Files
discord.js/src/structures/Guild.js
Schuyler Cebulskie 136cab240d Add new ESLint rules
2017-03-17 01:23:39 -04:00

916 lines
29 KiB
JavaScript

const User = require('./User');
const Role = require('./Role');
const Emoji = require('./Emoji');
const Presence = require('./Presence').Presence;
const GuildMember = require('./GuildMember');
const Constants = require('../util/Constants');
const Collection = require('../util/Collection');
const Util = require('../util/Util');
const Snowflake = require('../util/Snowflake');
/**
* Represents a guild (or a server) on Discord.
* <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
* check this with `guild.available`.</info>
*/
class Guild {
constructor(client, data) {
/**
* The Client that created the instance of the the Guild.
* @name Guild#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: client });
/**
* A collection of members that are in this guild. The key is the member's ID, the value is the member.
* @type {Collection<Snowflake, GuildMember>}
*/
this.members = new Collection();
/**
* A collection of channels that are in this guild. The key is the channel's ID, the value is the channel.
* @type {Collection<Snowflake, GuildChannel>}
*/
this.channels = new Collection();
/**
* A collection of roles that are in this guild. The key is the role's ID, the value is the role.
* @type {Collection<Snowflake, Role>}
*/
this.roles = new Collection();
/**
* A collection of presences in this guild
* @type {Collection<Snowflake, Presence>}
*/
this.presences = new Collection();
if (!data) return;
if (data.unavailable) {
/**
* Whether the guild is available to access. If it is not available, it indicates a server outage.
* @type {boolean}
*/
this.available = false;
/**
* The Unique ID of the Guild, useful for comparisons.
* @type {Snowflake}
*/
this.id = data.id;
} else {
this.available = true;
this.setup(data);
}
}
/**
* Sets up the Guild
* @param {*} data The raw data of the guild
* @private
*/
setup(data) {
/**
* The name of the guild
* @type {string}
*/
this.name = data.name;
/**
* The hash of the guild icon, or null if there is no icon.
* @type {?string}
*/
this.icon = data.icon;
/**
* The hash of the guild splash image, or null if no splash (VIP only)
* @type {?string}
*/
this.splash = data.splash;
/**
* The region the guild is located in
* @type {string}
*/
this.region = data.region;
/**
* The full amount of members in this guild as of `READY`
* @type {number}
*/
this.memberCount = data.member_count || this.memberCount;
/**
* Whether the guild is "large" (has more than 250 members)
* @type {boolean}
*/
this.large = Boolean('large' in data ? data.large : this.large);
/**
* An array of guild features.
* @type {Object[]}
*/
this.features = data.features;
/**
* The ID of the application that created this guild (if applicable)
* @type {?Snowflake}
*/
this.applicationID = data.application_id;
/**
* A collection of emojis that are in this guild. The key is the emoji's ID, the value is the emoji.
* @type {Collection<Snowflake, Emoji>}
*/
this.emojis = new Collection();
for (const emoji of data.emojis) this.emojis.set(emoji.id, new Emoji(this, emoji));
/**
* The time in seconds before a user is counted as "away from keyboard".
* @type {?number}
*/
this.afkTimeout = data.afk_timeout;
/**
* The ID of the voice channel where AFK members are moved.
* @type {?string}
*/
this.afkChannelID = data.afk_channel_id;
/**
* Whether embedded images are enabled on this guild.
* @type {boolean}
*/
this.embedEnabled = data.embed_enabled;
/**
* The verification level of the guild.
* @type {number}
*/
this.verificationLevel = data.verification_level;
/**
* The timestamp the client user joined the guild at
* @type {number}
*/
this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp;
this.id = data.id;
this.available = !data.unavailable;
this.features = data.features || this.features || [];
if (data.members) {
this.members.clear();
for (const guildUser of data.members) this._addMember(guildUser, false);
}
if (data.owner_id) {
/**
* The user ID of this guild's owner.
* @type {Snowflake}
*/
this.ownerID = data.owner_id;
}
if (data.channels) {
this.channels.clear();
for (const channel of data.channels) this.client.dataManager.newChannel(channel, this);
}
if (data.roles) {
this.roles.clear();
for (const role of data.roles) {
const newRole = new Role(this, role);
this.roles.set(newRole.id, newRole);
}
}
if (data.presences) {
for (const presence of data.presences) {
this._setPresence(presence.user.id, presence);
}
}
this._rawVoiceStates = new Collection();
if (data.voice_states) {
for (const voiceState of data.voice_states) {
this._rawVoiceStates.set(voiceState.user_id, voiceState);
const member = this.members.get(voiceState.user_id);
if (member) {
member.serverMute = voiceState.mute;
member.serverDeaf = voiceState.deaf;
member.selfMute = voiceState.self_mute;
member.selfDeaf = voiceState.self_deaf;
member.voiceSessionID = voiceState.session_id;
member.voiceChannelID = voiceState.channel_id;
this.channels.get(voiceState.channel_id).members.set(member.user.id, member);
}
}
}
}
/**
* The timestamp the guild was created at
* @type {number}
* @readonly
*/
get createdTimestamp() {
return Snowflake.deconstruct(this.id).timestamp;
}
/**
* The time the guild was created
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* The time the client user joined the guild
* @type {Date}
* @readonly
*/
get joinedAt() {
return new Date(this.joinedTimestamp);
}
/**
* Gets the URL to this guild's icon (if it has one, otherwise it returns null)
* @type {?string}
* @readonly
*/
get iconURL() {
if (!this.icon) return null;
return Constants.Endpoints.guildIcon(this.id, this.icon);
}
/**
* Gets the URL to this guild's splash (if it has one, otherwise it returns null)
* @type {?string}
* @readonly
*/
get splashURL() {
if (!this.splash) return null;
return Constants.Endpoints.guildSplash(this.id, this.splash);
}
/**
* The owner of the guild
* @type {GuildMember}
* @readonly
*/
get owner() {
return this.members.get(this.ownerID);
}
/**
* If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection.
* @type {?VoiceConnection}
* @readonly
*/
get voiceConnection() {
if (this.client.browser) return null;
return this.client.voice.connections.get(this.id) || null;
}
/**
* The `#general` TextChannel of the server.
* @type {TextChannel}
* @readonly
*/
get defaultChannel() {
return this.channels.get(this.id);
}
/**
* Returns the GuildMember form of a User object, if the user is present in the guild.
* @param {UserResolvable} user The user that you want to obtain the GuildMember of
* @returns {?GuildMember}
* @example
* // get the guild member of a user
* const member = guild.member(message.author);
*/
member(user) {
return this.client.resolver.resolveGuildMember(this, user);
}
/**
* Fetch a collection of banned users in this guild.
* @returns {Promise<Collection<Snowflake, User>>}
*/
fetchBans() {
return this.client.rest.methods.getGuildBans(this);
}
/**
* Fetch a collection of invites to this guild. Resolves with a collection mapping invites by their codes.
* @returns {Promise<Collection<string, Invite>>}
*/
fetchInvites() {
return this.client.rest.methods.getGuildInvites(this);
}
/**
* Fetch all webhooks for the guild.
* @returns {Collection<Snowflake, Webhook>}
*/
fetchWebhooks() {
return this.client.rest.methods.getGuildWebhooks(this);
}
/**
* Fetch available voice regions
* @returns {Collection<string, VoiceRegion>}
*/
fetchVoiceRegions() {
return this.client.rest.methods.fetchVoiceRegions(this.id);
}
/**
* Adds a user to the guild using OAuth2. Requires the `CREATE_INSTANT_INVITE` permission.
* @param {UserResolvable} user User to add to the guild
* @param {Object} options Options for the addition
* @param {string} options.accessToken An OAuth2 access token for the user with the `guilds.join` scope granted to the
* bot's application
* @param {string} [options.nick] Nickname to give the member (requires `MANAGE_NICKNAMES`)
* @param {Collection<Snowflake, Role>|Role[]|Snowflake[]} [options.roles] Roles to add to the member
* (requires `MANAGE_ROLES`)
* @param {boolean} [options.mute] Whether the member should be muted (requires `MUTE_MEMBERS`)
* @param {boolean} [options.deaf] Whether the member should be deafened (requires `DEAFEN_MEMBERS`)
* @returns {Promise<GuildMember>}
*/
addMember(user, options) {
if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id));
return this.client.rest.methods.putGuildMember(this, user, options);
}
/**
* Fetch a single guild member from a user.
* @param {UserResolvable} user The user to fetch the member for
* @param {boolean} [cache=true] Insert the user into the users cache
* @returns {Promise<GuildMember>}
*/
fetchMember(user, cache = true) {
user = this.client.resolver.resolveUser(user);
if (!user) return Promise.reject(new Error('User is not cached. Use Client.fetchUser first.'));
if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id));
return this.client.rest.methods.getGuildMember(this, user, cache);
}
/**
* Fetches all the members in the guild, even if they are offline. If the guild has less than 250 members,
* this should not be necessary.
* @param {string} [query=''] Limit fetch to members with similar usernames
* @param {number} [limit=0] Maximum number of members to request
* @returns {Promise<Guild>}
*/
fetchMembers(query = '', limit = 0) {
return new Promise((resolve, reject) => {
if (this.memberCount === this.members.size) {
// Uncomment in v12
// resolve(this.members)
resolve(this);
return;
}
this.client.ws.send({
op: Constants.OPCodes.REQUEST_GUILD_MEMBERS,
d: {
guild_id: this.id,
query,
limit,
},
});
const handler = (members, guild) => {
if (guild.id !== this.id) return;
if (this.memberCount === this.members.size || members.length < 1000) {
this.client.removeListener(Constants.Events.GUILD_MEMBERS_CHUNK, handler);
// Uncomment in v12
// resolve(this.members)
resolve(this);
}
};
this.client.on(Constants.Events.GUILD_MEMBERS_CHUNK, handler);
this.client.setTimeout(() => reject(new Error('Members didn\'t arrive in time.')), 120 * 1000);
});
}
/**
* Performs a search within the entire guild.
* @param {MessageSearchOptions} [options={}] Options to pass to the search
* @returns {Promise<Array<Message[]>>}
* An array containing arrays of messages. Each inner array is a search context cluster.
* The message which has triggered the result will have the `hit` property set to `true`.
* @example
* guild.search({
* content: 'discord.js',
* before: '2016-11-17'
* }).then(res => {
* const hit = res.messages[0].find(m => m.hit).content;
* console.log(`I found: **${hit}**, total results: ${res.totalResults}`);
* }).catch(console.error);
*/
search(options) {
return this.client.rest.methods.search(this, options);
}
/**
* The data for editing a guild
* @typedef {Object} GuildEditData
* @property {string} [name] The name of the guild
* @property {string} [region] The region of the guild
* @property {number} [verificationLevel] The verification level of the guild
* @property {ChannelResolvable} [afkChannel] The AFK channel of the guild
* @property {number} [afkTimeout] The AFK timeout of the guild
* @property {Base64Resolvable} [icon] The icon of the guild
* @property {GuildMemberResolvable} [owner] The owner of the guild
* @property {Base64Resolvable} [splash] The splash screen of the guild
*/
/**
* Updates the Guild with new information - e.g. a new name.
* @param {GuildEditData} data The data to update the guild with
* @returns {Promise<Guild>}
* @example
* // set the guild name and region
* guild.edit({
* name: 'Discord Guild',
* region: 'london',
* })
* .then(updated => console.log(`New guild name ${updated.name} in region ${updated.region}`))
* .catch(console.error);
*/
edit(data) {
return this.client.rest.methods.updateGuild(this, data);
}
/**
* Edit the name of the guild.
* @param {string} name The new name of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild name
* guild.setName('Discord Guild')
* .then(updated => console.log(`Updated guild name to ${guild.name}`))
* .catch(console.error);
*/
setName(name) {
return this.edit({ name });
}
/**
* Edit the region of the guild.
* @param {string} region The new region of the guild.
* @returns {Promise<Guild>}
* @example
* // edit the guild region
* guild.setRegion('london')
* .then(updated => console.log(`Updated guild region to ${guild.region}`))
* .catch(console.error);
*/
setRegion(region) {
return this.edit({ region });
}
/**
* Edit the verification level of the guild.
* @param {number} verificationLevel The new verification level of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild verification level
* guild.setVerificationLevel(1)
* .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
* .catch(console.error);
*/
setVerificationLevel(verificationLevel) {
return this.edit({ verificationLevel });
}
/**
* Edit the AFK channel of the guild.
* @param {ChannelResolvable} afkChannel The new AFK channel
* @returns {Promise<Guild>}
* @example
* // edit the guild AFK channel
* guild.setAFKChannel(channel)
* .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel}`))
* .catch(console.error);
*/
setAFKChannel(afkChannel) {
return this.edit({ afkChannel });
}
/**
* Edit the AFK timeout of the guild.
* @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
* @returns {Promise<Guild>}
* @example
* // edit the guild AFK channel
* guild.setAFKTimeout(60)
* .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
* .catch(console.error);
*/
setAFKTimeout(afkTimeout) {
return this.edit({ afkTimeout });
}
/**
* Set a new guild icon.
* @param {Base64Resolvable} icon The new icon of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild icon
* guild.setIcon(fs.readFileSync('./icon.png'))
* .then(updated => console.log('Updated the guild icon'))
* .catch(console.error);
*/
setIcon(icon) {
return this.edit({ icon });
}
/**
* Sets a new owner of the guild.
* @param {GuildMemberResolvable} owner The new owner of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild owner
* guild.setOwner(guilds.members[0])
* .then(updated => console.log(`Updated the guild owner to ${updated.owner.username}`))
* .catch(console.error);
*/
setOwner(owner) {
return this.edit({ owner });
}
/**
* Set a new guild splash screen.
* @param {Base64Resolvable} splash The new splash screen of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild splash
* guild.setIcon(fs.readFileSync('./splash.png'))
* .then(updated => console.log('Updated the guild splash'))
* .catch(console.error);
*/
setSplash(splash) {
return this.edit({ splash });
}
/**
* Bans a user from the guild.
* @param {UserResolvable} user The user to ban
* @param {number} [deleteDays=0] The amount of days worth of messages from this user that should
* also be deleted. Between `0` and `7`.
* @returns {Promise<GuildMember|User|string>} Result object will be resolved as specifically as possible.
* If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
* be resolved, the user ID will be the result.
* @example
* // ban a user by ID (or with a user/guild member object)
* guild.ban('some user ID')
* .then(user => console.log(`Banned ${user.username || user.id || user} from ${guild.name}`))
* .catch(console.error);
*/
ban(user, deleteDays = 0) {
return this.client.rest.methods.banGuildMember(this, user, deleteDays);
}
/**
* Unbans a user from the guild.
* @param {UserResolvable} user The user to unban
* @returns {Promise<User>}
* @example
* // unban a user by ID (or with a user/guild member object)
* guild.unban('some user ID')
* .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`))
* .catch(console.error);
*/
unban(user) {
return this.client.rest.methods.unbanGuildMember(this, user);
}
/**
* Prunes members from the guild based on how long they have been inactive.
* @param {number} days Number of days of inactivity required to kick
* @param {boolean} [dry=false] If true, will return number of users that will be kicked, without actually doing it
* @returns {Promise<number>} The number of members that were/will be kicked
* @example
* // see how many members will be pruned
* guild.pruneMembers(12, true)
* .then(pruned => console.log(`This will prune ${pruned} people!`))
* .catch(console.error);
* @example
* // actually prune the members
* guild.pruneMembers(12)
* .then(pruned => console.log(`I just pruned ${pruned} people!`))
* .catch(console.error);
*/
pruneMembers(days, dry = false) {
if (typeof days !== 'number') throw new TypeError('Days must be a number.');
return this.client.rest.methods.pruneGuildMembers(this, days, dry);
}
/**
* Syncs this guild (already done automatically every 30 seconds).
* <warn>This is only available when using a user account.</warn>
*/
sync() {
if (!this.client.user.bot) this.client.syncGuilds([this]);
}
/**
* Creates a new channel in the guild.
* @param {string} name The name of the new channel
* @param {string} type The type of the new channel, either `text` or `voice`
* @param {Array<PermissionOverwrites|Object>} overwrites Permission overwrites to apply to the new channel
* @returns {Promise<TextChannel|VoiceChannel>}
* @example
* // create a new text channel
* guild.createChannel('new-general', 'text')
* .then(channel => console.log(`Created new channel ${channel}`))
* .catch(console.error);
*/
createChannel(name, type, overwrites) {
return this.client.rest.methods.createChannel(this, name, type, overwrites);
}
/**
* The data needed for updating a channel's position.
* @typedef {Object} ChannelPosition
* @property {ChannelResolvable} channel Channel to update
* @property {number} position New position for the channel
*/
/**
* Batch-updates the guild's channels' positions.
* @param {ChannelPosition[]} channelPositions Channel positions to update
* @returns {Promise<Guild>}
* @example
* guild.updateChannels([{ channel: channelID, position: newChannelIndex }])
* .then(guild => console.log(`Updated channel positions for ${guild.id}`))
* .catch(console.error);
*/
setChannelPositions(channelPositions) {
return this.client.rest.methods.updateChannelPositions(this.id, channelPositions);
}
/**
* Creates a new role in the guild with given information
* @param {RoleData} [data] The data to update the role with
* @returns {Promise<Role>}
* @example
* // create a new role
* guild.createRole()
* .then(role => console.log(`Created role ${role}`))
* .catch(console.error);
* @example
* // create a new role with data
* guild.createRole({
* name: 'Super Cool People',
* color: 'BLUE',
* })
* .then(role => console.log(`Created role ${role}`))
* .catch(console.error)
*/
createRole(data) {
return this.client.rest.methods.createGuildRole(this, data);
}
/**
* Set the position of a role in this guild
* @param {Role|Snowflake} role the role to edit, can be a role object or a role ID.
* @param {number} position the new position of the role
* @param {boolean} [relative=false] Position moves the role relative to its current position
* @returns {Promise<Guild>}
*/
setRolePosition(role, position, relative = false) {
if (typeof role === 'string') {
role = this.roles.get(role);
if (!role) return Promise.reject(new Error('Supplied role is not a role or string.'));
}
position = Number(position);
if (isNaN(position)) return Promise.reject(new Error('Supplied position is not a number.'));
let updatedRoles = Object.assign([], this.roles.array()
.sort((r1, r2) => r1.position !== r2.position ? r1.position - r2.position : r1.id - r2.id));
Util.moveElementInArray(updatedRoles, role, position, relative);
updatedRoles = updatedRoles.map((r, i) => ({ id: r.id, position: i }));
return this.client.rest.methods.setRolePositions(this.id, updatedRoles);
}
/**
* Creates a new custom emoji in the guild.
* @param {BufferResolvable|Base64Resolvable} attachment The image for the emoji.
* @param {string} name The name for the emoji.
* @param {Collection<Snowflake, Role>|Role[]} [roles] Roles to limit the emoji to
* @returns {Promise<Emoji>} The created emoji.
* @example
* // create a new emoji from a url
* guild.createEmoji('https://i.imgur.com/w3duR07.png', 'rip')
* .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
* .catch(console.error);
* @example
* // create a new emoji from a file on your computer
* guild.createEmoji('./memes/banana.png', 'banana')
* .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
* .catch(console.error);
*/
createEmoji(attachment, name, roles) {
return new Promise(resolve => {
if (typeof attachment === 'string' && attachment.startsWith('data:')) {
resolve(this.client.rest.methods.createEmoji(this, attachment, name, roles));
} else {
this.client.resolver.resolveBuffer(attachment).then(data => {
const dataURI = this.client.resolver.resolveBase64(data);
resolve(this.client.rest.methods.createEmoji(this, dataURI, name, roles));
});
}
});
}
/**
* Delete an emoji.
* @param {Emoji|string} emoji The emoji to delete.
* @returns {Promise}
*/
deleteEmoji(emoji) {
if (!(emoji instanceof Emoji)) emoji = this.emojis.get(emoji);
return this.client.rest.methods.deleteEmoji(emoji);
}
/**
* Causes the Client to leave the guild.
* @returns {Promise<Guild>}
* @example
* // leave a guild
* guild.leave()
* .then(g => console.log(`Left the guild ${g}`))
* .catch(console.error);
*/
leave() {
return this.client.rest.methods.leaveGuild(this);
}
/**
* Causes the Client to delete the guild.
* @returns {Promise<Guild>}
* @example
* // delete a guild
* guild.delete()
* .then(g => console.log(`Deleted the guild ${g}`))
* .catch(console.error);
*/
delete() {
return this.client.rest.methods.deleteGuild(this);
}
/**
* Marks all messages in this guild as read
* <warn>This is only available when using a user account.</warn>
* @returns {Promise<Guild>} this guild
*/
acknowledge() {
return this.client.rest.methods.ackGuild(this);
}
/**
* Whether this Guild equals another Guild. It compares all properties, so for most operations
* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
* what most users need.
* @param {Guild} guild Guild to compare with
* @returns {boolean}
*/
equals(guild) {
let equal =
guild &&
this.id === guild.id &&
this.available === !guild.unavailable &&
this.splash === guild.splash &&
this.region === guild.region &&
this.name === guild.name &&
this.memberCount === guild.member_count &&
this.large === guild.large &&
this.icon === guild.icon &&
Util.arraysEqual(this.features, guild.features) &&
this.ownerID === guild.owner_id &&
this.verificationLevel === guild.verification_level &&
this.embedEnabled === guild.embed_enabled;
if (equal) {
if (this.embedChannel) {
if (this.embedChannel.id !== guild.embed_channel_id) equal = false;
} else if (guild.embed_channel_id) {
equal = false;
}
}
return equal;
}
/**
* When concatenated with a string, this automatically concatenates the guild's name instead of the Guild object.
* @returns {string}
* @example
* // logs: Hello from My Guild!
* console.log(`Hello from ${guild}!`);
* @example
* // logs: Hello from My Guild!
* console.log(`Hello from ' + guild + '!');
*/
toString() {
return this.name;
}
_addMember(guildUser, emitEvent = true) {
const existing = this.members.has(guildUser.user.id);
if (!(guildUser.user instanceof User)) guildUser.user = this.client.dataManager.newUser(guildUser.user);
guildUser.joined_at = guildUser.joined_at || 0;
const member = new GuildMember(this, guildUser);
this.members.set(member.id, member);
if (this._rawVoiceStates && this._rawVoiceStates.has(member.user.id)) {
const voiceState = this._rawVoiceStates.get(member.user.id);
member.serverMute = voiceState.mute;
member.serverDeaf = voiceState.deaf;
member.selfMute = voiceState.self_mute;
member.selfDeaf = voiceState.self_deaf;
member.voiceSessionID = voiceState.session_id;
member.voiceChannelID = voiceState.channel_id;
if (this.client.channels.has(voiceState.channel_id)) {
this.client.channels.get(voiceState.channel_id).members.set(member.user.id, member);
} else {
this.client.emit('warn', `Member ${member.id} added in guild ${this.id} with an uncached voice channel`);
}
}
/**
* Emitted whenever a user joins a guild.
* @event Client#guildMemberAdd
* @param {GuildMember} member The member that has joined a guild
*/
if (this.client.ws.status === Constants.Status.READY && emitEvent && !existing) {
this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member);
}
return member;
}
_updateMember(member, data) {
const oldMember = Util.cloneObject(member);
if (data.roles) member._roles = data.roles;
if (typeof data.nick !== 'undefined') member.nickname = data.nick;
const notSame = member.nickname !== oldMember.nickname || !Util.arraysEqual(member._roles, oldMember._roles);
if (this.client.ws.status === Constants.Status.READY && notSame) {
/**
* Emitted whenever a guild member changes - i.e. new role, removed role, nickname
* @event Client#guildMemberUpdate
* @param {GuildMember} oldMember The member before the update
* @param {GuildMember} newMember The member after the update
*/
this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member);
}
return {
old: oldMember,
mem: member,
};
}
_removeMember(guildMember) {
this.members.delete(guildMember.id);
}
_memberSpeakUpdate(user, speaking) {
const member = this.members.get(user);
if (member && member.speaking !== speaking) {
member.speaking = speaking;
/**
* Emitted once a guild member starts/stops speaking
* @event Client#guildMemberSpeaking
* @param {GuildMember} member The member that started/stopped speaking
* @param {boolean} speaking Whether or not the member is speaking
*/
this.client.emit(Constants.Events.GUILD_MEMBER_SPEAKING, member, speaking);
}
}
_setPresence(id, presence) {
if (this.presences.get(id)) {
this.presences.get(id).update(presence);
return;
}
this.presences.set(id, new Presence(presence));
}
}
module.exports = Guild;