* Small changes to parseEmoji regex
I just made a small change to the parseEmoji regex, this change will make an invalid emoji, like `<aname:id>` return as null, before this change it would return as an animated emoji because the name started with an `a` which would result in false positives, then the `?` I added to the end of `(\d{17,19})?` is used if someone provided an emoji as `:name:` or `a:name:` it will return the correct values but have an invalid id.
* Update Util.js
2nd Update: I changed the regex to output the results if you provide `<aemoji:123456789012345678>` and <:aemoji:123456789012345678>` which will output `{ animated: false, name: "aemoji", id: "123456789012345678" }` or `<:emojiname:>` which outputs `{ animated: false, name: "emojiname", id: null }` or `<a:emoji:>` which would output `{ animated: true, name: "emoji", id: null }`. Before this PR the method would return that the emoji was animated if you provided something like `<anemojiname:emoji_id>` because the name started with an `a`.
* Making Util.splitMessage always return an array
Util.splitMessage sometimes returns an array, but other times it returns a string. This should make it so that it always returns an array.
* jsdoc
Co-Authored-By: TNThacker2015 <37024464+TNThacker2015@users.noreply.github.com>
* docs(Util): remove superfluous space in docstring
* wip refactor
* add escapeMarkdown tests
* italics can be done with a single underscore too
* more refined
* fix test name
* unnecessary eslint ignores
* use jest
* make eslint less annoying in this test file
* more testing
* fix lib usage
* more tests and a small fix
* Remove GroupDMChannels
they sparked no joy
* Start partials for message deletion
* MessageUpdate partials
* Add partials as an opt-in client option
* Add fetch() to Message
* Message.author should never be undefined
* Fix channels being the wrong type
* Allow fetching channels
* Refactor and add reaction add partials
* Reaction remove partials
* Check for emoji first
* fix message fetching
janky
* User partials in audit logs
* refactor overwrite code
* guild member partials
* partials as a whitelist
* document GuildMember#fetch
* fix: check whether a structure is a partial, not whether cache is true
* typings: Updated for latest commit (#3075)
* partials: fix messageUpdate behaviour (now "old" message can be partial)
* partials: add warnings and docs
* partials: add partials to index.yml
* partials: tighten "partial" definitions
* partials: fix embed-only messages counting as partials
* fix(Util): throw an explicit error if a chunk exceeds the max length
* refactor(Util): consolidate both errors in splitMessage into one
* revert(Messages): do not unnecessarily change the error code
* revert(Messages): do not remove the word 'the'
* wip: comprehensive permissionOverwrites refactor
* PermissionOverwrites.resolve should Promise.reject()
where a promise is the expected return value
* On second thought, async rewrite to automatically reject on throw
* Fix some docs
* Fix a bug
* fix 2 more bugs
* typings: Updated for latest commit
* typings: Add missing method in GuildChannel
* typings: Add missing `| null` in PermissionOverwriteOption type
* Suggested changes
* fix: Util.basename being unreliable
new URL for WHATWG parsing was not chosen because it only works for URLs and threw in local pathes, path.basename is unreliable (according to the devs' note), and path.parse seems to work well.
* docs: Update Util.basename's description
* Fixed a bug where Guild#equals would cause the given guild to lose its features
* Fix Util.arraysEqual
* Fixed docs for Util.arraysEqual
* Remove Util.arraysEqual
* refactor: reduced duplication in role stores
* fix docs
* fix: typo
* most of requested changes
* rest of changes
* ACTUAL rest of changes
* docs
* doooocs
* reason
* Fix setPosition issue
The rawPositions were never updated from using setPosition, now they are.
* Fix bubbling issue
Also, yes. It took me 8 hours to get back home. Deal with it :D
* Watch your copy paste
* tinify webpack
* meme
* fix long version
* more changes
* even smoler
* fix up logic
* fix build
* undo changes to user agent manager because its not webpack'd anymore
* the heck
* fix stupid
* clean up browser rules
* typo
* Added missing error messages
As well as `Guild#setRolePosition` and `Guild#setChannelPosition`'s first arg validation
And fixed a typo in `Guild#setChannelPosition`
`roles` -> `channels`
* Reverted collection and Util constructors
* Removed leftover messages
Should have been in the second commit.
* It's a single invalid permission and removed unused flag error
* Fix INVALID_TOKEN -> TOKEN_INVALID as of #1703
* Fix Util.js : fetchRecommendedShards()
I'm not sure who thought this was a good idea, but by removing gateway, it broke fetchRecommendedShards() in Util.js as it uses ${Constants.Endpoints.gateway.bot}.
* Update Constants.js
* Update Constants.js
* Update Util.js
* Update Constants.js