Files
discord.js/src/client/actions/PresenceUpdate.js
BorgerKing bbdbc4cfa7 feat: remove datastores and implement Managers (#3696)
* Initial commit: add 5 initial managers

- Base manager
- GuildChannelManager
- MessageManager
- PresenceManager
- Reaction Manager
- Added LimitedCollection

* Add GuildEmojiManager, various fixes

* Modify some managers and add guildmembermanager

* Initial integration

* Delete old stores

* Integration part two, removed LRUCollection

- Most of the integration has been finished
- TODO typings
- Removed LRUCollection, needless sweeping

* Typings + stuff i somehow missed in ChannelManager

* LimitedCollection typings/ final changes

* Various jsdoc and syntactical fixes, Removed Util.mixin()

* tslint fix

* Grammatical and logical changes

* Delete temporary file placed by mistake

* Grammatical changes

* Add missing type

* Update jsdoc examples

* fix: ChannelManager#remove should call cache#delete not cache#remove

* fix recursive require

* Fix missed cache in util

* fix: more missed cache

* Remove accidental _fetchMany change from #3645

* fix: use .cache.delete() over .remove()

* fix: missing cache in ReactionCollector

* fix: missed cache in client

* fix: members is a collection not a manager

Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com>

* fix: various docs and cache fixes

* fix: missed cache

* fix: missing _roles

* Final testing and debugging

* LimitedCollection: return the Collection instead of undefined on .set

* Add cache to BaseManager in typings

* Commit fixes i forgot to stage yesterday

* Update invite events

* Account for new commit

* fix: MessageReactionRemoveAll should call .cache.clear()

* fix: add .cache at various places, correct return type

* docs: remove mentions of 'store'

* Add extra documented properties to typings

Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com>
Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
2020-02-11 20:21:07 +01:00

45 lines
1.5 KiB
JavaScript

'use strict';
const Action = require('./Action');
const { Events } = require('../../util/Constants');
class PresenceUpdateAction extends Action {
handle(data) {
let user = this.client.users.cache.get(data.user.id);
if (!user && data.user.username) user = this.client.users.add(data.user);
if (!user) return;
if (data.user && data.user.username) {
if (!user.equals(data.user)) this.client.actions.UserUpdate.handle(data.user);
}
const guild = this.client.guilds.cache.get(data.guild_id);
if (!guild) return;
let oldPresence = guild.presences.cache.get(user.id);
if (oldPresence) oldPresence = oldPresence._clone();
let member = guild.members.cache.get(user.id);
if (!member && data.status !== 'offline') {
member = guild.members.add({
user,
roles: data.roles,
deaf: false,
mute: false,
});
this.client.emit(Events.GUILD_MEMBER_AVAILABLE, member);
}
guild.presences.add(Object.assign(data, { guild }));
if (member && this.client.listenerCount(Events.PRESENCE_UPDATE)) {
/**
* Emitted whenever a guild member's presence (e.g. status, activity) is changed.
* @event Client#presenceUpdate
* @param {?Presence} oldPresence The presence before the update, if one at all
* @param {Presence} newPresence The presence after the update
*/
this.client.emit(Events.PRESENCE_UPDATE, oldPresence, member.presence);
}
}
}
module.exports = PresenceUpdateAction;