const Action = require('./Action'); class GuildSync extends Action { handle(data) { const client = this.client; const guild = client.guilds.get(data.id); if (guild) { data.presences = data.presences || []; data.members = data.members || []; for (const presence of data.presences) { const user = client.users.get(presence.user.id); if (user) { user.status = presence.status; user.game = presence.game; } } for (const syncMember of data.members) { const member = guild.members.get(syncMember.user.id); if (member) { guild._updateMember(member, syncMember); } } } } } module.exports = GuildSync;