Commit Graph

29 Commits

Author SHA1 Message Date
Antonio Román
3c62bd2d47 refactor: import timers, process, and Buffer from node: (#7157)
Co-authored-by: muchnameless <12682826+muchnameless@users.noreply.github.com>
Co-authored-by: Almeida <almeidx@pm.me>
2021-12-28 10:15:24 +01:00
SpaceEEC
9bd3689fb1 fix: assert channel types in message actions (#6919) 2021-11-01 18:40:19 +01:00
Jiralite
38cc89e5ae docs: Redirect to events correctly (#6845) 2021-10-16 00:18:13 +02:00
1Computer1
9cd5e7ed61 refactor(Managers): rename add to _add (#6060) 2021-07-08 11:34:45 +01:00
Antonio Román
1a27f57950 refactor: remove lastMessage properties from User and GuildMember (#6046) 2021-07-05 13:11:13 +01:00
Antonio Román
a7c6678c72 refactor: change xID to xId (#6036)
* refactor: change `xID` to `xId`

* Update src/managers/MessageManager.js

Co-authored-by: Noel <buechler.noel@outlook.com>

Co-authored-by: Noel <buechler.noel@outlook.com>
2021-07-04 19:54:27 +01:00
Antonio Román
a11a10525b refactor: rename events to be consistent with WS names (#6010)
Co-authored-by: Noel <buechler.noel@outlook.com>
2021-07-03 13:23:53 +01:00
Sugden
1e8f01253e refactor: new node features (#5132)
Co-authored-by: Antonio Román <kyradiscord@gmail.com>
2021-06-30 21:40:33 +01:00
Sugden
ee5bc1a5c4 refactor: switch api and gateway to V8 (#4879)
Co-authored-by: Jan <66554238+Vaporox@users.noreply.github.com>
2021-02-11 18:10:35 +01:00
Crawl
c065156a88 chore: consistency/prettier (#3852)
* chore: consistency/prettier

* chore: rebase

* chore: rebase

* chore: include typings

* fix: include typings file in prettier lint-staged
2020-02-29 14:35:57 +01:00
BorgerKing
bbdbc4cfa7 feat: remove datastores and implement Managers (#3696)
* Initial commit: add 5 initial managers

- Base manager
- GuildChannelManager
- MessageManager
- PresenceManager
- Reaction Manager
- Added LimitedCollection

* Add GuildEmojiManager, various fixes

* Modify some managers and add guildmembermanager

* Initial integration

* Delete old stores

* Integration part two, removed LRUCollection

- Most of the integration has been finished
- TODO typings
- Removed LRUCollection, needless sweeping

* Typings + stuff i somehow missed in ChannelManager

* LimitedCollection typings/ final changes

* Various jsdoc and syntactical fixes, Removed Util.mixin()

* tslint fix

* Grammatical and logical changes

* Delete temporary file placed by mistake

* Grammatical changes

* Add missing type

* Update jsdoc examples

* fix: ChannelManager#remove should call cache#delete not cache#remove

* fix recursive require

* Fix missed cache in util

* fix: more missed cache

* Remove accidental _fetchMany change from #3645

* fix: use .cache.delete() over .remove()

* fix: missing cache in ReactionCollector

* fix: missed cache in client

* fix: members is a collection not a manager

Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com>

* fix: various docs and cache fixes

* fix: missed cache

* fix: missing _roles

* Final testing and debugging

* LimitedCollection: return the Collection instead of undefined on .set

* Add cache to BaseManager in typings

* Commit fixes i forgot to stage yesterday

* Update invite events

* Account for new commit

* fix: MessageReactionRemoveAll should call .cache.clear()

* fix: add .cache at various places, correct return type

* docs: remove mentions of 'store'

* Add extra documented properties to typings

Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com>
Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
2020-02-11 20:21:07 +01:00
SpaceEEC
39115c8acc fix(MessageCreateAction): remove redundant GuildMemberStore#add call
This was also causing a bug where GuildMember#_roles was patched with a GuildMemberRoleStore
2019-04-23 21:21:41 +02:00
Gus Caplan
42505b78c1 chore: add strict mode (#2974) 2018-12-03 15:19:10 -06:00
SpaceEEC
fd21bbb7bf docs: move event docstrings to the emitting line of code 2018-11-27 21:28:36 +01:00
Isabella
f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
bdistin
630009f3cf fix: Convert lastMessage to getters (#2384)
* convert lastMessage to getters

* fix bug in pr

* requested changes
2018-03-08 10:19:43 -06:00
Isabella
9eac19d9d8 refactor: more oop with stores (#2216)
* refactor: more oop with stores

* forgot bulk delete

* Revert "forgot bulk delete"

This reverts commit 1b4fb999ee07b358ee6e1af9efb8981b84f83af1.

* appease linter

* missed some


shh

* fail
2018-01-11 16:33:30 +00:00
SpaceEEC
ec4c98704f refactor: make use of destructuring for Constants (#1942) 2017-09-16 20:31:36 +02:00
Gus Caplan
67c239b33f update webhook cache and message cache stuff (#1910) 2017-09-08 23:19:30 +02:00
Amish Shah
b8315b79c7 Store and Model Refactor (#1618)
* UserStore refactor

* Create ChannelStore, remove redundant methods in ClientDataManager

* Create GuildStore

* Emoji stuff

* Use a Base class where possible to reduce code duplication

* Remove unnecessary comments from ChannelStore

* Add Base._clone();

* Remove unused ClientDataManager methods

* Refactor some more stuff

* ESLint

* Move Client#fetchUser to client.users.fetch

* Remove .has checks and just see if .get is truthy

* Fix guild member chunk error

* ESLint

* Fix typo

* Fix channel storing for user bots

* Remove ClientDataManager

* GuildChannelStore

* Reduce use of Util.cloneObject

* and this one too

* update typings

* Fix MessageUpdate handling (#1507)

* Fix role updates (probably fixes #1525)

* fix for eslint

* Address some of appell's comments

* Use debug constant

* start message store crap if it's ugly tell me later k

* fix that

* message store but works™️

* clean up guild stuff

* clean up channel store stuff

* clean up channel event handling

* does this message stuff work? find out soon in the next episode of dIsCoRd.Js

* eslint

* emojis

* emojis and reactions

* hi my name is eslint and im A LIL SHIT

* so i forgot this huh

* user stuff

* Fix @class

* Fix message stuff

* Fix user store docs

* Document all the bases

* fix the super things

* tidy up remove

* fix textbasedchannel

* fix that too

* fix emoji store

* make voice state stuff less ugly

* make voice states even less ugly

* make members less bad

* fix bug

* fix that too

* fix reactions

* how was this broken for so long

* role store

* remove super._patch from UserConnection

* Rename UserProfile#setup to _patch

* remove unnecessary super calls

* update docgen dep (pls fix travis thx)

* doc messagestore

* fix docs

* message store docs

* things

* DOCS PLS

* more things

* Document TextBasedChannel#messages as a MessageStore

* Rebase

* All the stores!
2017-08-25 21:08:58 +01:00
Pg Biel
c7f5b44e03 Add User.lastMessage, GuildMember.lastMessage and TextBasedChannel.lastMessage (#1135)
* Add User.lastMessage

* User.lastMessage and GuildMember.lastMessage

* User, GuildMember and TextBasedChannel lastMessage

* Update MessageCreate.js
2017-01-26 21:24:08 +00:00
Gus Caplan
b177aefdd6 add user/member lastMessageID (#959)
* add user.lastMessageID

* stupid

* add member.lastMessageID
2016-12-06 23:46:32 -05:00
Gus Caplan
b2bc844ed7 Add new MessageEmbed stuff (#898)
* fix

* Update MessageEmbed.js

* man

* Update MessageCreate.js

* Update MessageEmbed.js

* Update MessageEmbed.js

* clean up, add class

* my dreams are slowly becoming memes

* aghhh

* safety

* Update MessageEmbed.js

* Update MessageEmbed.js

* Update MessageEmbed.js

* dammit
2016-11-17 02:42:50 -05:00
Schuyler Cebulskie
7da00cf0fe Add long message splitting 2016-09-11 01:01:36 -04:00
Schuyler Cebulskie
0b908f5bce Cleanup Part 2: Electric Boogaloo (Reloaded) (#594)
* Cleanup Part 2: Electric Boogaloo (Reloaded)

* Moar cleanup

* Tweak NOT_A_PERMISSION error
2016-09-04 10:08:09 +01:00
Schuyler Cebulskie
59a5862f2d Clean up Actions code (#591) 2016-09-03 22:48:51 +01:00
Amish Shah
82ab92ca2a Migrate most of the Client Data Store to Clien 2016-08-19 22:21:34 +01:00
Amish Shah
b8db4c4f4b ESLint stuff... 2016-08-13 14:44:49 +01:00
hydrabolt
1676a5e73f Bridged WebSocket Events and REST Requests. Now REST Requests will respond exactly like WS Events to data 2016-04-24 16:30:58 +01:00