* fix Permissions.add/remove, by completely changing what they do
* permissions cleanup
Removes overwrite._denied and overwrite._allowed in favor of overwrite.denied.bitfield and overwrite.allowed.bitfield
uses the modified Permissions.add and Permissions.remove to clean up existing code
fixes GuildMember.missingPermissions
changes Permissions add/remove to reverse loops for speed, changes resolve to allow the number 0 as a valid permission.
* Revert createChannel overwrite.allow / overwrite.deny for arrays of {allow:bitfield, deny:bitfield}
Documentation should be improved here, although I would need advice. I believe a overwrite object typedef is needed, to show the structure of the object, and also include that collections may be used for this, rather than arrays.
* api router fix for overwritePermissions
* add Permissions.freeze, and change all returned Permissions to immutable instances
* Make Permissions a permission resolveable
change role.permissions to be an instance of Permissions
* Make permissions.add/remove return a new instance if the instance is frozen
* Fix invalid error
* Update GuildChannel.js
* Update Guild.js
* fix bad merge
* Start Store cleanup
* wip store cleanup
* fix iterables initiating datastores
* handle the possibility of a datastore with no holds and no its own 'create' method
* more cleanup (instances that need more than just client/data)
* missed RoleStore extras
* not sure how eslint didn't catch that tab...
* avoid re-getting the channel we already have...
* cleanup resolvers and refactor them into DataStores
* ^
* and remove
* fix some bugs
* fix lint
* fix documentation maybe?
* formatting
* fix presences
* really fix presences this time
* bad fix was bad... let;s see how bad this one is..
* forgot to save a file
* make presence resolving take userresolveables too
* fix tabs in jsdocs
* fix bad fix from last night that caused issues, with better fix...
* oops
* refactor(Attachment): Merge MessageAttachment with Attachment
* refactor(Attachment): Rename setup to _patch for consistency
* refactor(MessageAttachment): Global rename of Attachment class
* refactor(ClientUserGuildSettings): make client first parameter of the constructor
* refactor(ClientUserChannelOverride): patch if possible rather then reinstantiating every update
* fix(ClientUserGuildSettings): avoid uncaught exception when patching newly joined guilds/gdms
* Normalize undefined type checks in collections with typeof operators.
* Remove redundant number type checking in collections.
Number.isInteger() throws false for strings and any other types that aren't numbers.