Files
discord.js/src/client/Client.js
Tyler 6dfe160c52 Add get status() for Client (#622)
* Add get status() for Client

* Fix trailing space
2016-09-05 07:52:15 +01:00

234 lines
6.6 KiB
JavaScript

const EventEmitter = require('events').EventEmitter;
const mergeDefault = require('../util/MergeDefault');
const Constants = require('../util/Constants');
const RESTManager = require('./rest/RESTManager');
const ClientDataManager = require('./ClientDataManager');
const ClientManager = require('./ClientManager');
const ClientDataResolver = require('./ClientDataResolver');
const ClientVoiceManager = require('./voice/ClientVoiceManager');
const WebSocketManager = require('./websocket/WebSocketManager');
const ActionsManager = require('./actions/ActionsManager');
const Collection = require('../util/Collection');
/**
* The starting point for making a Discord Bot.
* @extends {EventEmitter}
*/
class Client extends EventEmitter {
/**
* @param {ClientOptions} [options] Options for the client
*/
constructor(options) {
super();
this.options = mergeDefault(Constants.DefaultOptions, options);
/**
* The REST manager of the client
* @type {RESTManager}
* @private
*/
this.rest = new RESTManager(this);
/**
* The data manager of the Client
* @type {ClientDataManager}
* @private
*/
this.dataManager = new ClientDataManager(this);
/**
* The manager of the Client
* @type {ClientManager}
* @private
*/
this.manager = new ClientManager(this);
/**
* The WebSocket Manager of the Client
* @type {WebSocketManager}
* @private
*/
this.ws = new WebSocketManager(this);
/**
* The Data Resolver of the Client
* @type {ClientDataResolver}
* @private
*/
this.resolver = new ClientDataResolver(this);
/**
* The Action Manager of the Client
* @type {ActionsManager}
* @private
*/
this.actions = new ActionsManager(this);
/**
* The Voice Manager of the Client
* @type {ClientVoiceManager}
* @private
*/
this.voice = new ClientVoiceManager(this);
/**
* A Collection of the Client's stored users
* @type {Collection<string, User>}
*/
this.users = new Collection();
/**
* A Collection of the Client's stored guilds
* @type {Collection<string, Guild>}
*/
this.guilds = new Collection();
/**
* A Collection of the Client's stored channels
* @type {Collection<string, Channel>}
*/
this.channels = new Collection();
/**
* The authorization token for the logged in user/bot.
* @type {?string}
*/
this.token = null;
/**
* The ClientUser representing the logged in Client
* @type {?ClientUser}
*/
this.user = null;
/**
* The email, if there is one, for the logged in Client
* @type {?string}
*/
this.email = null;
/**
* The password, if there is one, for the logged in Client
* @type {?string}
*/
this.password = null;
/**
* The date at which the Client was regarded as being in the `READY` state.
* @type {?Date}
*/
this.readyTime = null;
this._intervals = [];
this._timeouts = [];
}
/**
* Logs the client in. If successful, resolves with the account's token. <warn>If you're making a bot, it's
* much better to use a bot account rather than a user account.
* Bot accounts have higher rate limits and have access to some features user accounts don't have. User bots
* that are making a lot of API requests can even be banned.</warn>
* @param {string} emailOrToken The email or token used for the account. If it is an email, a password _must_ be
* provided.
* @param {string} [password] The password for the account, only needed if an email was provided.
* @returns {Promise<string>}
* @example
* // log the client in using a token
* const token = 'my token';
* client.login(token);
* @example
* // log the client in using email and password
* const email = 'user@email.com';
* const password = 'supersecret123';
* client.login(email, password);
*/
login(emailOrToken, password) {
if (password) return this.rest.methods.loginEmailPassword(emailOrToken, password);
return this.rest.methods.loginToken(emailOrToken);
}
/**
* Destroys the client and logs out.
* @returns {Promise}
*/
destroy() {
return new Promise((resolve, reject) => {
this.manager.destroy().then(() => {
this._intervals.map(i => clearInterval(i));
this._timeouts.map(t => clearTimeout(t));
this.token = null;
this.email = null;
this.password = null;
this._timeouts = [];
this._intervals = [];
resolve();
}).catch(reject);
});
}
setInterval(...params) {
const interval = setInterval(...params);
this._intervals.push(interval);
return interval;
}
setTimeout(...params) {
const restParams = params.slice(1);
const timeout = setTimeout(() => {
this._timeouts.splice(this._timeouts.indexOf(params[0]), 1);
params[0]();
}, ...restParams);
this._timeouts.push(timeout);
return timeout;
}
/**
* This shouldn't really be necessary to most developers as it is automatically invoked every 30 seconds, however
* if you wish to force a sync of Guild data, you can use this. Only applicable to user accounts.
* @param {Guild[]} [guilds=this.guilds.array()] An array of guilds to sync
*/
syncGuilds(guilds = this.guilds.array()) {
if (!this.user.bot) {
this.ws.send({
op: 12,
d: guilds.map(g => g.id),
});
}
}
/**
* Caches a user, or obtains it from the cache if it's already cached.
* If the user isn't already cached, it will only be obtainable by OAuth bot accounts.
* @param {string} id The ID of the user to obtain
* @returns {Promise<User>}
*/
fetchUser(id) {
if (this.users.has(id)) return Promise.resolve(this.users.get(id));
return this.rest.methods.getUser(id);
}
/**
* Returns a Collection, mapping Guild ID to Voice Connections.
* @readonly
* @type {Collection<string, VoiceConnection>}
*/
get voiceConnections() {
return this.voice.connections;
}
/**
* The uptime for the logged in Client.
* @readonly
* @type {?number}
*/
get uptime() {
return this.readyTime ? Date.now() - this.readyTime : null;
}
/**
* The emojis that the client can use. Mapped by emoji ID.
* @type {Collection<string, Emoji>}
* @readonly
*/
get emojis() {
const emojis = new Collection();
this.guilds.map(g => g.emojis.map(e => emojis.set(e.id, e)));
return emojis;
}
/**
* The status for the logged in Client.
* @readonly
* @type {?number}
*/
get status() {
return this.ws.status;
}
}
module.exports = Client;