const AbstractHandler = require('./AbstractHandler'); const Constants = require('../../../../util/Constants'); const cloneObject = require('../../../../util/CloneObject'); class PresenceUpdateHandler extends AbstractHandler { handle(packet) { const client = this.packetManager.client; const data = packet.d; let user = client.users.get(data.user.id); const guild = client.guilds.get(data.guild_id); // step 1 if (!user) { if (data.user.username) { user = client.dataManager.newUser(data.user); } else { return; } } if (guild) { let member = guild.members.get(user.id); if (!member && data.status !== 'offline') { member = guild._addMember({ user, roles: data.roles, deaf: false, mute: false, }, false); client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member); } guild._setPresence(user.id, data); } const oldUser = cloneObject(user); user.patch(data.user); client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user); } } /** * Emitted whenever a user changes one of their details or starts/stop playing a game * @event Client#presenceUpdate * @param {User} oldUser The user before the presence update * @param {User} newUser The user after the presence update */ /** * Emitted whenever a member becomes available in a large Guild * @event Client#guildMemberAvailable * @param {Guild} guild The guild that the member became available in * @param {GuildMember} member The member that became available */ module.exports = PresenceUpdateHandler;