const Constants = require('../util/Constants'); const cloneObject = require('../util/CloneObject'); const Guild = require('../structures/Guild'); const User = require('../structures/User'); const DMChannel = require('../structures/DMChannel'); const TextChannel = require('../structures/TextChannel'); const VoiceChannel = require('../structures/VoiceChannel'); const GuildChannel = require('../structures/GuildChannel'); const GroupDMChannel = require('../structures/GroupDMChannel'); class ClientDataManager { constructor(client) { this.client = client; } get pastReady() { return this.client.ws.status === Constants.Status.READY; } newGuild(data) { const already = this.client.guilds.has(data.id); const guild = new Guild(this.client, data); this.client.guilds.set(guild.id, guild); if (this.pastReady && !already) { /** * Emitted whenever the client joins a Guild. * * @event Client#guildCreate * @param {Guild} guild the created guild. */ this.client.emit(Constants.Events.GUILD_CREATE, guild); } return guild; } newUser(data) { if (this.client.users.has(data.id)) { return this.client.users.get(data.id); } const user = new User(this.client, data); this.client.users.set(user.id, user); return user; } newChannel(data, $guild) { let guild = $guild; const already = this.client.channels.has(data.id); let channel; if (data.type === Constants.ChannelTypes.DM) { channel = new DMChannel(this.client, data); } else if (data.type === Constants.ChannelTypes.groupDM) { channel = new GroupDMChannel(this.client, data); } else { guild = guild || this.client.guilds.get(data.guild_id); if (guild) { if (data.type === Constants.ChannelTypes.text) { channel = new TextChannel(guild, data); guild.channels.set(channel.id, channel); } else if (data.type === Constants.ChannelTypes.voice) { channel = new VoiceChannel(guild, data); guild.channels.set(channel.id, channel); } } } if (channel) { if (this.pastReady && !already) { this.client.emit(Constants.Events.CHANNEL_CREATE, channel); } this.client.channels.set(channel.id, channel); return channel; } return null; } killGuild(guild) { const already = this.client.guilds.has(guild.id); this.client.guilds.delete(guild.id); if (already && this.pastReady) { this.client.emit(Constants.Events.GUILD_DELETE, guild); } } killUser(user) { this.client.users.delete(user.id); } killChannel(channel) { this.client.channels.delete(channel.id); if (channel instanceof GuildChannel) { channel.guild.channels.delete(channel.id); } } updateGuild(currentGuild, newData) { const oldGuild = cloneObject(currentGuild); currentGuild.setup(newData); if (this.pastReady) { this.client.emit(Constants.Events.GUILD_UPDATE, oldGuild, currentGuild); } } updateChannel(currentChannel, newData) { currentChannel.setup(newData); } } module.exports = ClientDataManager;