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86 lines
1.8 KiB
JavaScript
86 lines
1.8 KiB
JavaScript
const Constants = require('../util/Constants');
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/**
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* Represents a user's presence.
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*/
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class Presence {
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constructor(data = {}) {
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/**
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* The status of the presence:
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*
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* * **`online`** - user is online
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* * **`offline`** - user is offline or invisible
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* * **`idle`** - user is AFK
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* * **`dnd`** - user is in Do not Disturb
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* @type {string}
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*/
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this.status = data.status || 'offline';
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/**
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* The game that the user is playing
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* @type {?Game}
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*/
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this.game = data.game ? new Game(data.game) : null;
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}
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update(data) {
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this.status = data.status || this.status;
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this.game = data.game ? new Game(data.game) : null;
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}
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/**
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* Whether this presence is equal to another
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* @param {Presence} presence The presence to compare with
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* @returns {boolean}
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*/
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equals(presence) {
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return this === presence || (
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presence &&
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this.status === presence.status &&
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this.game ? this.game.equals(presence.game) : !presence.game
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);
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}
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}
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/**
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* Represents a game that is part of a user's presence.
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*/
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class Game {
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constructor(data) {
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/**
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* The name of the game being played
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* @type {string}
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*/
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this.name = data.name;
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/**
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* The type of the game status
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* @type {GameType}
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*/
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this.type = Constants.GameTypes[data.type];
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/**
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* If the game is being streamed, a link to the stream
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* @type {?string}
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*/
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this.url = data.url || null;
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}
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/**
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* Whether this game is equal to another game.
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* @param {Game} game The game to compare with
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* @returns {boolean}
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*/
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equals(game) {
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return this === game || (
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game &&
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this.name === game.name &&
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this.type === game.type &&
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this.url === game.url
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);
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}
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}
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exports.Presence = Presence;
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exports.Game = Game;
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