mirror of
https://github.com/discordjs/discord.js.git
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219 lines
6.1 KiB
JavaScript
219 lines
6.1 KiB
JavaScript
const childProcess = require('child_process');
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const path = require('path');
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const Util = require('../util/Util');
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const { Error } = require('../errors');
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/**
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* Represents a Shard spawned by the ShardingManager.
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*/
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class Shard {
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/**
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* @param {ShardingManager} manager Manager that is spawning this shard
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* @param {number} id ID of this shard
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* @param {string[]} [args=[]] Command line arguments to pass to the script
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*/
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constructor(manager, id, args = []) {
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/**
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* Manager that created the shard
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* @type {ShardingManager}
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*/
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this.manager = manager;
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/**
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* ID of the shard
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* @type {number}
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*/
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this.id = id;
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/**
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* Environment variables for the shard's process
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* @type {Object}
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*/
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this.env = Object.assign({}, process.env, {
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SHARD_ID: this.id,
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SHARD_COUNT: this.manager.totalShards,
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CLIENT_TOKEN: this.manager.token,
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});
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/**
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* Process of the shard
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* @type {ChildProcess}
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*/
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this.process = childProcess.fork(path.resolve(this.manager.file), args, {
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env: this.env,
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}).on('message', this._handleMessage.bind(this));
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/**
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* Whether the shard's {@link Client} is ready
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* @type {boolean}
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*/
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this.ready = false;
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/**
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* Ongoing promises for calls to {@link Shard#eval}, mapped by the `script` they were called with
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* @type {Map<string, Promise>}
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* @private
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*/
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this._evals = new Map();
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/**
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* Ongoing promises for calls to {@link Shard#fetchClientValue}, mapped by the `prop` they were called with
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* @type {Map<string, Promise>}
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* @private
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*/
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this._fetches = new Map();
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// Handle the death of the process
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this.process.once('exit', () => {
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this.ready = false;
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if (this.manager.respawn) this.manager.createShard(this.id).catch(err => { this.manager.emit('error', err); });
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});
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}
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/**
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* Sends a message to the shard's process.
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* @param {*} message Message to send to the shard
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* @returns {Promise<Shard>}
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*/
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send(message) {
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return new Promise((resolve, reject) => {
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const sent = this.process.send(message, err => {
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if (err) reject(err); else resolve(this);
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});
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if (!sent) throw new Error('SHARDING_CHILD_CONNECTION');
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});
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}
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/**
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* Fetches a client property value of the shard.
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* @param {string} prop Name of the client property to get, using periods for nesting
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* @returns {Promise<*>}
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* @example
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* shard.fetchClientValue('guilds.size')
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* .then(count => {
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* console.log(`${count} guilds in shard ${shard.id}`);
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* })
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* .catch(console.error);
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*/
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fetchClientValue(prop) {
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if (this._fetches.has(prop)) return this._fetches.get(prop);
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const promise = new Promise((resolve, reject) => {
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const listener = message => {
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if (!message || message._fetchProp !== prop) return;
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this.process.removeListener('message', listener);
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this._fetches.delete(prop);
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resolve(message._result);
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};
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this.process.on('message', listener);
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this.send({ _fetchProp: prop }).catch(err => {
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this.process.removeListener('message', listener);
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this._fetches.delete(prop);
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reject(err);
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});
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});
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this._fetches.set(prop, promise);
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return promise;
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}
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/**
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* Evaluates a script on the shard, in the context of the client.
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* @param {string} script JavaScript to run on the shard
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* @returns {Promise<*>} Result of the script execution
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*/
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eval(script) {
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if (this._evals.has(script)) return this._evals.get(script);
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const promise = new Promise((resolve, reject) => {
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const listener = message => {
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if (!message || message._eval !== script) return;
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this.process.removeListener('message', listener);
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this._evals.delete(script);
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if (!message._error) resolve(message._result); else reject(Util.makeError(message._error));
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};
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this.process.on('message', listener);
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this.send({ _eval: script }).catch(err => {
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this.process.removeListener('message', listener);
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this._evals.delete(script);
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reject(err);
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});
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});
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this._evals.set(script, promise);
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return promise;
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}
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/**
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* Handles an IPC message.
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* @param {*} message Message received
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* @private
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*/
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_handleMessage(message) {
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if (message) {
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// Shard is ready
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if (message._ready) {
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this.ready = true;
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/**
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* Emitted upon the shard's {@link Client#ready} event.
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* @event Shard#ready
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*/
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this.emit('ready');
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return;
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}
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// Shard has disconnected
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if (message._disconnect) {
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this.ready = false;
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/**
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* Emitted upon the shard's {@link Client#disconnect} event.
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* @event Shard#disconnect
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*/
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this.emit('disconnect');
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return;
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}
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// Shard is attempting to reconnect
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if (message._reconnecting) {
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this.ready = false;
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/**
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* Emitted upon the shard's {@link Client#reconnecting} event.
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* @event Shard#reconnecting
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*/
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this.emit('reconnecting');
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return;
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}
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// Shard is requesting a property fetch
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if (message._sFetchProp) {
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this.manager.fetchClientValues(message._sFetchProp).then(
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results => this.send({ _sFetchProp: message._sFetchProp, _result: results }),
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err => this.send({ _sFetchProp: message._sFetchProp, _error: Util.makePlainError(err) })
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);
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return;
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}
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// Shard is requesting an eval broadcast
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if (message._sEval) {
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this.manager.broadcastEval(message._sEval).then(
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results => this.send({ _sEval: message._sEval, _result: results }),
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err => this.send({ _sEval: message._sEval, _error: Util.makePlainError(err) })
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);
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return;
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}
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}
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/**
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* Emitted upon recieving a message from a shard.
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* @event ShardingManager#message
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* @param {Shard} shard Shard that sent the message
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* @param {*} message Message that was received
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*/
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this.manager.emit('message', this, message);
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}
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}
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module.exports = Shard;
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