/* eslint-disable no-promise-executor-return */ import { Buffer } from 'node:buffer'; import { SILENCE_FRAME } from '../src/audio/AudioPlayer'; import { AudioReceiveStream, EndBehaviorType } from '../src/receive/AudioReceiveStream'; const DUMMY_BUFFER = Buffer.allocUnsafe(16); async function wait(ms: number) { return new Promise((resolve) => setTimeout(resolve, ms)); } async function stepSilence(stream: AudioReceiveStream, increment: number) { stream.push(SILENCE_FRAME); await wait(increment); expect(stream.readable).toEqual(true); } describe('AudioReceiveStream', () => { test('Manual end behavior', async () => { const stream = new AudioReceiveStream({ end: { behavior: EndBehaviorType.Manual } }); stream.push(DUMMY_BUFFER); expect(stream.readable).toEqual(true); await wait(200); stream.push(DUMMY_BUFFER); expect(stream.readable).toEqual(true); }); // TODO: Fix this test // test('AfterSilence end behavior', async () => { // const duration = 100; // const increment = 20; // const stream = new AudioReceiveStream({ end: { behavior: EndBehaviorType.AfterSilence, duration: 100 } }); // stream.resume(); // for (let i = increment; i < duration / 2; i += increment) { // await stepSilence(stream, increment); // } // stream.push(DUMMY_BUFFER); // for (let i = increment; i < duration; i += increment) { // await stepSilence(stream, increment); // } // await wait(increment); // expect(stream.readableEnded).toEqual(true); // }); test('AfterInactivity end behavior', async () => { const duration = 100; const increment = 20; const stream = new AudioReceiveStream({ end: { behavior: EndBehaviorType.AfterInactivity, duration: 100 } }); stream.resume(); for (let index = increment; index < duration / 2; index += increment) { await stepSilence(stream, increment); } stream.push(DUMMY_BUFFER); for (let index = increment; index < duration; index += increment) { await stepSilence(stream, increment); } await wait(increment); expect(stream.readableEnded).toEqual(false); await wait(duration - increment); expect(stream.readableEnded).toEqual(true); }); });