const Constants = require('../util/Constants'); const Util = require('../util/Util'); const Guild = require('../structures/Guild'); const User = require('../structures/User'); const CategoryChannel = require('../structures/CategoryChannel'); const DMChannel = require('../structures/DMChannel'); const Emoji = require('../structures/Emoji'); const TextChannel = require('../structures/TextChannel'); const VoiceChannel = require('../structures/VoiceChannel'); const GuildChannel = require('../structures/GuildChannel'); const GroupDMChannel = require('../structures/GroupDMChannel'); class ClientDataManager { constructor(client) { this.client = client; } get pastReady() { return this.client.ws.connection.status === Constants.Status.READY; } newGuild(data) { const already = this.client.guilds.has(data.id); const guild = new Guild(this.client, data); this.client.guilds.set(guild.id, guild); if (this.pastReady && !already) { /** * Emitted whenever the client joins a guild. * @event Client#guildCreate * @param {Guild} guild The created guild */ if (this.client.options.fetchAllMembers) { guild.fetchMembers().then(() => { this.client.emit(Constants.Events.GUILD_CREATE, guild); }); } else { this.client.emit(Constants.Events.GUILD_CREATE, guild); } } return guild; } newUser(data) { if (this.client.users.has(data.id)) return this.client.users.get(data.id); const user = new User(this.client, data); this.client.users.set(user.id, user); return user; } newChannel(data, guild) { const already = this.client.channels.has(data.id); let channel; if (data.type === Constants.ChannelTypes.DM) { channel = new DMChannel(this.client, data); } else if (data.type === Constants.ChannelTypes.GROUP_DM) { channel = new GroupDMChannel(this.client, data); } else { guild = guild || this.client.guilds.get(data.guild_id); if (guild) { if (data.type === Constants.ChannelTypes.TEXT) { channel = new TextChannel(guild, data); guild.channels.set(channel.id, channel); } else if (data.type === Constants.ChannelTypes.VOICE) { channel = new VoiceChannel(guild, data); guild.channels.set(channel.id, channel); } else if (data.type === Constants.ChannelTypes.CATEGORY) { channel = new CategoryChannel(guild, data); guild.channels.set(channel.id, channel); } } } if (channel) { if (this.pastReady && !already) this.client.emit(Constants.Events.CHANNEL_CREATE, channel); this.client.channels.set(channel.id, channel); return channel; } return null; } newEmoji(data, guild) { const already = guild.emojis.has(data.id); if (data && !already) { let emoji = new Emoji(guild, data); this.client.emit(Constants.Events.GUILD_EMOJI_CREATE, emoji); guild.emojis.set(emoji.id, emoji); return emoji; } else if (already) { return guild.emojis.get(data.id); } return null; } killEmoji(emoji) { if (!(emoji instanceof Emoji && emoji.guild)) return; this.client.emit(Constants.Events.GUILD_EMOJI_DELETE, emoji); emoji.guild.emojis.delete(emoji.id); } killGuild(guild) { const already = this.client.guilds.has(guild.id); this.client.guilds.delete(guild.id); if (already && this.pastReady) this.client.emit(Constants.Events.GUILD_DELETE, guild); } killUser(user) { this.client.users.delete(user.id); } killChannel(channel) { this.client.channels.delete(channel.id); if (channel instanceof GuildChannel) channel.guild.channels.delete(channel.id); } updateGuild(currentGuild, newData) { const oldGuild = Util.cloneObject(currentGuild); currentGuild.setup(newData); if (this.pastReady) this.client.emit(Constants.Events.GUILD_UPDATE, oldGuild, currentGuild); } updateChannel(currentChannel, newData) { currentChannel.setup(newData); } updateEmoji(currentEmoji, newData) { const oldEmoji = Util.cloneObject(currentEmoji); currentEmoji.setup(newData); this.client.emit(Constants.Events.GUILD_EMOJI_UPDATE, oldEmoji, currentEmoji); return currentEmoji; } } module.exports = ClientDataManager;