'use strict'; const AbstractHandler = require('./AbstractHandler'); const Structure = name => require(`../../../../structures/${name}`); const Constants = require('../../../../util/Constants'); const CloneObject = require('../../../../util/CloneObject'); const Role = Structure('User'); class PresenceUpdateHandler extends AbstractHandler { constructor(packetManager) { super(packetManager); } handle(packet) { let data = packet.d; let client = this.packetManager.client; let user = client.store.get('users', data.user.id); let guild = client.store.get('guilds', data.guild_id); function makeUser(user) { return client.store.NewUser(user); } // step 1 if (!user) { if (data.user.username) { user = makeUser(data.user); }else { return; } } if (guild) { let memberInGuild = guild.store.get('members', user.id); if (!memberInGuild) { let member = guild._addMember({ user, roles: data.roles, deaf: false, mute: false, }, true); client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member); } } data.user.username = data.user.username || user.username; data.user.id = data.user.id || user.id; data.user.discriminator = data.user.discriminator || user.discriminator; data.user.avatar = data.user.avatar || user.avatar; data.user.status = data.status || user.status; data.user.game = data.game; let same = ( data.user.username === user.username && data.user.id === user.id && data.user.discriminator === user.discriminator && data.user.avatar === user.avatar && data.user.status === user.status && !( (data.user.game && !user.game) || (!data.user.game && user.game) || (data.user.game && user.game && data.user.game.name !== user.game.name) ) ); if (!same) { let oldUser = CloneObject(user); user.setup(data.user); client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user); } } }; module.exports = PresenceUpdateHandler;