const User = require('./User');
const Collection = require('../util/Collection');
const ClientUserSettings = require('./ClientUserSettings');
const Constants = require('../util/Constants');
/**
* Represents the logged in client's Discord user.
* @extends {User}
*/
class ClientUser extends User {
setup(data) {
super.setup(data);
/**
* Whether or not this account has been verified
* @type {boolean}
*/
this.verified = data.verified;
/**
* The email of this account
* @type {string}
*/
this.email = data.email;
this.localPresence = {};
this._typing = new Map();
/**
* A Collection of friends for the logged in user
* This is only filled when using a user account.
* @type {Collection}
*/
this.friends = new Collection();
/**
* A Collection of blocked users for the logged in user
* This is only filled when using a user account.
* @type {Collection}
*/
this.blocked = new Collection();
/**
* A Collection of notes for the logged in user
* This is only filled when using a user account.
* @type {Collection}
*/
this.notes = new Collection();
/**
* If the user has Discord premium (nitro)
* This is only filled when using a user account.
* @type {?boolean}
*/
this.premium = typeof data.premium === 'boolean' ? data.premium : null;
/**
* If the user has MFA enabled on their account
* This is only filled when using a user account.
* @type {?boolean}
*/
this.mfaEnabled = typeof data.mfa_enabled === 'boolean' ? data.mfa_enabled : null;
/**
* If the user has ever used a mobile device on Discord
* This is only filled when using a user account.
* @type {?boolean}
*/
this.mobile = typeof data.mobile === 'boolean' ? data.mobile : null;
/**
* Various settings for this user
* This is only filled when using a user account.
* @type {?ClientUserSettings}
*/
if (data.user_settings) this.settings = new ClientUserSettings(this, data.user_settings);
}
edit(data) {
return this.client.rest.methods.updateCurrentUser(data);
}
/**
* Set the username of the logged in client.
* Changing usernames in Discord is heavily rate limited, with only 2 requests
* every hour. Use this sparingly!
* @param {string} username The new username
* @param {string} [password] Current password (only for user accounts)
* @returns {Promise}
* @example
* // Set username
* client.user.setUsername('discordjs')
* .then(user => console.log(`My new username is ${user.username}`))
* .catch(console.error);
*/
setUsername(username, password) {
return this.client.rest.methods.updateCurrentUser({ username }, password);
}
/**
* Changes the email for the client user's account.
* This is only available when using a user account.
* @param {string} email New email to change to
* @param {string} password Current password
* @returns {Promise}
* @example
* // Set email
* client.user.setEmail('bob@gmail.com', 'some amazing password 123')
* .then(user => console.log(`My new email is ${user.email}`))
* .catch(console.error);
*/
setEmail(email, password) {
return this.client.rest.methods.updateCurrentUser({ email }, password);
}
/**
* Changes the password for the client user's account.
* This is only available when using a user account.
* @param {string} newPassword New password to change to
* @param {string} oldPassword Current password
* @returns {Promise}
* @example
* // Set password
* client.user.setPassword('some new amazing password 456', 'some amazing password 123')
* .then(user => console.log('New password set!'))
* .catch(console.error);
*/
setPassword(newPassword, oldPassword) {
return this.client.rest.methods.updateCurrentUser({ password: newPassword }, oldPassword);
}
/**
* Set the avatar of the logged in client.
* @param {BufferResolvable|Base64Resolvable} avatar The new avatar
* @returns {Promise}
* @example
* // Set avatar
* client.user.setAvatar('./avatar.png')
* .then(user => console.log(`New avatar set!`))
* .catch(console.error);
*/
setAvatar(avatar) {
if (typeof avatar === 'string' && avatar.startsWith('data:')) {
return this.client.rest.methods.updateCurrentUser({ avatar });
} else {
return this.client.resolver.resolveBuffer(avatar).then(data =>
this.client.rest.methods.updateCurrentUser({ avatar: data })
);
}
}
/**
* Data resembling a raw Discord presence.
* @typedef {Object} PresenceData
* @property {PresenceStatus} [status] Status of the user
* @property {boolean} [afk] Whether the user is AFK
* @property {Object} [game] Game the user is playing
* @property {string} [game.name] Name of the game
* @property {string} [game.url] Twitch stream URL
*/
/**
* Sets the full presence of the client user.
* @param {PresenceData} data Data for the presence
* @returns {Promise}
*/
setPresence(data) {
// {"op":3,"d":{"status":"dnd","since":0,"game":null,"afk":false}}
return new Promise(resolve => {
let status = this.localPresence.status || this.presence.status;
let game = this.localPresence.game;
let afk = this.localPresence.afk || this.presence.afk;
if (!game && this.presence.game) {
game = {
name: this.presence.game.name,
type: this.presence.game.type,
url: this.presence.game.url,
};
}
if (data.status) {
if (typeof data.status !== 'string') throw new TypeError('Status must be a string');
if (this.bot) {
status = data.status;
} else {
this.settings.update(Constants.UserSettingsMap.status, data.status);
status = 'invisible';
}
}
if (data.game) {
game = data.game;
game.type = game.url ? 1 : 0;
} else if (typeof data.game !== 'undefined') {
game = null;
}
if (typeof data.afk !== 'undefined') afk = data.afk;
afk = Boolean(afk);
this.localPresence = { status, game, afk };
this.localPresence.since = 0;
this.localPresence.game = this.localPresence.game || null;
this.client.ws.send({
op: 3,
d: this.localPresence,
});
this.client._setPresence(this.id, this.localPresence);
resolve(this);
});
}
/**
* A user's status. Must be one of:
* * `online`
* * `idle`
* * `invisible`
* * `dnd` (do not disturb)
* @typedef {string} PresenceStatus
*/
/**
* Sets the status of the client user.
* @param {PresenceStatus} status Status to change to
* @returns {Promise}
*/
setStatus(status) {
return this.setPresence({ status });
}
/**
* Sets the game the client user is playing.
* @param {?string} game Game being played
* @param {string} [streamingURL] Twitch stream URL
* @returns {Promise}
*/
setGame(game, streamingURL) {
if (!game) return this.setPresence({ game: null });
return this.setPresence({
game: {
name: game,
url: streamingURL,
},
});
}
/**
* Sets/removes the AFK flag for the client user.
* @param {boolean} afk Whether or not the user is AFK
* @returns {Promise}
*/
setAFK(afk) {
return this.setPresence({ afk });
}
/**
* Fetches messages that mentioned the client's user.
* @param {Object} [options] Options for the fetch
* @param {number} [options.limit=25] Maximum number of mentions to retrieve
* @param {boolean} [options.roles=true] Whether to include role mentions
* @param {boolean} [options.everyone=true] Whether to include everyone/here mentions
* @param {Guild|Snowflake} [options.guild] Limit the search to a specific guild
* @returns {Promise}
*/
fetchMentions(options = {}) {
return this.client.rest.methods.fetchMentions(options);
}
/**
* Send a friend request.
* This is only available when using a user account.
* @param {UserResolvable} user The user to send the friend request to
* @returns {Promise} The user the friend request was sent to
*/
addFriend(user) {
user = this.client.resolver.resolveUser(user);
return this.client.rest.methods.addFriend(user);
}
/**
* Remove a friend.
* This is only available when using a user account.
* @param {UserResolvable} user The user to remove from your friends
* @returns {Promise} The user that was removed
*/
removeFriend(user) {
user = this.client.resolver.resolveUser(user);
return this.client.rest.methods.removeFriend(user);
}
/**
* Creates a guild.
* This is only available when using a user account.
* @param {string} name The name of the guild
* @param {string} region The region for the server
* @param {BufferResolvable|Base64Resolvable} [icon=null] The icon for the guild
* @returns {Promise} The guild that was created
*/
createGuild(name, { region, icon = null } = {}) {
if (!icon || (typeof icon === 'string' && icon.startsWith('data:'))) {
return new Promise((resolve, reject) =>
this.client.api.guilds.post({ data: { name, region, icon } })
.then(data => {
if (this.client.guilds.has(data.id)) return resolve(this.client.guilds.get(data.id));
const handleGuild = guild => {
if (guild.id === data.id) {
this.client.removeListener(Constants.Events.GUILD_CREATE, handleGuild);
this.client.clearTimeout(timeout);
resolve(guild);
}
};
this.client.on(Constants.Events.GUILD_CREATE, handleGuild);
const timeout = this.client.setTimeout(() => {
this.client.removeListener(Constants.Events.GUILD_CREATE, handleGuild);
resolve(this.client.dataManager.newGuild(data));
}, 10000);
return undefined;
}, reject)
);
} else {
return this.client.resolver.resolveBuffer(icon)
.then(data => this.createGuild(name, { region, icon: this.client.resolver.resolveBase64(data) || null }));
}
}
/**
* An object containing either a user or access token, and an optional nickname.
* @typedef {Object} GroupDMRecipientOptions
* @property {UserResolvable|Snowflake} [user] User to add to the Group DM
* (only available if a user is creating the DM)
* @property {string} [accessToken] Access token to use to add a user to the Group DM
* (only available if a bot is creating the DM)
* @property {string} [nick] Permanent nickname (only available if a bot is creating the DM)
*/
/**
* Creates a Group DM.
* @param {GroupDMRecipientOptions[]} recipients The recipients
* @returns {Promise}
*/
createGroupDM(recipients) {
return this.client.rest.methods.createGroupDM({
recipients: recipients.map(u => this.client.resolver.resolveUserID(u.user)),
accessTokens: recipients.map(u => u.accessToken),
nicks: recipients.map(u => u.nick),
});
}
/**
* Accepts an invite to join a guild.
* This is only available when using a user account.
* @param {Invite|string} invite Invite or code to accept
* @returns {Promise} Joined guild
*/
acceptInvite(invite) {
return this.client.rest.methods.acceptInvite(invite);
}
}
module.exports = ClientUser;