var Discord = require("../"); var mybot = new Discord.Client(); var fs = require("fs"); var server, channel, message, sentMessage = false; counter = 1; mybot.on("message", function (message) { console.log("Everyone mentioned? " + message.everyoneMentioned); if (mybot.user.equals(message.sender)) { return; } if (message.content !== "$$$") { return; } // we can go ahead :) var onlineUsers = 0; counter++; mybot.playingGame( "Minecraft" ); }); mybot.on("ready", function () { console.log("im ready"); for(var server of mybot.servers){ if(server.name === "test-server"){ mybot.leaveServer(server); } } }); mybot.on("debug", function(info){ console.log(info); }) mybot.on("unknown", function(info){ console.log("warning!", info); }) mybot.on("channelUpdate", function(oldChan, newChan){ console.log(oldChan.topic + " vs " + newChan.topic); }); mybot.on("startTyping", function(user, channel){ console.log("start", user); }); mybot.on("stopTyping", function(user, channel){ console.log("stop", user); }); function dump(msg) { console.log(msg); } function error(err) { console.log(err); } mybot.login(process.env["ds_email"], process.env["ds_password"]).catch(error);