"use strict"; import InternalClient from "./InternalClient"; import EventEmitter from "events"; import PMChannel from "../Structures/PMChannel"; // This utility function creates an anonymous error handling wrapper function // for a given callback. It is used to allow error handling inside the callback // and using other means. function errorCallback(callback) { return error => { callback(error); throw error; }; } // This utility function creates an anonymous handler function to separate the // error and the data arguments inside a callback and return the data if it is // eventually done (for promise propagation). function dataCallback(callback) { return data => { callback(null, data); return data; } } /** * Used to interface with the Discord API. */ export default class Client extends EventEmitter { /** * Used to instantiate Discord.Client * @param {ClientOptions} [options] options that should be passed to the Client. * @example * // creates a new Client that will try to reconnect whenever it is disconnected. * var client = new Discord.Client({ * revive : true * }); */ constructor(options = {}) { super(); /** * Options that were passed to the client when it was instantiated. * @readonly * @type {ClientOptions} */ this.options = options || {}; this.options.compress = options.compress || (!process.browser); this.options.revive = options.revive || false; this.options.rateLimitAsError = options.rateLimitAsError || false; this.options.largeThreshold = options.largeThreshold || 250; this.options.maxCachedMessages = options.maxCachedMessages || 1000; /** * Internal Client that the Client wraps around. * @readonly * @type {InternalClient} */ this.internal = new InternalClient(this); } /** * The users that the Client is aware of. Only available after `ready` event has been emitted. * @type {Cache} a Cache of the Users * @readonly * @example * // log usernames of the users that the client is aware of * for(var user of client.users){ * console.log(user.username); * } */ get users() { return this.internal.users; } /** * The server channels the Client is aware of. Only available after `ready` event has been emitted. * @type {Cache} a Cache of the Server Channels * @readonly * @example * // log the names of the channels and the server they belong to * for(var channel of client.channels){ * console.log(`${channel.name} is part of ${channel.server.name}`) * } */ get channels() { return this.internal.channels; } /** * The servers the Client is aware of. Only available after `ready` event has been emitted. * @type {Cache} a Cache of the Servers * @readonly * @example * // log the names of the servers * for(var server of client.servers){ * console.log(server.name) * } */ get servers() { return this.internal.servers; } /** * The PM/DM chats the Client is aware of. Only available after `ready` event has been emitted. * @type {Cache} a Cache of the PM/DM Channels. * @readonly * @example * // log the names of the users the client is participating in a PM with * for(var pm of client.privateChannels){ * console.log(`Participating in a DM with ${pm.recipient}`) * } */ get privateChannels() { return this.internal.private_channels; } /** * The friends that the Client is aware of. Only available after `ready` event has been emitted. * @type {Cache|null} a Cache of friend Users (or null if bot account) * @readonly * @example * // log names of the friends that the client is aware of * for(var user of client.friends){ * console.log(user.username); * } */ get friends() { return this.internal.friends; } /** * The incoming friend requests that the Client is aware of. Only available after `ready` event has been emitted. * @type {Cache|null} a Cache of incoming friend request Users (or null if bot account) * @readonly * @example * // log names of the incoming friend requests that the client is aware of * for(var user of client.incomingFriendRequests){ * console.log(user.username); * } */ get incomingFriendRequests() { return this.internal.incoming_friend_requests; } /** * The outgoing friend requests that the Client is aware of. Only available after `ready` event has been emitted. * @type {Cache} a Cache of outgoing friend request Users * @readonly * @example * // log names of the outgoing friend requests that the client is aware of * for(var user of client.outgoingFriendRequests){ * console.log(user.username); * } */ get outgoingFriendRequests() { return this.internal.outgoing_friend_requests; } /** * The active voice connection of the Client, or null if not applicable. Only available after `ready` event has been emitted. * @type {VoiceConnection|null} the voice connection (if any). */ get voiceConnection() { return this.internal.voiceConnection; } /** * Unix timestamp of when the Client first emitted the `ready `event. Only available after `ready` event has been emitted. * @type {Number} timestamp of ready time * @example * // output when the client was ready * console.log("I was first ready at " + client.readyTime); */ get readyTime() { return this.internal.readyTime; } /** * How long the client has been ready for in milliseconds. Only available after `ready` event has been emitted. * @type {Number} number in milliseconds representing uptime of the client * @example * // log how long the client has been up for * console.log("I have been online for " + client.uptime + " milliseconds"); */ get uptime() { return this.internal.uptime; } /** * A User object that represents the account the client is logged into. Only available after `ready` event has been emitted. * @type {User} user representing logged in account of client. * @example * // log username of logged in account of client * console.log("Logged in as " + client.user.username); */ get user() { return this.internal.user; } /** * Object containing user-agent information required for API requests. If not modified, it will use discord.js's defaults. * @type {UserAgent} * @example * // log the stringified user-agent: * console.log(client.userAgent.full); */ get userAgent() { return this.internal.userAgent; } /** * Set the user-agent information provided. Follows the UserAgent typedef format excluding the `full` property. * @type {UserAgent} */ set userAgent(userAgent) { this.internal.userAgent = userAgent; } /** * Log the client in using a token. If you want to use methods such as `client.setUsername` or `client.setAvatar`, you must also pass the email and password parameters. * @param {string} token A valid token that can be used to authenticate the account. * @param {string} [email] Email of the Discord Account. * @param {string} [password] Password of the Discord Account. * @param {function(err: Error, token: string)} [callback] callback callback to the method * @returns {Promise} Resolves with the token if the login was successful, otherwise it rejects with an error. * @example * // log the client in - callback * client.login("token123", null, null, function(error, token){ * if(!error){ * console.log(token); * } * }); * @example * // log the client in - promise * client.login("token123") * .then(token => console.log(token)) * .catch(err => console.log(err)); */ loginWithToken(token, email = null, password = null, callback = (/*err, token*/) => {}) { if (typeof email === "function") { // email is the callback callback = email; email = null; password = null; } return this.internal.loginWithToken(token, email, password) .then(dataCallback(callback), errorCallback(callback)); } /** * Log the client in using an email and password. * @param {string} email Email of the Discord Account. * @param {string} password Password of the Discord Account. * @param {function(err: Error, token: string)} [callback] callback callback to the method * @returns {Promise} Resolves with the token if the login was successful, otherwise it rejects with an error. * @example * // log the client in - callback * client.login("jeff@gmail.com", "password", function(error, token){ * if(!error){ * console.log(token); * } * }); * @example * // log the client in - promise * client.login("jeff@gmail.com", "password") * .then(token => console.log(token)) * .catch(err => console.log(err)); */ login(email, password, callback = (/*err, token*/) => { }) { return this.internal.login(email, password) .then(dataCallback(callback), errorCallback(callback)); } /** * Logs the client out gracefully and closes all WebSocket connections. Client still retains its Caches. * @param {function(err: Error)} [callback] callback callback to the method * @returns {Promise} Resolves with null if the logout was successful, otherwise it rejects with an error. * @example * // log the client out - callback * client.logout(function(error){ * if(error){ * console.log("Couldn't log out."); * }else{ * console.log("Logged out!"); * } * }); * @example * // log the client out - promise * client.logout() * .then(() => console.log("Logged out!")) * .catch(error => console.log("Couldn't log out.")); */ logout(callback = (/*err, {}*/) => { }) { return this.internal.logout() .then(dataCallback(callback), errorCallback(callback)); } /** * Similar to log out but this should be used if you know you aren't going to be creating the Client again later in your program. * @param {function(err: Error)} [callback] callback callback to the method * @returns {Promise} Resolves with null if the destruction was successful, otherwise it rejects with an error. * @example * // destroy the client - callback * client.destroy(function(error){ * if(error){ * console.log("Couldn't destroy client."); * }else{ * console.log("Client destroyed!"); * } * }); * @example * // destroy the client - promise * client.destroy() * .then(() => console.log("Client destroyed!")) * .catch(error => console.log("Couldn't destroy client.")); */ destroy(callback = (/*err, {}*/) => { }) { return this.internal.logout() .then(() => this.internal.disconnected(true)) .then(dataCallback(callback), errorCallback(callback)); } /** * Sends a text message to the specified destination. * @param {TextChannelResolvable} destination where the message should be sent * @param {StringResolvable} content message you want to send * @param {MessageOptions} [options] options you want to apply to the message * @param {function(err: Error, msg: Message)} [callback] to the method * @returns {Promise} Resolves with a Message if successful, otherwise rejects with an Error. * @example * // sending messages * client.sendMessage(channel, "Hi there!"); * client.sendMessage(user, "This is a PM message!"); * client.sendMessage(server, "This message was sent to the #general channel of the server!"); * client.sendMessage(channel, "This message is TTS.", {tts : true}); * @example * // callbacks * client.sendMessage(channel, "Hi there!", function(err, msg){ * if(err){ * console.log("Couldn't send message"); * }else{ * console.log("Message sent!"); * } * }); * @example * // promises * client.sendMessage(channel, "Hi there!") * .then(msg => console.log("Message sent!")) * .catch(err => console.log("Couldn't send message")); */ sendMessage(destination, content, options = {}, callback = (/*err, msg*/) => { }) { if (typeof options === "function") { // options is the callback callback = options; options = {}; } return this.internal.sendMessage(destination, content, options) .then(dataCallback(callback), errorCallback(callback)); } /** * Sends a TTS text message to the specified destination. * @param {TextChannelResolvable} destination where the message should be sent * @param {StringResolvable} content message you want to send * @param {function(err: Error, msg: Message)} [callback] to the method * @returns {Promise} Resolves with a Message if successful, otherwise rejects with an Error. * @example * // sending messages * client.sendTTSMessage(channel, "This message is TTS."); * @example * // callbacks * client.sendTTSMessage(channel, "Hi there!", function(err, msg){ * if(err){ * console.log("Couldn't send message"); * }else{ * console.log("Message sent!"); * } * }); * @example * // promises * client.sendTTSMessage(channel, "Hi there!") * .then(msg => console.log("Message sent!")) * .catch(err => console.log("Couldn't send message")); */ sendTTSMessage(destination, content, callback = (/*err, msg*/) => { }) { return this.sendMessage(destination, content, { tts: true }) .then(dataCallback(callback), errorCallback(callback)); } /** * Replies to the author of a message in the same channel the message was sent. * @param {MessageResolvable} message the message to reply to * @param {StringResolvable} content message you want to send * @param {MessageOptions} [options] options you want to apply to the message * @param {function(err: Error, msg: Message)} [callback] to the method * @returns {Promise} Resolves with a Message if successful, otherwise rejects with an Error. * @example * // reply to messages * client.reply(message, "Hello there!"); * client.reply(message, "Hello there, this is a TTS reply!", {tts:true}); * @example * // callbacks * client.reply(message, "Hi there!", function(err, msg){ * if(err){ * console.log("Couldn't send message"); * }else{ * console.log("Message sent!"); * } * }); * @example * // promises * client.reply(message, "Hi there!") * .then(msg => console.log("Message sent!")) * .catch(err => console.log("Couldn't send message")); */ reply(message, content, options = {}, callback = (/*err, msg*/) => { }) { if (typeof options === "function") { // options is the callback callback = options; options = {}; } var msg = this.internal.resolver.resolveMessage(message); if (msg) { if (!(msg.channel instanceof PMChannel)) { content = msg.author + ", " + content; } return this.internal.sendMessage(msg, content, options) .then(dataCallback(callback), errorCallback(callback)); } var err = new Error("Destination not resolvable to a message!"); callback(err); return Promise.reject(err); } /** * Replies to the author of a message in the same channel the message was sent using TTS. * @param {MessageResolvable} message the message to reply to * @param {StringResolvable} content message you want to send * @param {function(err: Error, msg: Message)} [callback] to the method * @returns {Promise} Resolves with a Message if successful, otherwise rejects with an Error. * @example * // reply to messages * client.replyTTS(message, "Hello there, this is a TTS reply!"); * @example * // callbacks * client.replyTTS(message, "Hi there!", function(err, msg){ * if(err){ * console.log("Couldn't send message"); * }else{ * console.log("Message sent!"); * } * }); * @example * // promises * client.replyTTS(message, "Hi there!") * .then(msg => console.log("Message sent!")) * .catch(err => console.log("Couldn't send message")); */ replyTTS(message, content, callback = (/*err, msg*/) => { }) { return this.reply(message, content, { tts: true }) .then(dataCallback(callback), errorCallback(callback)); } /** * Deletes a message (if the client has permission to) * @param {MessageResolvable} message the message to delete * @param {MessageDeletionOptions} [options] options to apply when deleting the message * @param {function(err: Error)} [callback] callback to the method * @returns {Promise} Resolves with null if the deletion was successful, otherwise rejects with an Error. * @example * // deleting messages * client.deleteMessage(message); * client.deleteMessage(message, {wait:5000}); //deletes after 5 seconds * @example * // deleting messages - callback * client.deleteMessage(message, function(err){ * if(err){ * console.log("couldn't delete"); * } * }); * @example * // deleting messages - promise * client.deleteMessage(message) * .then(() => console.log("deleted!")) * .catch(err => console.log("couldn't delete")); */ deleteMessage(message, options = {}, callback = (/*err, {}*/) => { }) { if (typeof options === "function") { // options is the callback callback = options; options = {}; } return this.internal.deleteMessage(message, options) .then(dataCallback(callback), errorCallback(callback)); } /** * Edits a previously sent message (if the client has permission to) * @param {MessageResolvable} message the message to edit * @param {StringResolvable} content the new content of the message * @param {MessageOptions} [options] options to apply to the message * @param {function(err: Error, msg: Message)} [callback] callback to the method * @returns {Promise} Resolves with the newly edited message if successful, otherwise rejects with an Error. * @example * // editing messages * client.updateMessage(message, "This is an edit!"); * @example * // editing messages - callback * client.updateMessage(message, "This is an edit!", function(err, msg){ * if(err){ * console.log("couldn't edit"); * } * }); * @example * // editing messages - promise * client.updateMessage(message, "This is an edit!") * .then(msg => console.log("edited!")) * .catch(err => console.log("couldn't edit")); */ updateMessage(message, content, options = {}, callback = (/*err, msg*/) => { }) { if (typeof options === "function") { // options is the callback callback = options; options = {}; } return this.internal.updateMessage(message, content, options) .then(dataCallback(callback), errorCallback(callback)); } /** * Gets the logs of a channel with a specified limit, starting from the most recent message. * @param {TextChannelResolvable} where the channel to get the logs of * @param {Number} [limit=50] Integer, the maximum amount of messages to retrieve * @param {ChannelLogsOptions} [options] options to use when getting the logs * @param {function(err: Error, logs: Array)} [callback] callback to the method * @returns {Promise, Error>} Resolves with an array of messages if successful, otherwise rejects with an error. * @example * // log content of last 500 messages in channel - callback * client.getChannelLogs(channel, 500, function(err, logs){ * if(!err){ * for(var message of logs){ * console.log(message.content); * } * } * }); * @example * // log content of last 500 messages in channel - promise * client.getChannelLogs(channel, 500) * .then(logs => { * for(var message of logs){ * console.log(message.content); * } * }) * .catch(err => console.log("couldn't fetch logs")); */ getChannelLogs(where, limit = 50, options = {}, callback = (/*err, logs*/) => { }) { if (typeof options === "function") { // options is the callback callback = options; options = {}; } else if (typeof limit === "function") { // options is the callback callback = limit; limit = 50; } return this.internal.getChannelLogs(where, limit, options) .then(dataCallback(callback), errorCallback(callback)); } /** * Gets the banned users of a server (if the client has permission to) * @param {ServerResolvable} server server to get banned users of * @param {function(err: Error, bans: Array)} [callback] callback to the method * @returns {Promise, Error>} Resolves with an array of users if the request was successful, otherwise rejects with an error. * @example * // loop through banned users - callback * client.getBans(server, function(err, bans){ * if(!err){ * for(var user of bans){ * console.log(user.username + " was banned from " + server.name); * } * } * }); * @example * // loop through banned users - promise * client.getBans(server) * .then(bans => { * for(var user of bans){ * console.log(user.username + " was banned from " + server.name); * } * }) * .catch(err => console.log("couldn't get bans")); */ getBans(server, callback = (/*err, bans*/) => { }) { return this.internal.getBans(server) .then(dataCallback(callback), errorCallback(callback)); } /** * Sends a file (embedded if possible) to the specified channel. * @param {TextChannelResolvable} destination channel to send the file to * @param {FileResolvable} attachment the file to send * @param {string} name name of the file, especially including the extension * @param {function(err: Error, msg: Message)} [callback] callback to the method * @returns {Promise} resolves with the sent file as a message if successful, otherwise rejects with an error * @example * // send a file - callback * client.sendFile(channel, new Buffer("Hello this a text file"), "file.txt", function(err, msg){ * if(err){ * console.log("Couldn't send file!"); * } * }); * @example * // send a file - promises * client.sendFile(channel, "C:/path/to/file.txt", "file.txt") * .then(msg => console.log("sent file!")) * .catch(err => console.log("couldn't send file!")); */ sendFile(destination, attachment, name, callback = (/*err, m*/) => { }) { if (typeof name === "function") { // name is the callback callback = name; name = undefined; // Will get resolved into original filename in internal } return this.internal.sendFile(destination, attachment, name) .then(dataCallback(callback), errorCallback(callback)); } /** * Client accepts the specified invite to join a server. If the Client is already in the server, the promise/callback resolve immediately. * @param {InviteIDResolvable} invite invite to the server * @param {function(err: Error, server: Server)} [callback] callback to the method. * @returns {Promise} resolves with the newly joined server if succesful, rejects with an error if not. * @example * // join a server - callback * client.joinServer("https://discord.gg/0BwZcrFhUKZ55bJL", function(err, server){ * if(!err){ * console.log("Joined " + server.name); * } * }); * @example * // join a server - promises * client.joinServer("https://discord.gg/0BwZcrFhUKZ55bJL") * .then(server => console.log("Joined " + server.name)) * .catch(err => console.log("Couldn't join!")); */ joinServer(invite, callback = (/*err, srv*/) => { }) { return this.internal.joinServer(invite) .then(dataCallback(callback), errorCallback(callback)); } /** * Creates a Discord Server and joins it * @param {string} name the name of the server * @param {region} [region=london] the region of the server * @param {function(err: Error, server: Server)} [callback] callback to the method * @returns {Promise} resolves with the newly created server if successful, rejects with an error if not. * @example * //creating a server - callback * client.createServer("discord.js", "london", function(err, server){ * if(err){ * console.log("could not create server"); * } * }); * @example * //creating a server - promises * client.createServer("discord.js", "london") * .then(server => console.log("Made server!")) * .catch(error => console.log("Couldn't make server!")); */ createServer(name, region = "london", callback = (/*err, srv*/) => { }) { return this.internal.createServer(name, region) .then(dataCallback(callback), errorCallback(callback)); } /** * Leaves a Discord Server * @param {ServerResolvable} server the server to leave * @param {function(err: Error)} [callback] callback to the method * @returns {Promise} resolves null if successful, otherwise rejects with an error. */ leaveServer(server, callback = (/*err, {}*/) => { }) { return this.internal.leaveServer(server) .then(dataCallback(callback), errorCallback(callback)); } // def updateServer updateServer(server, name, region, callback = (/*err, srv*/) => { }) { if (typeof region === "function") { // region is the callback callback = region; region = undefined; } return this.internal.updateServer(server, name, region) .then(dataCallback(callback), errorCallback(callback)); } /** * Deletes a Discord Server * @param {ServerResolvable} server the server to leave * @param {function(err: Error)} [callback] callback to the method * @returns {Promise} resolves null if successful, otherwise rejects with an error. */ deleteServer(server, callback = (/*err, {}*/) => { }) { return this.internal.deleteServer(server) .then(dataCallback(callback), errorCallback(callback)); } // def createChannel createChannel(server, name, type = "text", callback = (/*err, channel*/) => { }) { if (typeof type === "function") { // options is the callback callback = type; type = "text"; } return this.internal.createChannel(server, name, type) .then(dataCallback(callback), errorCallback(callback)); } // def deleteChannel deleteChannel(channel, callback = (/*err, {}*/) => { }) { return this.internal.deleteChannel(channel) .then(dataCallback(callback), errorCallback(callback)); } // def banMember banMember(user, server, length = 1, callback = (/*err, {}*/) => { }) { if (typeof length === "function") { // length is the callback callback = length; length = 1; } return this.internal.banMember(user, server, length) .then(dataCallback(callback), errorCallback(callback)); } // def unbanMember unbanMember(user, server, callback = (/*err, {}*/) => { }) { return this.internal.unbanMember(user, server) .then(dataCallback(callback), errorCallback(callback)); } // def kickMember kickMember(user, server, callback = (/*err, {}*/) => { }) { return this.internal.kickMember(user, server) .then(dataCallback(callback), errorCallback(callback)); } // def moveMember moveMember(user, channel, callback = (/*err, {}*/) => { }) { return this.internal.moveMember(user, channel) .then(dataCallback(callback), errorCallback(callback)); } // def muteMember muteMember(user, server, callback = (/*err, {}*/) => { }) { return this.internal.muteMember(user, server) .then(dataCallback(callback), errorCallback(callback)); } // def unmuteMember unmuteMember(user, server, callback = (/*err, {}*/) => { }) { return this.internal.unmuteMember(user, server) .then(dataCallback(callback), errorCallback(callback)); } // def deafenMember deafenMember(user, server, callback = (/*err, {}*/) => { }) { return this.internal.deafenMember(user, server) .then(dataCallback(callback), errorCallback(callback)); } // def undeafenMember undeafenMember(user, server, callback = (/*err, {}*/) => { }) { return this.internal.undeafenMember(user, server) .then(dataCallback(callback), errorCallback(callback)); } // def createRole createRole(server, data = null, callback = (/*err, role*/) => { }) { if (typeof data === "function") { // data is the callback callback = data; data = null; } return this.internal.createRole(server, data) .then(dataCallback(callback), errorCallback(callback)); } // def updateRole updateRole(role, data = null, callback = (/*err, role*/) => { }) { if (typeof data === "function") { // data is the callback callback = data; data = null; } return this.internal.updateRole(role, data) .then(dataCallback(callback), errorCallback(callback)); } // def deleteRole deleteRole(role, callback = (/*err, {}*/) => { }) { return this.internal.deleteRole(role) .then(dataCallback(callback), errorCallback(callback)); } // def addMemberToRole addMemberToRole(member, role, callback = (/*err, {}*/) => { }) { return this.internal.addMemberToRole(member, role) .then(dataCallback(callback), errorCallback(callback)); } // def addUserToRole addUserToRole(member, role, callback = (/*err, {}*/) => { }) { return this.addMemberToRole(member, role, callback); } // def addUserToRole memberHasRole(member, role) { return this.internal.memberHasRole(member, role); } // def addUserToRole userHasRole(member, role) { return this.memberHasRole(member, role); } // def removeMemberFromRole removeMemberFromRole(member, role, callback = (/*err, {}*/) => { }) { return this.internal.removeMemberFromRole(member, role) .then(dataCallback(callback), errorCallback(callback)); } // def removeUserFromRole removeUserFromRole(member, role, callback = (/*err, {}*/) => { }) { return this.removeMemberFromRole(member, role, callback); } // def createInvite createInvite(chanServ, options, callback = (/*err, invite*/) => { }) { if (typeof options === "function") { // options is the callback callback = options; options = undefined; } return this.internal.createInvite(chanServ, options) .then(dataCallback(callback), errorCallback(callback)); } // def deleteInvite deleteInvite(invite, callback = (/*err, {}*/) => { }) { return this.internal.deleteInvite(invite) .then(dataCallback(callback), errorCallback(callback)); } // def getInvite getInvite(invite, callback = (/*err, inv*/) => { }) { return this.internal.getInvite(invite) .then(dataCallback(callback), errorCallback(callback)); } // def getInvites getInvites(channel, callback = (/*err, inv*/) => { }) { return this.internal.getInvites(channel) .then(dataCallback(callback), errorCallback(callback)); } // def overwritePermissions overwritePermissions(channel, role, options = {}, callback = (/*err, {}*/) => { }) { return this.internal.overwritePermissions(channel, role, options) .then(dataCallback(callback), errorCallback(callback)); } // def setStatus setStatus(idleStatus, game, callback = (/*err, {}*/) => { }) { if (typeof game === "function") { // game is the callback callback = game; game = null; } else if (typeof idleStatus === "function") { // idleStatus is the callback callback = idleStatus; game = null; } return this.internal.setStatus(idleStatus, game) .then(dataCallback(callback), errorCallback(callback)); } // def sendTyping sendTyping(channel, callback = (/*err, {}*/) => { }) { return this.internal.sendTyping(channel) .then(dataCallback(callback), errorCallback(callback)); } // def setChannelTopic setChannelTopic(channel, topic, callback = (/*err, {}*/) => { }) { return this.internal.setChannelTopic(channel, topic) .then(dataCallback(callback), errorCallback(callback)); } // def setChannelName setChannelName(channel, name, callback = (/*err, {}*/) => { }) { return this.internal.setChannelName(channel, name) .then(dataCallback(callback), errorCallback(callback)); } // def setChannelNameAndTopic setChannelNameAndTopic(channel, name, topic, callback = (/*err, {}*/) => { }) { return this.internal.setChannelNameAndTopic(channel, name, topic) .then(dataCallback(callback), errorCallback(callback)); } // def setChannelPosition setChannelPosition(channel, position, callback = (/*err, {}*/) => { }) { return this.internal.setChannelPosition(channel, position) .then(dataCallback(callback), errorCallback(callback)); } // def updateChannel updateChannel(channel, data, callback = (/*err, {}*/) => { }) { return this.internal.updateChannel(channel, data) .then(dataCallback(callback), errorCallback(callback)); } // def startTyping startTyping(channel, callback = (/*err, {}*/) => { }) { return this.internal.startTyping(channel) .then(dataCallback(callback), errorCallback(callback)); } // def stopTyping stopTyping(channel, callback = (/*err, {}*/) => { }) { return this.internal.stopTyping(channel) .then(dataCallback(callback), errorCallback(callback)); } // def updateDetails updateDetails(details, callback = (/*err, {}*/) => { }) { return this.internal.updateDetails(details) .then(dataCallback(callback), errorCallback(callback)); } // def setUsername setUsername(name, callback = (/*err, {}*/) => { }) { return this.internal.setUsername(name) .then(dataCallback(callback), errorCallback(callback)); } // def setAvatar setAvatar(avatar, callback = (/*err, {}*/) => { }) { return this.internal.setAvatar(avatar) .then(dataCallback(callback), errorCallback(callback)); } // def joinVoiceChannel joinVoiceChannel(channel, callback = (/*err, channel*/) => { }) { return this.internal.joinVoiceChannel(channel) .then(dataCallback(callback), errorCallback(callback)); } // def leaveVoiceChannel leaveVoiceChannel(callback = (/*err, {}*/) => { }) { return this.internal.leaveVoiceChannel() .then(dataCallback(callback), errorCallback(callback)); } // def addFriend addFriend(user, callback = (/*err, {}*/) => {}) { return this.internal.addFriend(user) .then(dataCallback(callback), errorCallback(callback)); } // def removeFriend removeFriend(user, callback = (/*err, {}*/) => {}) { return this.internal.removeFriend(user) .then(dataCallback(callback), errorCallback(callback)); } // def awaitResponse awaitResponse(msg, toSend = null, options = null, callback = (/*err, newMsg*/) => { }) { var ret; if (toSend) { if (typeof toSend === "function") { // (msg, callback) callback = toSend; toSend = null; options = null; } else { // (msg, toSend, ...) if (options) { if (typeof options === "function") { //(msg, toSend, callback) callback = options; options = null; ret = this.sendMessage(msg, toSend); } else { //(msg, toSend, options, callback) ret = this.sendMessage(msg, toSend, options); } } else { // (msg, toSend) promise ret = this.sendMessage(msg, toSend); } } } if (!ret) { ret = Promise.resolve(); } // (msg) promise return ret.then(() => this.internal.awaitResponse(msg)) .then(dataCallback(callback), errorCallback(callback)); } setStatusIdle(callback = (/*err, {}*/) => { }) { return this.internal.setStatus("idle") .then(dataCallback(callback), errorCallback(callback)); } setStatusOnline(callback = (/*err, {}*/) => { }) { return this.internal.setStatus("online") .then(dataCallback(callback), errorCallback(callback)); } setStatusActive(callback) { return this.setStatusOnline(callback); } setStatusHere(callback) { return this.setStatusOnline(callback); } setStatusAvailable(callback) { return this.setStatusOnline(callback); } setStatusAway(callback) { return this.setStatusIdle(callback); } setPlayingGame(game, callback = (/*err, {}*/) => { }) { return this.setStatus(null, game, callback); } //def forceFetchUsers forceFetchUsers(callback){ return this.internal.forceFetchUsers().then(callback); } }