add missing events in constants (#3124)
* src: Add missing events in constants

* fix: Restore 'use strict';
2019-03-05 17:18:11 +01:00
Amish Shah
5c3f5d7048 Partials (#3070)
* Remove GroupDMChannels

they sparked no joy

* Start partials for message deletion

* MessageUpdate partials

* Add partials as an opt-in client option

* Add fetch() to Message

* Message.author should never be undefined

* Fix channels being the wrong type

* Allow fetching channels

* Refactor and add reaction add partials

* Reaction remove partials

* Check for emoji first

* fix message fetching

janky

* User partials in audit logs

* refactor overwrite code

* guild member partials

* partials as a whitelist

* document GuildMember#fetch

* fix: check whether a structure is a partial, not whether cache is true

* typings: Updated for latest commit (#3075)

* partials: fix messageUpdate behaviour (now "old" message can be partial)

* partials: add warnings and docs

* partials: add partials to index.yml

* partials: tighten "partial" definitions

* partials: fix embed-only messages counting as partials
2019-02-13 17:39:39 +00:00
SpaceEEC
db3ae0159b docs(Structures): note about extending prior to instantiating client (#2884) 2019-02-02 20:28:24 +01:00
Isabella
8230255c68 fix(ShardClientUtil#id): erroneously reporting as an array 2019-01-15 01:45:29 -06:00
Gus Caplan
42505b78c1 chore: add strict mode (#2974) 2018-12-03 15:19:10 -06:00
SpaceEEC
ecaec29380 fix(Util): throw an explicit error if a chunk exceeds the max length (#2936)
* fix(Util): throw an explicit error if a chunk exceeds the max length

* refactor(Util): consolidate both errors in splitMessage into one

* revert(Messages): do not unnecessarily change the error code

* revert(Messages): do not remove the word 'the'
2018-11-27 21:42:28 +01:00
Kyra
54aff3191e feat(Constants): add error code 50020 (#2953)
* feat(Constants): Add error code 50020

Which is throw when using the vanity-url endpoint: https://github.com/discordapp/discord-api-docs/pull/748/

* docs: Document the new code
2018-11-16 16:55:15 +01:00
Isabella
f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
Souji
78c4be52c6 docs(Collection): clarify example for tap method (#2881)
* docs: clarify example for Collection#tap

* docs: wording improvement
2018-10-10 10:29:53 +02:00
Daniel
62e7e26310 Add white to colours (#2853)
* add white to colorresolvable typedef

* add colour white
2018-10-01 14:02:50 +02:00
bdistin
3d8207a3db refactor: comprehensive permissionOverwrites refactor (#2818)
* wip: comprehensive permissionOverwrites refactor

* PermissionOverwrites.resolve should Promise.reject()

where a promise is the expected return value

* On second thought, async rewrite to automatically reject on throw

* Fix some docs

* Fix a bug

* fix 2 more bugs

* typings: Updated for latest commit

* typings: Add missing method in GuildChannel

* typings: Add missing `| null` in PermissionOverwriteOption type

* Suggested changes
2018-09-21 12:21:51 +02:00
Isabella
be4d6f9dc3 feat: add ClientOptions#retryLimit (#2805)
* feat: add ClientOptions#retryLimit

* hydra needs to learn how to code right

* a default would probably help

* move incrementor & update comment

* clarify docs on Infinity
2018-09-01 04:51:35 +02:00
Adam Gauthier
8821fd40bc cleanup: remove remaining apiRequestMethod docs and typings (#2806) 2018-08-29 08:43:28 +02:00
Kyra
c4df02782e feat: Guild Integrations (#2760)
* feat: Guild Integrations

* feat: Guild#createIntegration

* feat: Add ws event GUILD_INTEGRATIONS_UPDATE

* docs: Add `GUILD_INTEGRATIONS_UPDATE` to WSEventType

* misc: Fixed requested change

* docs: Updated typings

* typings: Sort members by name
2018-08-24 16:03:29 +02:00
Isabella
13f46b924b refactor: clean up rate limit handling (#2694)
* refactor: clean up rate limit handling

* requested changes

* remove request mode option

* fix dupe requests

* hardcode reaction ratelimits

* suggested changes

* fix small thing

* re-add restTimeOffset

* move restTimeOffset a bit

* i swear i know english its my native language ok

* requested changes

* fix: a bit *too* pre-emptive with ratelimits, now less so

* fix: dapi error shoudl reject with path

* fix: make errors in execute catchable

* fix promise return

* rebase is hard
2018-08-24 06:29:44 +02:00
Isabella
928fb30040 fix: actually fix Readonly typos 2018-08-21 14:25:30 -05:00
1Computer1
19c298f5cc refactor: rewrite message creation (#2774)
* Rework createMessage
- MessageAttachment is now structurally similar to FileOptions
- No longer mutates the object passed as options
- Supports more permutations of arguments

* Ignore complexity warning

* Refactor name finding

* Fix typo

* Update typings

* Default name to null for MessageAttachment

* Make Message#reply use transformOptions

* Move transformOptions

* Fix Message#reply

* Fix mutation

* Update tests

* Fix options passing

* Refactor into APIMessage

* Fix webhook send

* Expose APIMessage

* Add documentation

* Add types

* Fix type doc

* Fix another type doc

* Fix another another type doc (is this one even right!?)

* Remove trailing comma

* Properly clone split options

* Add support for sending file as stream

* Missed a doc

* Resolve files only once when splitting messages

* This looks nicer

* Assign directly

* Don't cache data and files

* Missing return type

* Use object spread instead Object.assign

* Document constructors

* Crawl is a little dot

* comp pls

* tests: sanitize local file path, disable no-await-in-loop
2018-08-21 18:22:29 +02:00
bdistin
c62f01f0e4 refactor(BitField): base class for Permissions, ActivityFlags, Speaking (#2765)
* abstract BitField from Permissions

* reduce useless code, improve docs

* add a ReadOnly identifier to the return type of Bitfield#freeze()

https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-1.html#partial-readonly-record-and-pick

* fix the RangeError

* update docs, convert Speaking and ActivityFlags to bitfields

* fix some docs

* Fix Speaking BitField oops

* docs for oops

* more incorrect docs

* Fix incorrectly named property

* add new classes to index

* fix missing @extends docs

* default bitfield resolve to 0, and cleanup defaulting everywhere

Also removes GuildMember#missiongPermissions() alias that had incorrect behavior

* Breaking: Rename Overwrite allowed and denied to allow and deny

To be consistent with the api's naming

* fix setSpeaking usage to bitfields instead of booleans

* fix speaking bug in playChunk

* docs: Updated typings

* fix: BitFieldResolvable should use RecursiveArray

* bugfix/requested change

* typings: Cleanup (#2)

* typings: Fix BitField#{toArray,@@iterator} output type

* typings: correct PermissionOverwrites property names and nitpicks
2018-08-21 11:56:41 +02:00
Kyra
6be8172539 misc: add UNKNOWN_WEBHOOK error code (#2775)
* Add UNKNOWN_WEBHOOK error code

* docs: Update typings
2018-08-21 10:41:42 +02:00
Frangu Vlad
0401b8ad77 feat: handle and forward WEBHOOKS_UPDATE events (#2762)
* src: Handle WEBHOOK_UPDATE events

* Commit rename of 77'
Or adding the letter S

* I missed this

* Properly do this now
Typos everywhere

* Typings

* refactor: remove now unnecessary guild variable
2018-08-21 10:38:35 +02:00
Frangu Vlad
94214fa733 misc: Remove Clyde (#2764)
* Remove Clyde

* Remove Clyde avatar overwrite

* Remove Clyde from the user pattern
2018-08-18 13:21:24 +02:00