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https://github.com/discordjs/discord.js.git
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136 lines
3.5 KiB
JavaScript
136 lines
3.5 KiB
JavaScript
const GuildChannel = require('./GuildChannel');
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const Collection = require('../util/Collection');
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const { Error } = require('../errors');
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/**
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* Represents a guild voice channel on Discord.
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* @extends {GuildChannel}
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*/
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class VoiceChannel extends GuildChannel {
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constructor(guild, data) {
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super(guild, data);
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/**
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* The members in this voice channel
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* @type {Collection<Snowflake, GuildMember>}
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*/
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this.members = new Collection();
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}
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setup(data) {
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super.setup(data);
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/**
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* The bitrate of this voice channel
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* @type {number}
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*/
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this.bitrate = data.bitrate * 0.001;
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/**
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* The maximum amount of users allowed in this channel - 0 means unlimited.
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* @type {number}
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*/
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this.userLimit = data.user_limit;
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}
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/**
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* The voice connection for this voice channel, if the client is connected
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* @type {?VoiceConnection}
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* @readonly
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*/
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get connection() {
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const connection = this.guild.voiceConnection;
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if (connection && connection.channel.id === this.id) return connection;
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return null;
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}
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/**
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* Checks if the voice channel is full
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* @type {boolean}
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* @readonly
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*/
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get full() {
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return this.userLimit > 0 && this.members.size >= this.userLimit;
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}
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/**
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* Checks if the client has permission join the voice channel
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* @type {boolean}
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* @readonly
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*/
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get joinable() {
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if (this.client.browser) return false;
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if (!this.permissionsFor(this.client.user).has('CONNECT')) return false;
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if (this.full && !this.permissionsFor(this.client.user).has('MOVE_MEMBERS')) return false;
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return true;
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}
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/**
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* Checks if the client has permission to send audio to the voice channel
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* @type {boolean}
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* @readonly
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*/
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get speakable() {
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return this.permissionsFor(this.client.user).has('SPEAK');
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}
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/**
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* Sets the bitrate of the channel (in kbps).
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* @param {number} bitrate The new bitrate
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* @param {string} [reason] Reason for changing the channel's bitrate
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* @returns {Promise<VoiceChannel>}
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* @example
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* // Set the bitrate of a voice channel
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* voiceChannel.setBitrate(48)
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* .then(vc => console.log(`Set bitrate to ${vc.bitrate}kbps for ${vc.name}`))
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* .catch(console.error);
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*/
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setBitrate(bitrate, reason) {
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bitrate *= 1000;
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return this.edit({ bitrate }, reason);
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}
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/**
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* Sets the user limit of the channel.
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* @param {number} userLimit The new user limit
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* @param {string} [reason] Reason for changing the user limit
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* @returns {Promise<VoiceChannel>}
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* @example
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* // Set the user limit of a voice channel
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* voiceChannel.setUserLimit(42)
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* .then(vc => console.log(`Set user limit to ${vc.userLimit} for ${vc.name}`))
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* .catch(console.error);
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*/
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setUserLimit(userLimit, reason) {
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return this.edit({ userLimit }, reason);
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}
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/**
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* Attempts to join this voice channel.
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* @returns {Promise<VoiceConnection>}
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* @example
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* // Join a voice channel
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* voiceChannel.join()
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* .then(connection => console.log('Connected!'))
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* .catch(console.error);
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*/
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join() {
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if (this.client.browser) return Promise.reject(new Error('VOICE_NO_BROWSER'));
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return this.client.voice.joinChannel(this);
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}
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/**
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* Leaves this voice channel.
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* @example
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* // Leave a voice channel
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* voiceChannel.leave();
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*/
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leave() {
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if (this.client.browser) return;
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const connection = this.client.voice.connections.get(this.guild.id);
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if (connection && connection.channel.id === this.id) connection.disconnect();
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}
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}
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module.exports = VoiceChannel;
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