const GuildEmoji = require('./GuildEmoji'); const Util = require('../util/Util'); const ReactionEmoji = require('./ReactionEmoji'); const ReactionUserStore = require('../stores/ReactionUserStore'); /** * Represents a reaction to a message. */ class MessageReaction { constructor(client, data, message) { /** * The message that this reaction refers to * @type {Message} */ this.message = message; /** * Whether the client has given this reaction * @type {boolean} */ this.me = data.me; /** * The number of people that have given the same reaction * @type {number} */ this.count = data.count || 0; /** * The users that have given this reaction, mapped by their ID * @type {ReactionUserStore} */ this.users = new ReactionUserStore(client, undefined, this); this._emoji = new ReactionEmoji(this, data.emoji); } /** * The emoji of this reaction, either an GuildEmoji object for known custom emojis, or a ReactionEmoji * object which has fewer properties. Whatever the prototype of the emoji, it will still have * `name`, `id`, `identifier` and `toString()` * @type {GuildEmoji|ReactionEmoji} * @readonly */ get emoji() { if (this._emoji instanceof GuildEmoji) return this._emoji; // Check to see if the emoji has become known to the client if (this._emoji.id) { const emojis = this.message.client.emojis; if (emojis.has(this._emoji.id)) { const emoji = emojis.get(this._emoji.id); this._emoji = emoji; return emoji; } } return this._emoji; } toJSON() { return Util.flatten(this, { emoji: 'emojiID', message: 'messageID' }); } _add(user) { this.users.set(user.id, user); if (!this.me || user.id !== this.message.client.user.id || this.count === 0) this.count++; if (!this.me) this.me = user.id === this.message.client.user.id; } _remove(user) { this.users.delete(user.id); if (!this.me || user.id !== this.message.client.user.id) this.count--; if (user.id === this.message.client.user.id) this.me = false; if (this.count <= 0) { this.message.reactions.remove(this.emoji.id || this.emoji.name); } } } module.exports = MessageReaction;