Files
discord.js/src/client/actions/GuildUpdate.js

43 lines
770 B
JavaScript

'use strict';
const Action = require('./Action');
const Constants = require('../../util/Constants');
const CloneObject = require('../../util/CloneObject');
const Message = require('../../structures/Message');
class GuildUpdateAction extends Action {
constructor(client) {
super(client);
this.deleted = {};
this.timeouts = [];
}
handle(data) {
let client = this.client;
let guild = client.store.get('guilds', data.id);
if (guild) {
let oldGuild = CloneObject(guild);
guild.setup(data);
if (!oldGuild.equals(data)) {
client.emit(Constants.Events.GUILD_UPDATE, oldGuild, guild);
}
return {
old: oldGuild,
updated: guild,
};
}
return {
old: null,
updated: null,
};
}
};
module.exports = GuildUpdateAction;