'use strict'; const Base = require('./Base'); const VoiceState = require('./VoiceState'); const TextBasedChannel = require('./interfaces/TextBasedChannel'); const { Error } = require('../errors'); const GuildMemberRoleManager = require('../managers/GuildMemberRoleManager'); const Permissions = require('../util/Permissions'); /** * Represents a member of a guild on Discord. * @implements {TextBasedChannel} * @extends {Base} */ class GuildMember extends Base { /** * @param {Client} client The instantiating client * @param {APIGuildMember} data The data for the guild member * @param {Guild} guild The guild the member is part of */ constructor(client, data, guild) { super(client); /** * The guild that this member is part of * @type {Guild} */ this.guild = guild; /** * The timestamp the member joined the guild at * @type {?number} */ this.joinedTimestamp = null; /** * The timestamp of when the member used their Nitro boost on the guild, if it was used * @type {?number} */ this.premiumSinceTimestamp = null; /** * Whether the member has been removed from the guild * @type {boolean} */ this.deleted = false; /** * The nickname of this member, if they have one * @type {?string} */ this.nickname = null; /** * Whether this member has yet to pass the guild's membership gate * @type {boolean} */ this.pending = false; this._roles = []; if (data) this._patch(data); } _patch(data) { if ('user' in data) { /** * The user that this guild member instance represents * @type {?User} */ this.user = this.client.users._add(data.user, true); } if ('nick' in data) this.nickname = data.nick; if ('joined_at' in data) this.joinedTimestamp = new Date(data.joined_at).getTime(); if ('premium_since' in data) { this.premiumSinceTimestamp = data.premium_since ? new Date(data.premium_since).getTime() : null; } if ('roles' in data) this._roles = data.roles; this.pending = data.pending ?? false; } _clone() { const clone = super._clone(); clone._roles = this._roles.slice(); return clone; } /** * Whether this GuildMember is a partial * @type {boolean} * @readonly */ get partial() { return !this.joinedTimestamp; } /** * A manager for the roles belonging to this member * @type {GuildMemberRoleManager} * @readonly */ get roles() { return new GuildMemberRoleManager(this); } /** * The voice state of this member * @type {VoiceState} * @readonly */ get voice() { return this.guild.voiceStates.cache.get(this.id) ?? new VoiceState(this.guild, { user_id: this.id }); } /** * The time this member joined the guild * @type {?Date} * @readonly */ get joinedAt() { return this.joinedTimestamp ? new Date(this.joinedTimestamp) : null; } /** * The time of when the member used their Nitro boost on the guild, if it was used * @type {?Date} * @readonly */ get premiumSince() { return this.premiumSinceTimestamp ? new Date(this.premiumSinceTimestamp) : null; } /** * The presence of this guild member * @type {?Presence} * @readonly */ get presence() { return this.guild.presences.resolve(this.id); } /** * The displayed color of this member in base 10 * @type {number} * @readonly */ get displayColor() { return this.roles.color?.color ?? 0; } /** * The displayed color of this member in hexadecimal * @type {string} * @readonly */ get displayHexColor() { return this.roles.color?.hexColor ?? '#000000'; } /** * The member's id * @type {Snowflake} * @readonly */ get id() { return this.user.id; } /** * The nickname of this member, or their username if they don't have one * @type {?string} * @readonly */ get displayName() { return this.nickname ?? this.user.username; } /** * The overall set of permissions for this member, taking only roles and owner status into account * @type {Readonly} * @readonly */ get permissions() { if (this.user.id === this.guild.ownerId) return new Permissions(Permissions.ALL).freeze(); return new Permissions(this.roles.cache.map(role => role.permissions)).freeze(); } /** * Whether the client user is above this user in the hierarchy, according to role position and guild ownership. * This is a prerequisite for many moderative actions. * @type {boolean} * @readonly */ get manageable() { if (this.user.id === this.guild.ownerId) return false; if (this.user.id === this.client.user.id) return false; if (this.client.user.id === this.guild.ownerId) return true; if (!this.guild.me) throw new Error('GUILD_UNCACHED_ME'); return this.guild.me.roles.highest.comparePositionTo(this.roles.highest) > 0; } /** * Whether this member is kickable by the client user * @type {boolean} * @readonly */ get kickable() { return this.manageable && this.guild.me.permissions.has(Permissions.FLAGS.KICK_MEMBERS); } /** * Whether this member is bannable by the client user * @type {boolean} * @readonly */ get bannable() { return this.manageable && this.guild.me.permissions.has(Permissions.FLAGS.BAN_MEMBERS); } /** * Returns `channel.permissionsFor(guildMember)`. Returns permissions for a member in a guild channel, * taking into account roles and permission overwrites. * @param {GuildChannelResolvable} channel The guild channel to use as context * @returns {Readonly} */ permissionsIn(channel) { channel = this.guild.channels.resolve(channel); if (!channel) throw new Error('GUILD_CHANNEL_RESOLVE'); return channel.permissionsFor(this); } /** * The data for editing a guild member. * @typedef {Object} GuildMemberEditData * @property {?string} [nick] The nickname to set for the member * @property {Collection|RoleResolvable[]} [roles] The roles or role ids to apply * @property {boolean} [mute] Whether or not the member should be muted * @property {boolean} [deaf] Whether or not the member should be deafened * @property {GuildVoiceChannelResolvable|null} [channel] Channel to move the member to * (if they are connected to voice), or `null` if you want to disconnect them from voice */ /** * Edits this member. * @param {GuildMemberEditData} data The data to edit the member with * @param {string} [reason] Reason for editing this user * @returns {Promise} */ edit(data, reason) { return this.guild.members.edit(this, data, reason); } /** * Sets the nickname for this member. * @param {?string} nick The nickname for the guild member, or `null` if you want to reset their nickname * @param {string} [reason] Reason for setting the nickname * @returns {Promise} */ setNickname(nick, reason) { return this.edit({ nick }, reason); } /** * Creates a DM channel between the client and this member. * @returns {Promise} */ createDM() { return this.user.createDM(); } /** * Deletes any DMs with this member. * @returns {Promise} */ deleteDM() { return this.user.deleteDM(); } /** * Kicks this member from the guild. * @param {string} [reason] Reason for kicking user * @returns {Promise} */ kick(reason) { return this.guild.members.kick(this, reason); } /** * Bans this guild member. * @param {BanOptions} [options] Options for the ban * @returns {Promise} * @example * // ban a guild member * guildMember.ban({ days: 7, reason: 'They deserved it' }) * .then(console.log) * .catch(console.error); */ ban(options) { return this.guild.members.ban(this, options); } /** * Fetches this GuildMember. * @param {boolean} [force=true] Whether to skip the cache check and request the API * @returns {Promise} */ fetch(force = true) { return this.guild.members.fetch({ user: this.id, cache: true, force }); } /** * Whether this guild member equals another guild member. It compares all properties, so for most * comparison it is advisable to just compare `member.id === member2.id` as it is significantly faster * and is often what most users need. * @param {GuildMember} member The member to compare with * @returns {boolean} */ equals(member) { return ( member instanceof this.constructor && this.id === member.id && this.partial === member.partial && this.guild.id === member.guild.id && this.joinedTimestamp === member.joinedTimestamp && this.nickname === member.nickname && this.pending === member.pending && (this._roles === member._roles || (this._roles.length === member._roles.length && this._roles.every((role, i) => role === member._roles[i]))) ); } /** * When concatenated with a string, this automatically returns the user's mention instead of the GuildMember object. * @returns {string} * @example * // Logs: Hello from <@123456789012345678>! * console.log(`Hello from ${member}!`); */ toString() { return `<@${this.nickname ? '!' : ''}${this.user.id}>`; } toJSON() { return super.toJSON({ guild: 'guildId', user: 'userId', displayName: true, roles: true, }); } // These are here only for documentation purposes - they are implemented by TextBasedChannel /* eslint-disable no-empty-function */ send() {} } TextBasedChannel.applyToClass(GuildMember); module.exports = GuildMember; /** * @external APIGuildMember * @see {@link https://discord.com/developers/docs/resources/guild#guild-member-object} */