Commit Graph

25 Commits

Author SHA1 Message Date
Isabella
f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
bdistin
8feb874586 feat(MessageEmbed): add spliceField method (#2857)
* Add spliceField and refactor to prevent code dupe

* String() was for a falsy check, fixed

* requested: remove embed field count checks
2018-10-10 09:57:56 +02:00
lipgloss
314161ab70 GuildEmoji.fetchAuthor() error handling (#2788)
* handle when client has insufficient permissions, add typing

* code review
2018-09-01 04:52:50 +02:00
bdistin
c62f01f0e4 refactor(BitField): base class for Permissions, ActivityFlags, Speaking (#2765)
* abstract BitField from Permissions

* reduce useless code, improve docs

* add a ReadOnly identifier to the return type of Bitfield#freeze()

https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-1.html#partial-readonly-record-and-pick

* fix the RangeError

* update docs, convert Speaking and ActivityFlags to bitfields

* fix some docs

* Fix Speaking BitField oops

* docs for oops

* more incorrect docs

* Fix incorrectly named property

* add new classes to index

* fix missing @extends docs

* default bitfield resolve to 0, and cleanup defaulting everywhere

Also removes GuildMember#missiongPermissions() alias that had incorrect behavior

* Breaking: Rename Overwrite allowed and denied to allow and deny

To be consistent with the api's naming

* fix setSpeaking usage to bitfields instead of booleans

* fix speaking bug in playChunk

* docs: Updated typings

* fix: BitFieldResolvable should use RecursiveArray

* bugfix/requested change

* typings: Cleanup (#2)

* typings: Fix BitField#{toArray,@@iterator} output type

* typings: correct PermissionOverwrites property names and nitpicks
2018-08-21 11:56:41 +02:00
Florian
f8057b01cb feat: add guild.fetchVanityCode() (#2732)
* Error for guild.fetchVanityURL feature not enabled

* added GET/guilds/{guild.id}/vanity-url endpoint

* fix: code conventions

* adopted suggestion

* Changed error message according to change request

* Renamed method

to indicate that only the code is fetched, not the entire url.

* Update Guild.js
2018-08-18 13:57:58 +02:00
Amish Shah
be5efea461 rewrite voice state handling 2018-08-10 14:44:59 +01:00
bdistin
5afd77ab73 refactor: remove user bot methods (#2559)
* [WIP] Remove user bots

* more backend userbot removal

* Add mfaEnabled back

* revert client presences store removal

* partially revert getAuth changes

* remove more no longer used children of ClientUserGuildSettings

* fix a bug with this pr and TextBasedChannel.applyToClass

* remove a syncGuilds reference

* more user bot data handling

* various guildSync cleanup

* bots can't call logout

Had the user/bot portions of the code mixed up. Though, does this need to be a promise anymore?

* make ClientManager#destroy() sync

It nolonger needs to be a promise, and nothing depended on it being a promise that I can tell.

* requested change

* Fix massive error

* no longer used as it's userbot only
2018-07-25 22:14:23 -04:00
Yukine
f963621ef1 fix(GuildEmoji): added a check for managed emojis in fetchAuthor (#2645) 2018-07-25 21:11:38 -04:00
bdistin
f711aa35ac fix: typo in src/errors/messages.js (#2631)
fixes #2630
2018-06-26 19:07:09 +02:00
Isabella
9810bdbc5f fix(MessageEmbed): remove length checks (#2304)
* fix(MessageEmbed): remove length checks

* update error messages
2018-01-29 10:56:55 -06:00
Amish Shah
791740220e Improve docs, allow for webm/opus demuxing and playing broadcasts without specifying a type 2018-01-20 13:01:48 +00:00
Amish Shah
2b5fc77a67 Rudimentary support for unified audio playing! 🎉 2018-01-19 23:55:59 +00:00
SpaceEEC
aa3407f705 Base Emoji class for ReactionEmoji and renamed GuildEmoji classes (#2230)
* feat: create base Emoji class for ReactionEmoji and new GuildEmoji

* rename EmojiStore to GuildEmojiStore to account for the new class' name
2018-01-18 02:38:45 -06:00
Schuyler Cebulskie
a414e4884f Overhaul sharding 2017-11-19 01:28:46 -05:00
Gus Caplan
27ccad1f1c tinify webpacks (#1975)
* tinify webpack

* meme

* fix long version

* more changes

* even smoler

* fix up logic

* fix build

* undo changes to user agent manager because its not webpack'd anymore

* the heck

* fix stupid

* clean up browser rules

* typo
2017-09-26 07:18:12 +02:00
SpaceEEC
3ace61a179 fix(ClientManager): reject login with proper error on timeout or on connection failure (#1947) 2017-09-16 20:32:03 +02:00
bdistin
64cbb98fb3 Channel permissionLock support (syncing with category permissions) (#1924)
* add permissionsLocked

* wip permissionLock()

* should be good

* better method name

* see if this fixes channel jumping

* fix property names

* each overwrite is a different instance, and thus the pointers do not equal, even if the values do.

* add more documentation to the edit method
2017-09-11 19:33:30 +02:00
SpaceEEC
65d9d46a3c Fixed DataStore, deprecation leftovers and a bit of Event Constants (#1841)
* Fixed leftover fetchThing and removed unused methods/error messages

* Added resume event constant and used event constants wherever possible

* Replaced mentions of removed method name with their new name.

* Fixed typo: resume -> resumed
2017-08-28 00:11:28 +02:00
iCrawl
2aa2f73c74 Docs cleanup 2017-08-17 20:04:01 +02:00
Isabella
62fc9fce6d Add Attachment structure (#1731)
* Add Attachment structure

* Fix linter issues + @private

* Fixed array sends, also added embed sends

* fixed proving path to attachment

* fixed incorrect name assumption from path

* linting fix

* ;)

* im really good at this

* changes as requested by gus

and computer from #1459

* am a dum

* update webhook#send

* readonly addition to getters

* i... uh... oops

* farming deez commits

* fix webhook split

* removed some ugly

* removed .every checks
2017-08-06 18:09:47 -04:00
tjpc3
4f5d1bffaf fix node.js crash due to error messages being called with invalid error keys (#1728)
* Comments

* More Comments

* Added new error message

* Fixed error message

* Removing temporary comments

* Fixed error messages

* Added more new error messages

* Removed trailing space

* Removed other trailing space

* Changed error key

* Changed error key used
2017-08-01 04:01:45 +02:00
SpaceEEC
11556c0b3b Moved all error strings to src/errors/messages and a few other things (#1695)
* Added missing error messages
As well as `Guild#setRolePosition` and `Guild#setChannelPosition`'s first arg validation
And fixed a typo in `Guild#setChannelPosition`
`roles` -> `channels`

* Reverted collection and Util constructors

* Removed leftover messages
Should have been in the second commit.

* It's a single invalid permission and removed unused flag error

* Fix INVALID_TOKEN -> TOKEN_INVALID as of #1703
2017-07-21 02:27:19 +02:00
SpaceEEC
8580380541 fixed MessageEmbed#timestamp and changed attachFile to attachFiles (#1670)
* fixed MessageEmbed#timestamp and changed attachFile to attachFiles
as well as a few doc changes

* Embed#files shouldn't be a nested array
2017-07-16 14:11:49 +02:00
aemino
afcf43aef6 Add VoiceConnection errors (#1649) 2017-07-04 00:09:38 +02:00
Gus Caplan
63e54982f4 Errors Standardization (#1246)
* errors and stuff

* more errors

* all the errors

* fix build
2017-06-25 18:48:05 +01:00