Commit Graph

427 Commits

Author SHA1 Message Date
Nicholas Tay
47f35a942c Make sendFile() use original file name by default 2016-01-24 21:23:09 +11:00
abalabahaha
76ab439033 Possibly fix messageUpdated 2016-01-20 22:45:30 -08:00
Jacob
dba7a1d06a fixed volume option and set default to 25% to avoid hearing loss 2016-01-20 22:26:26 -08:00
abalabahaha
68435f0619 Handle unavailable guild, fix default getChannelLogs limit 2016-01-18 17:46:15 -08:00
abalabahaha
94f067cc51 Check if parts of server data exist 2016-01-16 17:09:25 -08:00
meew0
345d0da72b Merge branch 'CKing-patch-3' into indev 2016-01-16 16:00:05 +01:00
Ch. König
8571723ec1 Make destroy return a promise 2016-01-16 15:22:01 +01:00
Neto Becker
b3d5197013 removed ES6 function calls 2016-01-15 15:11:21 +01:00
abalabahaha
0164d3e7b5 Attempted merge of userUpdated and presence, along with before/after arguments 2016-01-13 23:35:37 -08:00
abalabahaha
fc58a0d5cf Attempting getInvites 2016-01-13 20:32:07 -08:00
abalabahaha
cffdb5f5f6 Improvement upon addMemberToRoles and build 2016-01-12 14:59:45 -08:00
Chris Talman
51a8feb562 Client.addMemberToRoles is now functional and prevents duplicate roles 2016-01-12 14:52:37 -08:00
abalabahaha
8a8ba51c2b Bad idle logic error 2016-01-06 21:39:05 -08:00
meew0
f51fecf726 Fix parameter callback checks not setting default arguments
The `typeof X === "function"` checks to check whether the callback replaces any default arguments didn't set the default arguments afterwards, so internal functions would sometimes get called with the wrong attributes. This is now fixed.
2016-01-05 21:27:58 +01:00
meew0
fee5cade9e Client wrapper for updateServer 2016-01-05 21:23:00 +01:00
meew0
3e1568f536 Implement updateServer, fixes #123 2016-01-05 21:22:45 +01:00
meew0
3e2124e0bd Don't acknowledge messages, fixes #130 2016-01-05 20:35:18 +01:00
meew0
4184e51ec3 Compare game objects before comparing their names
See also http://git.io/vuR7p
2016-01-05 20:33:55 +01:00
abalabahaha
404829a19d Change gameID (Deprecated) to game 2016-01-04 20:46:28 -08:00
abalabahaha
69bffc6279 Finish renaming setChannelTopic 2016-01-04 20:37:15 -08:00
abalabahaha
2a00064646 Validate invite if possible 2016-01-03 11:14:17 -08:00
abalabahaha
718f0b9543 Rebuilt lib for dev and getInvite 2016-01-02 18:24:55 -08:00
Amish Shah
2000b62b36 fixed references to update items 2016-01-01 18:27:08 +00:00
meew0
d2473044e5 Fix errant parentheses in getBans, fixes #111 2015-12-31 20:46:39 +01:00
meew0
9325e1fbb5 Fix parentheses typo in setPlayingGame args list 2015-12-31 20:29:15 +01:00
meew0
ea3ac96f13 Fix some very minor inconsistencies 2015-12-31 20:23:30 +01:00
meew0
9cfd287020 Replace awaitResponse on-the-fly callback with dataCallback
I overlooked it previously.
2015-12-31 20:21:59 +01:00
meew0
385da190ba Give the setPlayingGame callback a default value
to be consistent with other functions.
2015-12-31 20:21:03 +01:00
meew0
f018ccebed Add a callback to setPlayingGame 2015-12-31 20:20:36 +01:00
meew0
2c565ebfaf Call the callback in destroy, its callback was previously unused 2015-12-31 20:20:17 +01:00
meew0
a0ffbdb208 Replace on-the-fly callbacks with dataCallback everywhere
Also fixes various code-style and comment issues I've noticed.
2015-12-31 20:19:25 +01:00
meew0
d668ec8632 Use dataCallback for banMember, unbanMember and kickMember.
Fixes #112, #113 and #114.
2015-12-31 20:09:25 +01:00
meew0
ba93a6e224 Rename constructErrorCallback to errorCallback
to be more consistent with dataCallback.
2015-12-31 19:09:02 +01:00
meew0
f50c910af3 Create a utility function to wrap those on-the-fly callbacks 2015-12-31 19:08:28 +01:00
meew0
a0995c6fe7 Add a short comment to constructErrorCallback 2015-12-31 18:56:26 +01:00
meew0
415260d028 Rename "errCB" to "constructErrorCallback" to improve readability 2015-12-31 18:54:44 +01:00
meew0
0921484ef6 Add opus sanity check 2015-12-27 17:25:04 +01:00
Amish Shah
8d0fc8e0a6 Resilience to abusers of the API
For some reason there's a way to join text channels via the Discord API but not the Discord Client, so this commit
prevents the Client from crashing by checking to see if the channels are voice channels.
2015-12-26 18:32:46 +00:00
Amish Shah
8e16abee96 Fixed server.detailsOf(user)
Now points to correct function
2015-12-26 18:16:42 +00:00
Amish Shah
3b7c5aa96a Rename voiceconnection.speaking to voiceconnection.memberd 2015-12-26 18:05:31 +00:00
Amish Shah
0113202c2f Fixed voice_connection.stopPlaying
Now unpipes before destroying
2015-12-26 17:52:20 +00:00
Amish Shah
9d97dfc95a Voice States in READY packet now processed
Now there is full watching and coverage of voice states
2015-12-26 15:54:45 +00:00
Amish Shah
9c0e20947c Added websocket voice state watching
Now emits voiceJoin(user, voice_channel) or voiceLeave(user, voice_channel) and adds/removes from voice_channel.speaking when a user joins or leaves a voice channel.
2015-12-26 15:38:53 +00:00
Amish Shah
7b2f4e3357 Added Cache 2015-12-26 15:12:58 +00:00
abalabahaha
830cc64828 Fixed #105 and built 2015-12-26 15:10:32 +00:00
abalabahaha
beb91913bb Suppor string game updates and better setStatus logic 2015-12-26 15:10:32 +00:00
Amish Shah
2253560631 fix travis bugs and mentions 2015-12-23 22:36:31 +00:00
meew0
d09c26c7c1 Add method to play back the output from an arbitrary ffmpeg cmd 2015-12-23 23:20:19 +01:00
Amish Shah
4d6adfd289 voice fixes 2015-12-23 21:10:49 +00:00
Amish Shah
0e6ff52c61 PM bug fix 2015-12-22 23:36:10 -08:00