* rewrite http
* browser fun
* all the mimes dammit
* i need a newline
* whoops
* forgot about this
* use promises and HTTPRequest.method
* fluent
* move httpclient to external module
* branding
* middleware
* revert middleware
* make role calculated position nicer
* make channels sortable in a nice way too
* stupid git web rebase editor
* Update Guild.js
* Update Guild.js
* Update Guild.js
* Update Guild.js
* Update RESTMethods.js
* Update UserAgentManager.js
* Update UserAgentManager.js
* gawdl3y is one of the most pants-on-head retarded people i have ever met
* Update UserAgentManager.js
* Update UserAgentManager.js
* Update UserAgentManager.js
* Update UserAgentManager.js
- Rename Guild#updateChannelPositions -> setChannelPositions
- Allow Guild#setChannelPositions to take ChannelResolvables
- Prioritise ClientDataResolver#resolveChannel's string case
- Minor cleanup
* Adding shuffleArray method to utils
* Shuffle channels functionality on guild.
* Comment fix
* Removing shuffle functionality and replacing with a simple update
* Code review changes to method/variable names
* Update comment reference to channelId as well
* Updating jsdoc with typedef of ChannelPosition
* Added support for adding users to guild
added RESTMethods#AddGuildMemberOptions and Guild#addMember with typedef
AddGuildMemberOptions to be able to add user to guild as a member
through `PUT/guilds/{guild.id}/members/{user.id}`
https://discordapp.com/developers/docs/resources/guild#add-guild-member
* fixing lint errors
* Changes based on discussion
* Changes based on discussion 2
* Changes based on discussion 3
Yay! More changes.
* Fix for incorrect oldMember in guildMemberUpdate event after addRole
`addRole` would modify the cached GuildMember rather than letting it be handled internally when a guild member update packet is received from Discord, leading to the `oldMember` and `newMember` being identical following a call to `addRole`
This is currently how `addRoles` does it, and a correct oldMember is passed to the `guildMemberUpdate` event following a call to `addRoles`
* Return cloned member with added/removed role
So we can return a member object with the added/removed role without affecting the member object sent to `guildMemberUpdate`
* Wait for guildMemberUpdate and return updated GuildMember
* Fix linter errors
* Remove listeners after 10 seconds
* Add support to edit emojis
* Fixes for coding style.
* Add and use guildEmoji constants for updateEmoji
* Just use the Constant
* Fix typo in edit documentation
* Specify property types
* Fix ridiculous typo.
* Update Emoji.js
* add color resolvable, and color constants from the client
* fix up docs
* Update ClientDataResolver.js
* add easter eggs
* Update ClientDataResolver.js
* Update RESTMethods.js
* add more search stuff
* clean up the options
* fix link hostname
* use some resolvers
* fix type
* move the trasform to a seperate file
* pass this param
* move typedef