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* Initial commit: add 5 initial managers - Base manager - GuildChannelManager - MessageManager - PresenceManager - Reaction Manager - Added LimitedCollection * Add GuildEmojiManager, various fixes * Modify some managers and add guildmembermanager * Initial integration * Delete old stores * Integration part two, removed LRUCollection - Most of the integration has been finished - TODO typings - Removed LRUCollection, needless sweeping * Typings + stuff i somehow missed in ChannelManager * LimitedCollection typings/ final changes * Various jsdoc and syntactical fixes, Removed Util.mixin() * tslint fix * Grammatical and logical changes * Delete temporary file placed by mistake * Grammatical changes * Add missing type * Update jsdoc examples * fix: ChannelManager#remove should call cache#delete not cache#remove * fix recursive require * Fix missed cache in util * fix: more missed cache * Remove accidental _fetchMany change from #3645 * fix: use .cache.delete() over .remove() * fix: missing cache in ReactionCollector * fix: missed cache in client * fix: members is a collection not a manager Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com> * fix: various docs and cache fixes * fix: missed cache * fix: missing _roles * Final testing and debugging * LimitedCollection: return the Collection instead of undefined on .set * Add cache to BaseManager in typings * Commit fixes i forgot to stage yesterday * Update invite events * Account for new commit * fix: MessageReactionRemoveAll should call .cache.clear() * fix: add .cache at various places, correct return type * docs: remove mentions of 'store' * Add extra documented properties to typings Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com> Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
45 lines
1.5 KiB
JavaScript
45 lines
1.5 KiB
JavaScript
'use strict';
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const Action = require('./Action');
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const { Events } = require('../../util/Constants');
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class PresenceUpdateAction extends Action {
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handle(data) {
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let user = this.client.users.cache.get(data.user.id);
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if (!user && data.user.username) user = this.client.users.add(data.user);
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if (!user) return;
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if (data.user && data.user.username) {
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if (!user.equals(data.user)) this.client.actions.UserUpdate.handle(data.user);
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}
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const guild = this.client.guilds.cache.get(data.guild_id);
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if (!guild) return;
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let oldPresence = guild.presences.cache.get(user.id);
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if (oldPresence) oldPresence = oldPresence._clone();
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let member = guild.members.cache.get(user.id);
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if (!member && data.status !== 'offline') {
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member = guild.members.add({
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user,
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roles: data.roles,
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deaf: false,
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mute: false,
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});
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this.client.emit(Events.GUILD_MEMBER_AVAILABLE, member);
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}
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guild.presences.add(Object.assign(data, { guild }));
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if (member && this.client.listenerCount(Events.PRESENCE_UPDATE)) {
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/**
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* Emitted whenever a guild member's presence (e.g. status, activity) is changed.
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* @event Client#presenceUpdate
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* @param {?Presence} oldPresence The presence before the update, if one at all
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* @param {Presence} newPresence The presence after the update
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*/
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this.client.emit(Events.PRESENCE_UPDATE, oldPresence, member.presence);
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}
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}
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}
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module.exports = PresenceUpdateAction;
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