const Long = require('long'); const User = require('./User'); const Role = require('./Role'); const Emoji = require('./Emoji'); const Invite = require('./Invite'); const GuildAuditLogs = require('./GuildAuditLogs'); const Webhook = require('./Webhook'); const Presence = require('./Presence').Presence; const GuildMember = require('./GuildMember'); const VoiceRegion = require('./VoiceRegion'); const Constants = require('../util/Constants'); const Collection = require('../util/Collection'); const Util = require('../util/Util'); const Snowflake = require('../util/Snowflake'); const Permissions = require('../util/Permissions'); const Shared = require('./shared'); /** * Represents a guild (or a server) on Discord. * It's recommended to see if a guild is available before performing operations or reading data from it. You can * check this with `guild.available`. */ class Guild { constructor(client, data) { /** * The client that created the instance of the the guild * @name Guild#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); /** * A collection of members that are in this guild. The key is the member's ID, the value is the member * @type {Collection} */ this.members = new Collection(); /** * A collection of channels that are in this guild. The key is the channel's ID, the value is the channel * @type {Collection} */ this.channels = new Collection(); /** * A collection of roles that are in this guild. The key is the role's ID, the value is the role * @type {Collection} */ this.roles = new Collection(); /** * A collection of presences in this guild * @type {Collection} */ this.presences = new Collection(); if (!data) return; if (data.unavailable) { /** * Whether the guild is available to access. If it is not available, it indicates a server outage * @type {boolean} */ this.available = false; /** * The Unique ID of the guild, useful for comparisons * @type {Snowflake} */ this.id = data.id; } else { this.available = true; this.setup(data); } } /** * Sets up the guild. * @param {*} data The raw data of the guild * @private */ setup(data) { /** * The name of the guild * @type {string} */ this.name = data.name; /** * The hash of the guild icon * @type {?string} */ this.icon = data.icon; /** * The hash of the guild splash image (VIP only) * @type {?string} */ this.splash = data.splash; /** * The region the guild is located in * @type {string} */ this.region = data.region; /** * The full amount of members in this guild as of `READY` * @type {number} */ this.memberCount = data.member_count || this.memberCount; /** * Whether the guild is "large" (has more than 250 members) * @type {boolean} */ this.large = Boolean('large' in data ? data.large : this.large); /** * An array of guild features * @type {Object[]} */ this.features = data.features; /** * The ID of the application that created this guild (if applicable) * @type {?Snowflake} */ this.applicationID = data.application_id; /** * The time in seconds before a user is counted as "away from keyboard" * @type {?number} */ this.afkTimeout = data.afk_timeout; /** * The ID of the voice channel where AFK members are moved * @type {?string} */ this.afkChannelID = data.afk_channel_id; /** * Whether embedded images are enabled on this guild * @type {boolean} */ this.embedEnabled = data.embed_enabled; /** * The verification level of the guild * @type {number} */ this.verificationLevel = data.verification_level; /** * The explicit content filter level of the guild * @type {number} */ this.explicitContentFilter = data.explicit_content_filter; /** * The timestamp the client user joined the guild at * @type {number} */ this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp; this.id = data.id; this.available = !data.unavailable; this.features = data.features || this.features || []; if (data.members) { this.members.clear(); for (const guildUser of data.members) this._addMember(guildUser, false); } if (data.owner_id) { /** * The user ID of this guild's owner * @type {Snowflake} */ this.ownerID = data.owner_id; } if (data.channels) { this.channels.clear(); for (const channel of data.channels) this.client.dataManager.newChannel(channel, this); } if (data.roles) { this.roles.clear(); for (const role of data.roles) { const newRole = new Role(this, role); this.roles.set(newRole.id, newRole); } } if (data.presences) { for (const presence of data.presences) { this._setPresence(presence.user.id, presence); } } this._rawVoiceStates = new Collection(); if (data.voice_states) { for (const voiceState of data.voice_states) { this._rawVoiceStates.set(voiceState.user_id, voiceState); const member = this.members.get(voiceState.user_id); if (member) { member.serverMute = voiceState.mute; member.serverDeaf = voiceState.deaf; member.selfMute = voiceState.self_mute; member.selfDeaf = voiceState.self_deaf; member.voiceSessionID = voiceState.session_id; member.voiceChannelID = voiceState.channel_id; this.channels.get(voiceState.channel_id).members.set(member.user.id, member); } } } if (!this.emojis) { /** * A collection of emojis that are in this guild. The key is the emoji's ID, the value is the emoji. * @type {Collection} */ this.emojis = new Collection(); for (const emoji of data.emojis) this.emojis.set(emoji.id, new Emoji(this, emoji)); } else { this.client.actions.GuildEmojisUpdate.handle({ guild_id: this.id, emojis: data.emojis, }); } } /** * The timestamp the guild was created at * @type {number} * @readonly */ get createdTimestamp() { return Snowflake.deconstruct(this.id).timestamp; } /** * The time the guild was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * The time the client user joined the guild * @type {Date} * @readonly */ get joinedAt() { return new Date(this.joinedTimestamp); } /** * Gets the URL to this guild's icon * @param {string} [format='webp'] One of `webp`, `png`, `jpg`, `gif` * @param {number} [size=128] One of `128`, '256', `512`, `1024`, `2048` * @returns {?string} */ iconURL(format, size) { if (!this.icon) return null; if (typeof format === 'number') { size = format; format = 'default'; } return Constants.Endpoints.CDN(this.client.options.http.cdn).Icon(this.id, this.icon, format, size); } /** * Gets the acronym that shows up in place of a guild icon * @type {string} * @readonly */ get nameAcronym() { return this.name.replace(/\w+/g, name => name[0]).replace(/\s/g, ''); } /** * The URL to this guild's splash * @type {?string} * @readonly */ get splashURL() { if (!this.splash) return null; return Constants.Endpoints.CDN(this.client.options.http.cdn).Splash(this.id, this.splash); } /** * The owner of the guild * @type {GuildMember} * @readonly */ get owner() { return this.members.get(this.ownerID); } /** * If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection * @type {?VoiceConnection} * @readonly */ get voiceConnection() { if (this.client.browser) return null; return this.client.voice.connections.get(this.id) || null; } /** * The `#general` TextChannel of the guild * @type {TextChannel} * @readonly */ get defaultChannel() { return this.channels.get(this.id); } /** * The position of this guild * This is only available when using a user account. * @type {?number} */ get position() { if (this.client.user.bot) return null; if (!this.client.user.settings.guildPositions) return null; return this.client.user.settings.guildPositions.indexOf(this.id); } /** * The `@everyone` role of the guild * @type {Role} * @readonly */ get defaultRole() { return this.roles.get(this.id); } /** * The client user as a GuildMember of this guild * @type {?GuildMember} * @readonly */ get me() { return this.members.get(this.client.user.id); } /** * Fetches a collection of roles in the current guild sorted by position * @type {Collection} * @readonly * @private */ get _sortedRoles() { return this._sortPositionWithID(this.roles); } /** * Returns the GuildMember form of a User object, if the user is present in the guild. * @param {UserResolvable} user The user that you want to obtain the GuildMember of * @returns {?GuildMember} * @example * // Get the guild member of a user * const member = guild.member(message.author); */ member(user) { return this.client.resolver.resolveGuildMember(this, user); } /** * Fetch a collection of banned users in this guild. * The returned collection contains user objects keyed under `user` and reasons keyed under `reason`. * @returns {Promise>} */ fetchBans() { return this.client.api.guilds(this.id).bans.get().then(bans => bans.reduce((collection, ban) => { collection.set(ban.user.id, { reason: ban.reason, user: this.client.dataManager.newUser(ban.user), }); return collection; }, new Collection()) ); } /** * Fetch a collection of invites to this guild. Resolves with a collection mapping invites by their codes. * @returns {Promise>} */ fetchInvites() { return this.client.api.guilds(this.id).invites.get() .then(inviteItems => { const invites = new Collection(); for (const inviteItem of inviteItems) { const invite = new Invite(this.client, inviteItem); invites.set(invite.code, invite); } return invites; }); } /** * Fetch all webhooks for the guild. * @returns {Collection} */ fetchWebhooks() { return this.client.api.guilds(this.id).webhooks.get().then(data => { const hooks = new Collection(); for (const hook of data) hooks.set(hook.id, new Webhook(this.client, hook)); return hooks; }); } /** * Fetch available voice regions. * @returns {Collection} */ fetchVoiceRegions() { return this.client.api.guilds(this.id).regions.get().then(res => { const regions = new Collection(); for (const region of res) regions.set(region.id, new VoiceRegion(region)); return regions; }); } /** * Fetch audit logs for this guild. * @param {Object} [options={}] Options for fetching audit logs * @param {Snowflake|GuildAuditLogsEntry} [options.before] Limit to entries from before specified entry * @param {Snowflake|GuildAuditLogsEntry} [options.after] Limit to entries from after specified entry * @param {number} [options.limit] Limit number of entries * @param {UserResolvable} [options.user] Only show entries involving this user * @param {string|number} [options.type] Only show entries involving this action type * @returns {Promise} */ fetchAuditLogs(options = {}) { if (options.before && options.before instanceof GuildAuditLogs.Entry) options.before = options.before.id; if (options.after && options.after instanceof GuildAuditLogs.Entry) options.after = options.after.id; if (typeof options.type === 'string') options.type = GuildAuditLogs.Actions[options.type]; return this.client.api.guilds(this.id)['audit-logs'].get({ query: { before: options.before, after: options.after, limit: options.limit, user_id: this.client.resolver.resolveUserID(options.user), action_type: options.type, } }) .then(data => GuildAuditLogs.build(this, data)); } /** * Adds a user to the guild using OAuth2. Requires the `CREATE_INSTANT_INVITE` permission. * @param {UserResolvable} user User to add to the guild * @param {Object} options Options for the addition * @param {string} options.accessToken An OAuth2 access token for the user with the `guilds.join` scope granted to the * bot's application * @param {string} [options.nick] Nickname to give the member (requires `MANAGE_NICKNAMES`) * @param {Collection|Role[]|Snowflake[]} [options.roles] Roles to add to the member * (requires `MANAGE_ROLES`) * @param {boolean} [options.mute] Whether the member should be muted (requires `MUTE_MEMBERS`) * @param {boolean} [options.deaf] Whether the member should be deafened (requires `DEAFEN_MEMBERS`) * @returns {Promise} */ addMember(user, options) { if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id)); options.access_token = options.accessToken; if (options.roles) { const roles = options.roles; if (roles instanceof Collection || (roles instanceof Array && roles[0] instanceof Role)) { options.roles = roles.map(role => role.id); } } return this.client.api.guilds(this.id).members(user.id).put({ data: options }) .then(data => this.client.actions.GuildMemberGet.handle(this, data).member); } /** * Fetch a single guild member from a user. * @param {UserResolvable} user The user to fetch the member for * @param {boolean} [cache=true] Insert the user into the users cache * @returns {Promise} */ fetchMember(user, cache = true) { user = this.client.resolver.resolveUser(user); if (!user) return Promise.reject(new Error('User is not cached. Use Client.fetchUser first.')); if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id)); return this.client.api.guilds(this.id).members(user.id).get() .then(data => { if (cache) return this.client.actions.GuildMemberGet.handle(this, data).member; else return new GuildMember(this, data); }); } /** * Fetches all the members in the guild, even if they are offline. If the guild has less than 250 members, * this should not be necessary. * @param {string} [query=''] Limit fetch to members with similar usernames * @param {number} [limit=0] Maximum number of members to request * @returns {Promise>} */ fetchMembers(query = '', limit = 0) { return new Promise((resolve, reject) => { if (this.memberCount === this.members.size) { resolve(new Collection()); return; } this.client.ws.send({ op: Constants.OPCodes.REQUEST_GUILD_MEMBERS, d: { guild_id: this.id, query, limit, }, }); const fetchedMembers = new Collection(); const handler = (members, guild) => { if (guild.id !== this.id) return; for (const member of members.values()) fetchedMembers.set(member.user.id, member); if (this.memberCount === this.members.size || ((query || limit) && members.size < 1000)) { this.client.removeListener(Constants.Events.GUILD_MEMBERS_CHUNK, handler); resolve(fetchedMembers); } }; this.client.on(Constants.Events.GUILD_MEMBERS_CHUNK, handler); this.client.setTimeout(() => { this.client.removeListener(Constants.Events.GUILD_MEMBERS_CHUNK, handler); reject(new Error('Members didn\'t arrive in time.')); }, 120 * 1000); }); } /** * Performs a search within the entire guild. * This is only available when using a user account. * @param {MessageSearchOptions} [options={}] Options to pass to the search * @returns {Promise>} * An array containing arrays of messages. Each inner array is a search context cluster. * The message which has triggered the result will have the `hit` property set to `true`. * @example * guild.search({ * content: 'discord.js', * before: '2016-11-17' * }).then(res => { * const hit = res.messages[0].find(m => m.hit).content; * console.log(`I found: **${hit}**, total results: ${res.totalResults}`); * }).catch(console.error); */ search(options = {}) { return Shared.search(this, options); } /** * The data for editing a guild. * @typedef {Object} GuildEditData * @property {string} [name] The name of the guild * @property {string} [region] The region of the guild * @property {number} [verificationLevel] The verification level of the guild * @property {ChannelResolvable} [afkChannel] The AFK channel of the guild * @property {number} [afkTimeout] The AFK timeout of the guild * @property {Base64Resolvable} [icon] The icon of the guild * @property {GuildMemberResolvable} [owner] The owner of the guild * @property {Base64Resolvable} [splash] The splash screen of the guild */ /** * Updates the guild with new information - e.g. a new name. * @param {GuildEditData} data The data to update the guild with * @param {string} [reason] Reason for editing this guild * @returns {Promise} * @example * // Set the guild name and region * guild.edit({ * name: 'Discord Guild', * region: 'london', * }) * .then(updated => console.log(`New guild name ${updated.name} in region ${updated.region}`)) * .catch(console.error); */ edit(data, reason) { const _data = {}; if (data.name) _data.name = data.name; if (data.region) _data.region = data.region; if (data.verificationLevel) _data.verification_level = Number(data.verificationLevel); if (data.afkChannel) _data.afk_channel_id = this.client.resolver.resolveChannel(data.afkChannel).id; if (data.afkTimeout) _data.afk_timeout = Number(data.afkTimeout); if (data.icon) _data.icon = this.client.resolver.resolveBase64(data.icon); if (data.owner) _data.owner_id = this.client.resolver.resolveUser(data.owner).id; if (data.splash) _data.splash = this.client.resolver.resolveBase64(data.splash); return this.client.api.guilds(this.id).patch({ data: _data, reason }) .then(newData => this.client.actions.GuildUpdate.handle(newData).updated); } /** * Edit the name of the guild. * @param {string} name The new name of the guild * @returns {Promise} * @example * // Edit the guild name * guild.setName('Discord Guild') * .then(updated => console.log(`Updated guild name to ${guild.name}`)) * .catch(console.error); */ setName(name) { return this.edit({ name }); } /** * Edit the region of the guild. * @param {string} region The new region of the guild * @returns {Promise} * @example * // Edit the guild region * guild.setRegion('london') * .then(updated => console.log(`Updated guild region to ${guild.region}`)) * .catch(console.error); */ setRegion(region) { return this.edit({ region }); } /** * Edit the verification level of the guild. * @param {number} verificationLevel The new verification level of the guild * @returns {Promise} * @example * // Edit the guild verification level * guild.setVerificationLevel(1) * .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`)) * .catch(console.error); */ setVerificationLevel(verificationLevel) { return this.edit({ verificationLevel }); } /** * Edit the AFK channel of the guild. * @param {ChannelResolvable} afkChannel The new AFK channel * @returns {Promise} * @example * // Edit the guild AFK channel * guild.setAFKChannel(channel) * .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel}`)) * .catch(console.error); */ setAFKChannel(afkChannel) { return this.edit({ afkChannel }); } /** * Edit the AFK timeout of the guild. * @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK * @returns {Promise} * @example * // Edit the guild AFK channel * guild.setAFKTimeout(60) * .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`)) * .catch(console.error); */ setAFKTimeout(afkTimeout) { return this.edit({ afkTimeout }); } /** * Set a new guild icon. * @param {Base64Resolvable} icon The new icon of the guild * @returns {Promise} * @example * // Edit the guild icon * guild.setIcon(fs.readFileSync('./icon.png')) * .then(updated => console.log('Updated the guild icon')) * .catch(console.error); */ setIcon(icon) { return this.edit({ icon }); } /** * Sets a new owner of the guild. * @param {GuildMemberResolvable} owner The new owner of the guild * @returns {Promise} * @example * // Edit the guild owner * guild.setOwner(guild.members.first()) * .then(updated => console.log(`Updated the guild owner to ${updated.owner.username}`)) * .catch(console.error); */ setOwner(owner) { return this.edit({ owner }); } /** * Set a new guild splash screen. * @param {Base64Resolvable} splash The new splash screen of the guild * @returns {Promise} * @example * // Edit the guild splash * guild.setIcon(fs.readFileSync('./splash.png')) * .then(updated => console.log('Updated the guild splash')) * .catch(console.error); */ setSplash(splash) { return this.edit({ splash }); } /** * Sets the position of the guild in the guild listing. * This is only available when using a user account. * @param {number} position Absolute or relative position * @param {boolean} [relative=false] Whether to position relatively or absolutely * @returns {Promise} */ setPosition(position, relative) { if (this.client.user.bot) { return Promise.reject(new Error('Setting guild position is only available for user accounts')); } return this.client.user.settings.setGuildPosition(this, position, relative); } /** * Marks all messages in this guild as read. * This is only available when using a user account. * @returns {Promise} */ acknowledge() { return this.client.api.guilds(this.id).ack .post({ data: { token: this.client.rest._ackToken } }) .then(res => { if (res.token) this.client.rest._ackToken = res.token; return this; }); } /** * Allow direct messages from guild members. * @param {boolean} allow Whether to allow direct messages * @returns {Promise} */ allowDMs(allow) { const settings = this.client.user.settings; if (allow) return settings.removeRestrictedGuild(this); else return settings.addRestrictedGuild(this); } /** * Bans a user from the guild. * @param {UserResolvable} user The user to ban * @param {Object|number|string} [options] Ban options. If a number, the number of days to delete messages for, if a * string, the ban reason. Supplying an object allows you to do both. * @param {number} [options.days=0] Number of days of messages to delete * @param {string} [options.reason] Reason for banning * @returns {Promise} Result object will be resolved as specifically as possible. * If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot * be resolved, the user ID will be the result. * @example * // Ban a user by ID (or with a user/guild member object) * guild.ban('some user ID') * .then(user => console.log(`Banned ${user.username || user.id || user} from ${guild.name}`)) * .catch(console.error); */ ban(user, options = { days: 0 }) { if (options.days) options['delete-message-days'] = options.days; const id = this.client.resolver.resolveUserID(user); if (!id) return Promise.reject(new Error('Couldn\'t resolve the user ID to ban.')); return this.client.api.guilds(this.id).bans(id).put({ query: options }) .then(() => { if (user instanceof GuildMember) return user; const _user = this.client.resolver.resolveUser(id); if (_user) { const member = this.client.resolver.resolveGuildMember(this, _user); return member || _user; } return id; }); } /** * Unbans a user from the guild. * @param {UserResolvable} user The user to unban * @param {string} [reason] Reason for unbanning user * @returns {Promise} * @example * // Unban a user by ID (or with a user/guild member object) * guild.unban('some user ID') * .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`)) * .catch(console.error); */ unban(user, reason) { const id = this.client.resolver.resolveUserID(user); if (!id) throw new Error('Couldn\'t resolve the user ID to unban.'); return this.client.api.guilds(this.id).bans(id).delete({ reason }) .then(() => user); } /** * Prunes members from the guild based on how long they have been inactive. * @param {number} [options.days=7] Number of days of inactivity required to kick * @param {boolean} [options.dry=false] Get number of users that will be kicked, without actually kicking them * @param {string} [options.reason] Reason for this prune * @returns {Promise} The number of members that were/will be kicked * @example * // See how many members will be pruned * guild.pruneMembers({ dry: true }) * .then(pruned => console.log(`This will prune ${pruned} people!`)) * .catch(console.error); * @example * // Actually prune the members * guild.pruneMembers({ days: 1, reason: 'too many people!' }) * .then(pruned => console.log(`I just pruned ${pruned} people!`)) * .catch(console.error); */ pruneMembers({ days = 7, dry = false, reason } = {}) { if (typeof days !== 'number') throw new TypeError('Days must be a number.'); return this.client.api.guilds(this.id).prune[dry ? 'get' : 'post']({ query: { days }, reason }) .then(data => data.pruned); } /** * Syncs this guild (already done automatically every 30 seconds). * This is only available when using a user account. */ sync() { if (!this.client.user.bot) this.client.syncGuilds([this]); } /** * Creates a new channel in the guild. * @param {string} name The name of the new channel * @param {string} type The type of the new channel, either `text` or `voice` * @param {Object} options Options * @param {Array} [options.overwrites] Permission overwrites to apply to the new channel * @param {string} [options.reason] Reason for creating this channel * @returns {Promise} * @example * // Create a new text channel * guild.createChannel('new-general', 'text') * .then(channel => console.log(`Created new channel ${channel}`)) * .catch(console.error); */ createChannel(name, type, { overwrites, reason } = {}) { if (overwrites instanceof Collection) overwrites = overwrites.array(); return this.client.api.guilds(this.id).channels.post({ data: { name, type, permission_overwrites: overwrites, }, reason, }).then(data => this.client.actions.ChannelCreate.handle(data).channel); } /** * The data needed for updating a channel's position. * @typedef {Object} ChannelPosition * @property {ChannelResolvable} channel Channel to update * @property {number} position New position for the channel */ /** * Batch-updates the guild's channels' positions. * @param {ChannelPosition[]} channelPositions Channel positions to update * @returns {Promise} * @example * guild.updateChannels([{ channel: channelID, position: newChannelIndex }]) * .then(guild => console.log(`Updated channel positions for ${guild.id}`)) * .catch(console.error); */ setChannelPositions(channelPositions) { const data = new Array(channelPositions.length); for (let i = 0; i < channelPositions.length; i++) { data[i] = { id: this.client.resolver.resolveChannelID(channelPositions[i].channel), position: channelPositions[i].position, }; } return this.client.api.guilds(this.id).channels.patch({ data: { guild_id: this.id, channels: channelPositions, } }).then(() => this.client.actions.GuildChannelsPositionUpdate.handle({ guild_id: this.id, channels: channelPositions, }).guild ); } /** * Creates a new role in the guild with given information * @param {Object} [options] Options * @param {RoleData} [options.data] The data to update the role with * @param {string} [options.reason] Reason for creating this role * @returns {Promise} * @example * // Create a new role * guild.createRole() * .then(role => console.log(`Created role ${role}`)) * .catch(console.error); * @example * // Create a new role with data and a reason * guild.createRole({ * data: { * name: 'Super Cool People', * color: 'BLUE', * }, * reason: 'we needed a role for Super Cool People', * }) * .then(role => console.log(`Created role ${role}`)) * .catch(console.error) */ createRole({ data = {}, reason } = {}) { if (data.color) data.color = Util.resolveColor(data.color); if (data.permissions) data.permissions = Permissions.resolve(data.permissions); return this.client.api.guilds(this.id).roles.post({ data, reason }).then(role => this.client.actions.GuildRoleCreate.handle({ guild_id: this.id, role, }).role ); } /** * Creates a new custom emoji in the guild. * @param {BufferResolvable|Base64Resolvable} attachment The image for the emoji * @param {string} name The name for the emoji * @param {Collection|Role[]} [roles] Roles to limit the emoji to * @returns {Promise} The created emoji * @example * // Create a new emoji from a url * guild.createEmoji('https://i.imgur.com/w3duR07.png', 'rip') * .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`)) * .catch(console.error); * @example * // Create a new emoji from a file on your computer * guild.createEmoji('./memes/banana.png', 'banana') * .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`)) * .catch(console.error); */ createEmoji(attachment, name, roles) { if (typeof attahment === 'string' && attachment.startsWith('data:')) { const data = { image: attachment, name }; if (roles) data.roles = roles.map(r => r.id ? r.id : r); return this.client.api.guilds(this.id).emojis.post({ data }) .then(emoji => this.client.actions.GuildEmojiCreate.handle(this, emoji).emoji); } else { return this.client.resolver.resolveBuffer(attachment) .then(data => { const dataURI = this.client.resolver.resolveBase64(data); return this.createEmoji(dataURI, name, roles); }); } } /** * Delete an emoji. * @param {Emoji|string} emoji The emoji to delete * @returns {Promise} */ deleteEmoji(emoji) { if (!(emoji instanceof Emoji)) emoji = this.emojis.get(emoji); return this.client.api.guilds(this.id).emojis(this.id).delete() .then(() => this.client.actions.GuildEmojiDelete.handle(emoji).data); } /** * Causes the client to leave the guild. * @returns {Promise} * @example * // Leave a guild * guild.leave() * .then(g => console.log(`Left the guild ${g}`)) * .catch(console.error); */ leave() { if (this.ownerID === this.client.user.id) return Promise.reject(new Error('Guild is owned by the client.')); return this.client.api.users('@me').guilds(this.id).delete() .then(() => this.client.actions.GuildDelete.handle({ id: this.id }).guild); } /** * Causes the client to delete the guild. * @returns {Promise} * @example * // Delete a guild * guild.delete() * .then(g => console.log(`Deleted the guild ${g}`)) * .catch(console.error); */ delete() { return this.client.api.guilds(this.id).delete() .then(() => this.client.actions.GuildDelete.handle({ id: this.id }).guild); } /** * Whether this guild equals another guild. It compares all properties, so for most operations * it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often * what most users need. * @param {Guild} guild The guild to compare with * @returns {boolean} */ equals(guild) { let equal = guild && this.id === guild.id && this.available === !guild.unavailable && this.splash === guild.splash && this.region === guild.region && this.name === guild.name && this.memberCount === guild.member_count && this.large === guild.large && this.icon === guild.icon && Util.arraysEqual(this.features, guild.features) && this.ownerID === guild.owner_id && this.verificationLevel === guild.verification_level && this.embedEnabled === guild.embed_enabled; if (equal) { if (this.embedChannel) { if (this.embedChannel.id !== guild.embed_channel_id) equal = false; } else if (guild.embed_channel_id) { equal = false; } } return equal; } /** * When concatenated with a string, this automatically concatenates the guild's name instead of the guild object. * @returns {string} * @example * // Logs: Hello from My Guild! * console.log(`Hello from ${guild}!`); * @example * // Logs: Hello from My Guild! * console.log('Hello from ' + guild + '!'); */ toString() { return this.name; } _addMember(guildUser, emitEvent = true) { const existing = this.members.has(guildUser.user.id); if (!(guildUser.user instanceof User)) guildUser.user = this.client.dataManager.newUser(guildUser.user); guildUser.joined_at = guildUser.joined_at || 0; const member = new GuildMember(this, guildUser); this.members.set(member.id, member); if (this._rawVoiceStates && this._rawVoiceStates.has(member.user.id)) { const voiceState = this._rawVoiceStates.get(member.user.id); member.serverMute = voiceState.mute; member.serverDeaf = voiceState.deaf; member.selfMute = voiceState.self_mute; member.selfDeaf = voiceState.self_deaf; member.voiceSessionID = voiceState.session_id; member.voiceChannelID = voiceState.channel_id; if (this.client.channels.has(voiceState.channel_id)) { this.client.channels.get(voiceState.channel_id).members.set(member.user.id, member); } else { this.client.emit('warn', `Member ${member.id} added in guild ${this.id} with an uncached voice channel`); } } /** * Emitted whenever a user joins a guild. * @event Client#guildMemberAdd * @param {GuildMember} member The member that has joined a guild */ if (this.client.ws.connection.status === Constants.Status.READY && emitEvent && !existing) { this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member); } return member; } _updateMember(member, data) { const oldMember = Util.cloneObject(member); if (data.roles) member._roles = data.roles; if (typeof data.nick !== 'undefined') member.nickname = data.nick; const notSame = member.nickname !== oldMember.nickname || !Util.arraysEqual(member._roles, oldMember._roles); if (this.client.ws.connection.status === Constants.Status.READY && notSame) { /** * Emitted whenever a guild member changes - i.e. new role, removed role, nickname. * @event Client#guildMemberUpdate * @param {GuildMember} oldMember The member before the update * @param {GuildMember} newMember The member after the update */ this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member); } return { old: oldMember, mem: member, }; } _removeMember(guildMember) { this.members.delete(guildMember.id); } _memberSpeakUpdate(user, speaking) { const member = this.members.get(user); if (member && member.speaking !== speaking) { member.speaking = speaking; /** * Emitted once a guild member starts/stops speaking. * @event Client#guildMemberSpeaking * @param {GuildMember} member The member that started/stopped speaking * @param {boolean} speaking Whether or not the member is speaking */ this.client.emit(Constants.Events.GUILD_MEMBER_SPEAKING, member, speaking); } } _setPresence(id, presence) { if (this.presences.get(id)) { this.presences.get(id).update(presence); return; } this.presences.set(id, new Presence(presence)); } /** * Set the position of a role in this guild. * @param {string|Role} role The role to edit, can be a role object or a role ID * @param {number} position The new position of the role * @param {boolean} [relative=false] Position Moves the role relative to its current position * @returns {Promise} */ setRolePosition(role, position, relative = false) { if (typeof role === 'string') { role = this.roles.get(role); if (!role) return Promise.reject(new Error('Supplied role is not a role or snowflake.')); } position = Number(position); if (isNaN(position)) return Promise.reject(new Error('Supplied position is not a number.')); let updatedRoles = this._sortedRoles.array(); Util.moveElementInArray(updatedRoles, role, position, relative); updatedRoles = updatedRoles.map((r, i) => ({ id: r.id, position: i })); return this.client.api.guilds(this.id).roles.patch({ data: updatedRoles }) .then(() => this.client.actions.GuildRolesPositionUpdate.handle({ guild_id: this.id, roles: updatedRoles, }).guild ); } /** * Set the position of a channel in this guild. * @param {string|GuildChannel} channel The channel to edit, can be a channel object or a channel ID * @param {number} position The new position of the channel * @param {boolean} [relative=false] Position Moves the channel relative to its current position * @returns {Promise} */ setChannelPosition(channel, position, relative = false) { if (typeof channel === 'string') { channel = this.channels.get(channel); if (!channel) return Promise.reject(new Error('Supplied channel is not a channel or snowflake.')); } position = Number(position); if (isNaN(position)) return Promise.reject(new Error('Supplied position is not a number.')); let updatedChannels = this._sortedChannels(channel.type).array(); Util.moveElementInArray(updatedChannels, channel, position, relative); updatedChannels = updatedChannels.map((r, i) => ({ id: r.id, position: i })); return this.client.api.guilds(this.id).channels.patch({ data: updatedChannels }) .then(() => this.client.actions.GuildChannelsPositionUpdate.handle({ guild_id: this.id, roles: updatedChannels, }).guild ); } /** * Fetches a collection of channels in the current guild sorted by position. * @param {string} type The channel type * @returns {Collection} * @private */ _sortedChannels(type) { return this._sortPositionWithID(this.channels.filter(c => { if (type === 'voice' && c.type === 'voice') return true; else if (type !== 'voice' && c.type !== 'voice') return true; else return type === c.type; })); } /** * Sorts a collection by object position or ID if the positions are equivalent. * Intended to be identical to Discord's sorting method. * @param {Collection} collection The collection to sort * @returns {Collection} * @private */ _sortPositionWithID(collection) { return collection.sort((a, b) => a.position !== b.position ? a.position - b.position : Long.fromString(a.id).sub(Long.fromString(b.id)).toNumber() ); } } module.exports = Guild;