Files
discord.js/src/structures/MessageReaction.js
Isabella 5cd42695ae refactor(MessageReaction): ReactionUserStore (#2078)
* refactor(MessageReactions): fetchUsers() is now users.fetch()

made a lovely class for it and all
happify linter


stuff


i know how to code i swear


i lied

* bdistin suggestions

* space suggestions, rename store

* fix count

* documentation update
2017-11-14 08:11:44 +00:00

101 lines
2.9 KiB
JavaScript

const Emoji = require('./Emoji');
const ReactionEmoji = require('./ReactionEmoji');
const ReactionUserStore = require('../stores/ReactionUserStore');
const { Error } = require('../errors');
/**
* Represents a reaction to a message.
*/
class MessageReaction {
constructor(client, data, message) {
/**
* The message that this reaction refers to
* @type {Message}
*/
this.message = message;
/**
* Whether the client has given this reaction
* @type {boolean}
*/
this.me = data.me;
/**
* The number of people that have given the same reaction
* @type {number}
*/
this.count = data.count || 0;
/**
* The users that have given this reaction, mapped by their ID
* @type {ReactionUserStore<Snowflake, User>}
*/
this.users = new ReactionUserStore(client, undefined, this);
this._emoji = new ReactionEmoji(this, data.emoji.name, data.emoji.id);
}
/**
* The emoji of this reaction, either an Emoji object for known custom emojis, or a ReactionEmoji
* object which has fewer properties. Whatever the prototype of the emoji, it will still have
* `name`, `id`, `identifier` and `toString()`
* @type {Emoji|ReactionEmoji}
* @readonly
*/
get emoji() {
if (this._emoji instanceof Emoji) return this._emoji;
// Check to see if the emoji has become known to the client
if (this._emoji.id) {
const emojis = this.message.client.emojis;
if (emojis.has(this._emoji.id)) {
const emoji = emojis.get(this._emoji.id);
this._emoji = emoji;
return emoji;
}
}
return this._emoji;
}
/**
* Removes a user from this reaction.
* @param {UserResolvable} [user=this.message.client.user] The user to remove the reaction of
* @returns {Promise<MessageReaction>}
*/
remove(user = this.message.client.user) {
const userID = this.message.client.users.resolveID(user);
if (!userID) return Promise.reject(new Error('REACTION_RESOLVE_USER'));
return this.message.client.api.channels[this.message.channel.id].messages[this.message.id]
.reactions[this.emoji.identifier][userID === this.message.client.user.id ? '@me' : userID]
.delete()
.then(() =>
this.message.client.actions.MessageReactionRemove.handle({
user_id: userID,
message_id: this.message.id,
emoji: this.emoji,
channel_id: this.message.channel.id,
}).reaction
);
}
_add(user) {
if (!this.users.has(user.id)) {
this.users.set(user.id, user);
this.count++;
}
if (!this.me) this.me = user.id === this.message.client.user.id;
}
_remove(user) {
if (this.users.has(user.id)) {
this.users.delete(user.id);
this.count--;
if (user.id === this.message.client.user.id) this.me = false;
if (this.count <= 0) {
this.message.reactions.remove(this.emoji.id || this.emoji.name);
}
}
}
}
module.exports = MessageReaction;