Files
discord.js/src/structures/Presence.js
2016-09-27 17:57:47 +01:00

93 lines
1.9 KiB
JavaScript

/**
* Represents a User's presence
*/
class Presence {
constructor(data) {
/**
* The status of the presence:
*
* * **`online`** - user is online
* * **`offline`** - user is offline or invisible
* * **`idle`** - user is AFK
* * **`dnd`** - user is in Do not Disturb
* @type {string}
*/
this.status = data.status || 'offline';
/**
* The game that the user is playing, `null` if they aren't playing a game.
* @type {?Game}
*/
this.game = data.game ? new Game(data.game) : null;
}
update(data) {
this.status = data.status || this.status;
this.game = data.game ? new Game(data.game) : null;
}
/**
* Whether this presence is equal to another
* @param {Presence} other the presence to compare
* @returns {boolean}
*/
equals(other) {
return (
other &&
this.status === other.status &&
this.game ? this.game.equals(other.game) : !other.game
);
}
}
/**
* Represents a Game that is part of a User's presence.
*/
class Game {
constructor(data) {
/**
* The name of the game being played
* @type {string}
*/
this.name = data.name;
/**
* The type of the game status
* @type {number}
*/
this.type = data.type;
/**
* If the game is being streamed, a link to the stream
* @type {?string}
*/
this.url = data.url || null;
}
/**
* Whether or not the game is being streamed
* @type {boolean}
* @readonly
*/
get streaming() {
return this.type === 1;
}
/**
* Whether this game is equal to another game
* @param {Game} other the other game to compare
* @returns {boolean}
*/
equals(other) {
return (
other &&
this.name === other.name &&
this.type === other.type &&
this.url === other.url
);
}
}
exports.Presence = Presence;
exports.Game = Game;