.. include:: ./vars.rst Servers ======= The Server Class is used to represent data about a server. Attributes ---------- client ~~~~~~ The Discord Client_ that the Server was cached by. region ~~~~~~ The region that the server is in, a `String`. name ~~~~ The server's name, as a `String`. id ~~ The server's id, as a `String`. members ~~~~~~~ **Aliases** : `users` The members in a server, an `Array` of User_ objects. channels ~~~~~~~~ The channels in a server, an `Array` of Channel_ objects. icon ~~~~ The icon ID of the server if it has one as a `String`, otherwise it is `null`. iconURL ~~~~~~~ A `String` that is the URL of the server icon if it has one, otherwise it is `null`. afkTimeout ~~~~~~~~~~ A `Number` that is the AFK Timeout of the Server. afkChannel ~~~~~~~~~~ A Channel_ that represents the AFK Channel of the server if it has one, otherwise it is `null`. defaultChannel ~~~~~~~~~~~~~~ The **#general** Channel_ of the server. owner ~~~~~ A User_ object representing the user that owns the server. ----- Functions --------- .. note:: When concatenated with a String, the object will become the server's name, e.g. ``"this is " + server`` would be ``this is Discord API`` if the server was called `Discord API`. getChannel(key, value) ~~~~~~~~~~~~~~~~~~~~~~ Gets a Channel_ that matches the specified criteria. E.g: .. code-block:: js server.getChannel("id", 1243987349) // returns a Channel where channel.id === 1243987349 - **key** - a `String` that is the key - **value** - a `String` that is the value getMember(key, value) ~~~~~~~~~~~~~~~~~~~~~ Gets a Member_ that matches the specified criteria. E.g: .. code-block:: js server.getMember("id", 1243987349) // returns a Member where member.id === 1243987349 - **key** - a `String` that is the key - **value** - a `String` that is the value equals(object) ~~~~~~~~~~~~~~ Returns a `Boolean` depending on whether the Server's ID (``server.id``) equals the object's ID (``object.id``). You should **always**, always use this if you want to compare servers. **NEVER** do ``server1 == server2``.