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* Initial commit: add 5 initial managers - Base manager - GuildChannelManager - MessageManager - PresenceManager - Reaction Manager - Added LimitedCollection * Add GuildEmojiManager, various fixes * Modify some managers and add guildmembermanager * Initial integration * Delete old stores * Integration part two, removed LRUCollection - Most of the integration has been finished - TODO typings - Removed LRUCollection, needless sweeping * Typings + stuff i somehow missed in ChannelManager * LimitedCollection typings/ final changes * Various jsdoc and syntactical fixes, Removed Util.mixin() * tslint fix * Grammatical and logical changes * Delete temporary file placed by mistake * Grammatical changes * Add missing type * Update jsdoc examples * fix: ChannelManager#remove should call cache#delete not cache#remove * fix recursive require * Fix missed cache in util * fix: more missed cache * Remove accidental _fetchMany change from #3645 * fix: use .cache.delete() over .remove() * fix: missing cache in ReactionCollector * fix: missed cache in client * fix: members is a collection not a manager Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com> * fix: various docs and cache fixes * fix: missed cache * fix: missing _roles * Final testing and debugging * LimitedCollection: return the Collection instead of undefined on .set * Add cache to BaseManager in typings * Commit fixes i forgot to stage yesterday * Update invite events * Account for new commit * fix: MessageReactionRemoveAll should call .cache.clear() * fix: add .cache at various places, correct return type * docs: remove mentions of 'store' * Add extra documented properties to typings Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com> Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
110 lines
3.2 KiB
JavaScript
110 lines
3.2 KiB
JavaScript
'use strict';
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const Collection = require('../../util/Collection');
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const VoiceConnection = require('./VoiceConnection');
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const VoiceBroadcast = require('./VoiceBroadcast');
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const { Error } = require('../../errors');
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/**
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* Manages voice connections for the client
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*/
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class ClientVoiceManager {
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constructor(client) {
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/**
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* The client that instantiated this voice manager
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* @type {Client}
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* @readonly
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* @name ClientVoiceManager#client
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*/
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Object.defineProperty(this, 'client', { value: client });
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/**
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* A collection mapping connection IDs to the Connection objects
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* @type {Collection<Snowflake, VoiceConnection>}
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*/
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this.connections = new Collection();
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/**
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* Active voice broadcasts that have been created
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* @type {VoiceBroadcast[]}
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*/
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this.broadcasts = [];
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}
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/**
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* Creates a voice broadcast.
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* @returns {VoiceBroadcast}
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*/
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createBroadcast() {
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const broadcast = new VoiceBroadcast(this.client);
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this.broadcasts.push(broadcast);
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return broadcast;
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}
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onVoiceServer({ guild_id, token, endpoint }) {
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this.client.emit('debug', `[VOICE] voiceServer guild: ${guild_id} token: ${token} endpoint: ${endpoint}`);
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const connection = this.connections.get(guild_id);
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if (connection) connection.setTokenAndEndpoint(token, endpoint);
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}
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onVoiceStateUpdate({ guild_id, session_id, channel_id }) {
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const connection = this.connections.get(guild_id);
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this.client.emit('debug', `[VOICE] connection? ${!!connection}, ${guild_id} ${session_id} ${channel_id}`);
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if (!connection) return;
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if (!channel_id) {
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connection._disconnect();
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this.connections.delete(guild_id);
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return;
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}
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connection.channel = this.client.channels.cache.get(channel_id);
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connection.setSessionID(session_id);
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}
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/**
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* Sets up a request to join a voice channel.
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* @param {VoiceChannel} channel The voice channel to join
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* @returns {Promise<VoiceConnection>}
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* @private
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*/
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joinChannel(channel) {
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return new Promise((resolve, reject) => {
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if (!channel.joinable) {
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throw new Error('VOICE_JOIN_CHANNEL', channel.full);
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}
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let connection = this.connections.get(channel.guild.id);
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if (connection) {
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if (connection.channel.id !== channel.id) {
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this.connections.get(channel.guild.id).updateChannel(channel);
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}
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resolve(connection);
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return;
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} else {
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connection = new VoiceConnection(this, channel);
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connection.on('debug', msg =>
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this.client.emit('debug', `[VOICE (${channel.guild.id}:${connection.status})]: ${msg}`));
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connection.authenticate();
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this.connections.set(channel.guild.id, connection);
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}
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connection.once('failed', reason => {
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this.connections.delete(channel.guild.id);
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reject(reason);
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});
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connection.on('error', reject);
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connection.once('authenticated', () => {
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connection.once('ready', () => {
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resolve(connection);
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connection.removeListener('error', reject);
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});
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connection.once('disconnect', () => this.connections.delete(channel.guild.id));
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});
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});
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}
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}
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module.exports = ClientVoiceManager;
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