"use strict"; var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var ServerPermissions = require("./ServerPermissions.js"); var Member = require("./Member.js"); var Server = (function () { function Server(data, client) { _classCallCheck(this, Server); this.client = client; this.region = data.region; this.ownerID = data.owner_id; this.name = data.name; this.id = data.id; this.members = []; this.channels = []; this.icon = data.icon; this.afkTimeout = data.afk_timeout; this.afkChannelId = data.afk_channel_id; this.roles = []; for (var _iterator = data.roles, _isArray = Array.isArray(_iterator), _i = 0, _iterator = _isArray ? _iterator : _iterator[Symbol.iterator]();;) { var _ref; if (_isArray) { if (_i >= _iterator.length) break; _ref = _iterator[_i++]; } else { _i = _iterator.next(); if (_i.done) break; _ref = _i.value; } var permissionGroup = _ref; this.roles.push(new ServerPermissions(permissionGroup, this)); } if (!data.members) { data.members = [client.user]; return; } for (var _iterator2 = data.members, _isArray2 = Array.isArray(_iterator2), _i2 = 0, _iterator2 = _isArray2 ? _iterator2 : _iterator2[Symbol.iterator]();;) { var _ref2; if (_isArray2) { if (_i2 >= _iterator2.length) break; _ref2 = _iterator2[_i2++]; } else { _i2 = _iterator2.next(); if (_i2.done) break; _ref2 = _i2.value; } var member = _ref2; // first we cache the user in our Discord Client, // then we add it to our list. This way when we // get a user from this server's member list, // it will be identical (unless an async change occurred) // to the client's cache. if (member.user) this.addMember(client.addUser(member.user), member.roles); } } // get/set Server.prototype.getRole = function getRole(id) { for (var _iterator3 = this.roles, _isArray3 = Array.isArray(_iterator3), _i3 = 0, _iterator3 = _isArray3 ? _iterator3 : _iterator3[Symbol.iterator]();;) { var _ref3; if (_isArray3) { if (_i3 >= _iterator3.length) break; _ref3 = _iterator3[_i3++]; } else { _i3 = _iterator3.next(); if (_i3.done) break; _ref3 = _i3.value; } var role = _ref3; if (role.id == id) { return role; } } return null; }; Server.prototype.addRole = function addRole(data) { if (this.getRole(data.id)) { return this.getRole(data.id); } var perms = new ServerPermissions(data); this.roles.push(perms); return perms; }; Server.prototype.updateRole = function updateRole(data) { var oldRole = this.getRole(data.id); if (oldRole) { var index = this.roles.indexOf(oldRole); this.roles[index] = new ServerPermissions(data, this); return this.roles[index]; } else { return false; } }; Server.prototype.removeRole = function removeRole(id) { for (var roleId in this.roles) { if (this.roles[roleId].id === id) { this.roles.splice(roleId, 1); } } for (var _iterator4 = this.members, _isArray4 = Array.isArray(_iterator4), _i4 = 0, _iterator4 = _isArray4 ? _iterator4 : _iterator4[Symbol.iterator]();;) { var _ref4; if (_isArray4) { if (_i4 >= _iterator4.length) break; _ref4 = _iterator4[_i4++]; } else { _i4 = _iterator4.next(); if (_i4.done) break; _ref4 = _i4.value; } var member = _ref4; for (var roleId in member.rawRoles) { if (member.rawRoles[roleId] === id) { member.rawRoles.splice(roleId, 1); } } } }; Server.prototype.getChannel = function getChannel(key, value) { for (var _iterator5 = this.channels, _isArray5 = Array.isArray(_iterator5), _i5 = 0, _iterator5 = _isArray5 ? _iterator5 : _iterator5[Symbol.iterator]();;) { var _ref5; if (_isArray5) { if (_i5 >= _iterator5.length) break; _ref5 = _iterator5[_i5++]; } else { _i5 = _iterator5.next(); if (_i5.done) break; _ref5 = _i5.value; } var channel = _ref5; if (channel[key] === value) { return channel; } } return null; }; Server.prototype.getMember = function getMember(key, value) { for (var _iterator6 = this.members, _isArray6 = Array.isArray(_iterator6), _i6 = 0, _iterator6 = _isArray6 ? _iterator6 : _iterator6[Symbol.iterator]();;) { var _ref6; if (_isArray6) { if (_i6 >= _iterator6.length) break; _ref6 = _iterator6[_i6++]; } else { _i6 = _iterator6.next(); if (_i6.done) break; _ref6 = _i6.value; } var member = _ref6; if (member[key] === value) { return member; } } return null; }; Server.prototype.removeMember = function removeMember(key, value) { for (var _iterator7 = this.members, _isArray7 = Array.isArray(_iterator7), _i7 = 0, _iterator7 = _isArray7 ? _iterator7 : _iterator7[Symbol.iterator]();;) { var _ref7; if (_isArray7) { if (_i7 >= _iterator7.length) break; _ref7 = _iterator7[_i7++]; } else { _i7 = _iterator7.next(); if (_i7.done) break; _ref7 = _i7.value; } var member = _ref7; if (member[key] === value) { this.members.splice(key, 1); return member; } } return false; }; Server.prototype.addChannel = function addChannel(chann) { if (!this.getChannel("id", chann.id)) { this.channels.push(chann); } return chann; }; Server.prototype.addMember = function addMember(user, roles) { if (!this.getMember("id", user.id)) { var mem = new Member(user, this, roles); this.members.push(mem); } return mem; }; Server.prototype.toString = function toString() { return this.name; }; Server.prototype.equals = function equals(object) { return object.id === this.id; }; _createClass(Server, [{ key: "permissionGroups", get: function get() { return this.roles; } }, { key: "permissions", get: function get() { return this.roles; } }, { key: "iconURL", get: function get() { if (!this.icon) return null; return "https://discordapp.com/api/guilds/" + this.id + "/icons/" + this.icon + ".jpg"; } }, { key: "afkChannel", get: function get() { if (!this.afkChannelId) return false; return this.getChannel("id", this.afkChannelId); } }, { key: "defaultChannel", get: function get() { return this.getChannel("name", "general"); } }, { key: "owner", get: function get() { return this.client.getUser("id", this.ownerID); } }, { key: "users", get: function get() { return this.members; } }]); return Server; })(); module.exports = Server;