"use strict"; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var cpoc = require("child_process"); var opus; try { opus = require("node-opus"); } catch (e) { // no opus! } var VoicePacket = require("./VoicePacket.js"); var AudioEncoder = (function () { function AudioEncoder() { _classCallCheck(this, AudioEncoder); if (opus) { this.opus = new opus.OpusEncoder(48000, 1); } } AudioEncoder.prototype.opusBuffer = function opusBuffer(buffer) { return this.opus.encode(buffer, 1920); }; AudioEncoder.prototype.encodeFile = function encodeFile(file) { var callback = arguments.length <= 1 || arguments[1] === undefined ? function (err, buffer) {} : arguments[1]; var self = this; return new Promise(function (resolve, reject) { var enc = cpoc.spawn("ffmpeg", ["-i", file, "-f", "s16le", "-ar", "48000", "-ac", "1", // this can be 2 but there's no point, discord makes it mono on playback, wasted bandwidth. "-af", "volume=1", "pipe:1"]); enc.stdout.once("readable", function () { callback(null, { proc: enc, stream: enc.stdout }); resolve({ proc: enc, stream: enc.stdout }); }); enc.stdout.on("end", function () { callback("end"); reject("end"); }); enc.stdout.on("close", function () { callback("close"); reject("close"); }); }); }; return AudioEncoder; })(); module.exports = AudioEncoder;